Welcome to Freedom City (M&M 3e; PL10/150pp)
- Doctor Malsyn
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- Location: Thunderdome, Texas
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Ack, I got nothing. I think I'll let this one pass by after all. Good luck!
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
If someone would be so kind...since I am back on the phone for the rest of the night. Conglomerate submissions and links to their posts and I will cut n paste them into the 1st post. That way I can go over finished builds. Thanks in advance!
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Gotcha buddy. I don't have more than a picture yet posted, so mine isn't in here as I'll make a new post with the full thing when I am done.
Zero Prime / Battalion
kenmadragon / Caelus
JudgeA / Bullet Train
RainOnTheSun / Peacekeeper
Camus / Shambala Master
Shadowbourne / Shadowjak
T0DOSKER / Fontus
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
So we have a Blaster tactician, a Psychic hacker/tech-geek, a Speedster jock, a Powerhouse ex-enforcer with ludicrous social, a Martial Artist mystic, and a Warrior from beneath the sea.
This is awesome.
I need to finish editing my backstory and stuff and pretty everything up after I re-read all the setting detail.
This is awesome.
I need to finish editing my backstory and stuff and pretty everything up after I re-read all the setting detail.
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Just had a thought - would it be okay if Solo was a "faceless internet person Lincoln doesn't know but plays games with"? Just for the shocking reveal later? Because it'd be hilarious. Or just make him a rival for online leaderboard records?kenmadragon wrote: ↑Wed Jul 12, 2017 11:24 pmThe rank 28 was just there as a place-holder for me to keep track of my math later. I don't think I'd ever really go over 18 for any real forseeable reason. It's mostly there so I can have Move Object in the array on it's own without any real extras eating up points. And to just remind myself that I have the points in the array.Hero4hire wrote: ↑Wed Jul 12, 2017 8:10 pm I haven't crunched numbers yet. But I would like to keep the Massive Move Object 28 as a Power Stunt and not just a readily available alt power.
Also for reasons that will become somewhat obvious during gameplay; I am nixing the Solo Takashi. I would probably allow the Hacker Benefit for just that "Hacking" and not +5 to all electronics and computer rolls? I am going to think on that however.
And *Awwww* to not knowing Doc Otaku. I thought it would be rather interesting to have a hero who is on a non-violent rivalry with a super-villain (who's not actually evil, just childish) through shared appreciation of video-games. But I'll edit it out and find a way to close that gap somehow. I have to wonder though, is it Doc Otaku specifically, or having non-confrontational ties to villains in general?
Will do with the Hacker Benefit. Also depends on what you mean by "Hacking"... If you just mean stuff dealing with computers, then sure, that's cool!
... maybe his codename should be White Hat instead.
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
I'll be adding a mobile medical facility in there too. Maybe not as flashy as some of those up there... >.>kenmadragon wrote: ↑Thu Jul 13, 2017 1:45 am So we have a Blaster tactician, a Psychic hacker/tech-geek, a Speedster jock, a Powerhouse ex-enforcer with ludicrous social, a Martial Artist mystic, and a Warrior from beneath the sea.
This is awesome.
I need to finish editing my backstory and stuff and pretty everything up after I re-read all the setting detail.
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Here is my superpowered field medic, Mercy.
Mercy is built as a support-role hero built with an eye towards being balanced with plenty of utility over focusing on highly effective combat options which will inevitably be readily available to the rest of the team.
She can fight, but all her options are single-target. Her Biotic Touch alternate effect can disable a foe very quickly but is useless against things with Immunity to Fortitude saves (like many undead and constructs), her Blaster is ranged, but with an unreliable damage output and her Kinetic Strikers while more reliable damage, are melee and she has only a swingline for short-range mobility, making her pretty ineffective against enemies that can keep their distance or enemies who outnumber her.
She has utility in her Biotic Touch primary Healing effect, her Chameleon Field for getting around unseen, her Triage for calling out targets and possibly preempting ambushes (again, from living things only), and O.R. has potential for esoteric uses outside of the intended one. She also has Teamwork for directly supporting allies and Contacts with the military in Freedom City that can possibly help out from time to time, not to mention her relationship target, Ashlyn who is an inventor type who might be able to help the team with a gizmo now and then.
Mercy is built as a support-role hero built with an eye towards being balanced with plenty of utility over focusing on highly effective combat options which will inevitably be readily available to the rest of the team.
She can fight, but all her options are single-target. Her Biotic Touch alternate effect can disable a foe very quickly but is useless against things with Immunity to Fortitude saves (like many undead and constructs), her Blaster is ranged, but with an unreliable damage output and her Kinetic Strikers while more reliable damage, are melee and she has only a swingline for short-range mobility, making her pretty ineffective against enemies that can keep their distance or enemies who outnumber her.
She has utility in her Biotic Touch primary Healing effect, her Chameleon Field for getting around unseen, her Triage for calling out targets and possibly preempting ambushes (again, from living things only), and O.R. has potential for esoteric uses outside of the intended one. She also has Teamwork for directly supporting allies and Contacts with the military in Freedom City that can possibly help out from time to time, not to mention her relationship target, Ashlyn who is an inventor type who might be able to help the team with a gizmo now and then.
Name: Mercy Williams
Gender: Female
Age: 22
Height: 5'8"
Weight: 108lbs
Eyes: Green
Hair: Blonde
Skin: Caucasian
Power Level: 10
Power Points: 144/150
Hero Points: 1
[42]ABI [25]DEF [17]SKI [13]ADV [47]POW
[42]Abilities
Strength: 0
Stamina: 2
Agility: 3
Dexterity: 6
Fighting: 5
Intellect: 1
Awareness: 4
Presence: 0
[*]Combat[*]
Initiative: +4
Unarmed: +10 DC15 Tgh (Bludgeon)
S.Gauntlet +10 DC25 Tgh (Bludgeon & Electric)/ DC19 Tgh secondary (Electric)
Blaster Pistol: +12 DC20 Tgh (Force)
Grab: +10 Effect rank 10(15 vs escape) vs Str or Dodge
Biotic Touch: On Grab DC20 Fort
[25]Defenses
Toughness: +10 (2+8)
Dodge: +10 (3+7)
Parry: +10 (6+4)
Fortitude: +11 (2+9)
Will: + 9 (4+5)
[17]Skills(34sp)
Athletics 5(+5), Close Combat: Unarmed 5(+10), Expertise: Military 4(+5), Perception 3(+7), Ranged Combat: Sidearms 4(+10), Technology 4(+5), Treatment 5(+7), Vehicles 4(+10)
[13]Advantages (E = Enhanced)
Assessment(E), Chokehold, Connected(Military Contacts), Diehard(E), Equipment 5, Fast Grab, Grabbing Finesse, Great Endurance, Improved Hold, Quick Draw, Teamwork
[22/25]Equipment
Commlink(Feature; Communication Link)(1), Digital Recorder(Feature 2; Photo and Audio recording)(2), First-aid Kit(Feature; Tools, Treatment)(1), Flashlight(Environment 1; Light)(1), Gasmask(Immunity: Gases)(1), Rebreather(Immunity 2; Suffocation)(2), Restraints(Feature; Restraint)(1), Swing Line(Movement 1; Swinging)(2), Blaster Pistol w/ laser sight(Ranged Damage 5, Accurate)(11)
[47]Powers
[21pp] Biotic Touch
- Healing 9; Persistent, Restorative, Limited(Single condition per use)
- AE: Affliction 10; (Resisted by Fort; Dazed & Impaired, Stunned & Defenseless, Incapacitated & Paralyzed), Cumulative, Extra Effect, Grab-Based, Quirk(Doesn't affect someone wearing powerarmor or equivilent)
- AE: See Shock Gauntlet (the PP for this AE is added to the Device)
- Enhanced Advantage 1; Diehard
Biotic-Powered Suit
[26pp; 32 points - Feature(Restricted), Removeable -6pp] (Shock Gauntlet, Grappling Bands, Biotic Field, Triage, Chameleon Field & O.R.)
*[ 1pp] Shock Gauntlet: AE(From Biotic Touch): Strength-Based Damage 10, Feature(Defibrillator mode), Penetrating 3, Precise, Secondary Effect(4 ranks only)
*[ 3pp] Grapple Bands: Elongation 4; Feature(Improved Grab), Feature(Also functions as 60 feet of "rope" per arm), Limited(Grabs), Quirk(Arms only)
*[ 9pp] Biotic Field: Protection 8; Subtle, Sustained
*[ 1pp] Chameleon Field: Concealment 2; (Normal vision), Blending, Passive
*[11pp] Triage:
- Senses 7; (Detect Life(Mental), Ranged, Radius, Penetrates Concealment, Noticeable(Holographic HUD))
- Senses 4; (Detect Life(Visual), Ranged, Acute, Analytical, Noticeable(Holographic HUD))
- Enhanced Advantage 1; (Assessment)
- Feature 1; Able to project translucent holographic images in empty air. Not an illusion.
*[ 7pp] O.R.:
- Create 13; (8000cft) Precise, Selective, Close Range, Limited(Additional Volume, 4 ranks), Limited(Operating room as described above), Limited(Only one construct at a time), Unreliable(5 uses); Linked to Environment(Below)
- Environment 1; Feature(Stationary Effect),Precise, Selective, Limited(Inside the O.R.), Quirk(Light, Cold and Heat only)
Complications:
Motivation: Responsibility; Perhaps because of the nature of her powers to heal, Mercy feels compelled to heal people and helping those she can with her powers, and it was this that led her to joining the military, and later donning the gear that was specially crafted for her and becoming a hero. Given a choice, she will almost always favor whichever will prevent innocent people from being harmed or allow her to tend to the wounded, and she'll be just as compelled to heal a known villain in need.
Power Loss: Mercy has impressive endurance, but her biotic energy is personal energy, so the more she uses it, the faster she tires. Her suit does help regulate her power use, taking much of the strain off, letting her use her powers for longer sustained periods, but she can still wear herself out with prolonged use of her powers, even with her suit and need to eat and rest to recover her energy, which can be a struggle if there are still people who need her.
Relationship: Ashlyn Kyrielight; Mercy didn't create her suit. It was created by an engineer friend that specializes in developing equipment to support super powered individuals, and she also runs regular maintenance on the suit to keep it in running order. Given her skill set, she could be a prime target for a kidnapping or hostage, and without her to maintain Mercy's suit, it could see Mercy without her suit. Also, Ashlyn happens to be Mercy's girlfriend, though they do not openly advertise this fact, to keep Ashlyn from becoming too tempting a target.
Background:
Mercy did not have the most auspicious of beginnings, taken from her parents who were judged unfitting as drug-users and partiers. She had medical issues early on, preventing her from being adopted, complications with her mother's drug-use. She was ultimately cleared and placed into foster, though due to flare ups of her condition and no discernible reason why, it was not to be for her to be adopted, just moving from foster home to foster home.
As she reached maturity, the reason for her condition was discovered, she had a power to manipulate the biotic energy in her own body and for all those years, it was running rampant and uncontrolled. The current theory is that some designer drug her biological mother has taken while pregnant, while not giving her powers herself, had activated some manner of x-factor in Mercy. Now knowing what was causing her condition, doctors were able to coordinate with specialists in the super powers field to help Mercy learn to control her powers.
During this process, Mercy found what she felt was her calling. In a world full of villains who hurt people, and superheroes who got hurt protecting other people, here she was with the power to heal with a touch. It really was a no brainer for her, but she wasn't a terribly athletic person at this time, having been frequently ill due to her own powers disrupting her own body, so she decided to join the military to get herself ready to be a hero in the future, and with her power, she made a natural fit as a field medic.
It was in the military she met Ashlyn Kyrielight, an engineer in training with an interest in super-tech and developing gear to enhance and support the powers of superheroes. After learning Mercy had powers, she quickly became a subject of Ashlyn's fascination and over the time the two were in the military, what would become Mercy's suit came about piece by piece until Mercy felt she was ready to join Freedom City's roster of superheroes to test herself and answer her calling.
Personality:
Mercy tends to be something of a "big sister to everyone" type, maybe a little over fussy about the well being of those close to her or under her care, though she can also be quite firm when it comes to those same people doing something foolish that could get them hurt or that would make their healing take longer. She does understand the calling of a hero, and is more inclined to be lenient with fellow heroes ignoring what they need to do to heal, but little will stop her from tagging along to provide support.
As a field medic, she understands her role as support, but thanks to Ashlyn's suit designs, Mercy is more than capable of protecting herself from more average foes and will beat down an adversary....before restraining them and healing them back up, despite her personal feelings towards them.
Power Descriptions:
Biotic Touch: Mercy's own innate power is to project a biotic energy field around her hands with which she can encourage and facilitate rapid healing or disrupt a target's biological systems by touch. This manipulation of biotic energy extends to herself as well. The healing, while much faster than natural healing, is not magic and thus not instant, simply accelerating the body's own recovery processes.
Biotic-Powered Suit: Mercy wears a suit of very specialized equipment developed to support her powers and protect her in the field in her capacity as a combat medic. The suit taps into her ability to emit her own bioltic energy to fuel the suit so as long as she is wearing it and the conduits built into the suit are not damaged, the suit cannot run out of power. Due to the nature of how the suit is more a collection of component pieces connected by a harness of conduits worn under the clothing, her suit can be disabled piece by piece.
Shock Gauntlet: Sometimes fighting can't be avoided and while Mercy does prefer to primarily use judo and jujitsu for the locks and holds, she also has her suit's gauntlets outfitted with a shock feature which gives her an electric touch by channeling her biotic energy into microgenerators in the gauntlets. They also double as defibrillators.
Grapple Bands: Each of Mercy's gloves is equipped with a length of cut and tear-resistant cloth made from steel wire alloy woven with carbon nano fibers, each one measuring 60 feet. These bands deploy quickly and can be unraveled to the needed length, but have no automated control, they are simply long strips of super-tough cloth. Their primary purpose is to allow Mercy to catch and bind limbs and assist in her grappling techniques, particularly against larger or stronger opponents.
Biotic Field: Mercy's suit provides a modicum of protection by emitting some of her own biotic energy in a protective field. It is normally not visible but glows with golden light around the area where struck. The emitters for the biotic field are located in the boots.
Chameleon Field: Mercy's suit has a suite of sensors that can projects a chameleon field which makes her difficult to see by bending the light around her, making her invisible to the naked eye as long as she stands still or moves slowly. The field is sensitive though and can be disrupted by the biotic energies of Mercy even using her healing or harming biotic touch or the kinetic energy of her strikers, or even the soundwave of firing her sidearm, but even despite the sensitivity of this stealth mode, it does allow her to traverse a battle unseen to get to someone who needs her help. The emitters for the chameleon field are in the harness itself.
Triage: A holographic HUD forms over Mercy's eyes in the form of a visor. The sensors can pick up living things in her vicinity and if she can make visual contact, she can gain significantly detailed information on their well being, analyze poisons, drugs or diseases in the system or the nature of injuries and glean some information on what caused them. The most important facet of this feature is allowing her to determine who needs medical treatment. The sensors are located throughout the suit's harness and the HUD projector is located on the collar of the harness. Mercy may also project holoscreens displaying the various information her sensors pick up, useful for showing others the nature of an injury or ailment.
O.R.: The O.R. utilizes Mercy's biotic energy to power a hardlight projector to form a spherical room made of hexagonal hardlight panels. The sphere is white with an optional medical red cross projection and is projected from the pack on Mercy's back. The spherical "room" contours to the geometry of the space it is deployed in, covering up obstructions and pushing back loose objects/debris (Up to rank 9/12 tons) that are not bolted down in some way as the sphere extends around Mercy and anchors itself as best it can to the ground. Mercy can exert some control of what can get in and out of the room (toxins, contaminants, people, air, light, wall opacity one or both ways, etc) as well as internal geometry (walls, simple chairs or tables, simple restraints, etc) via a holo-terminal that displays from her right arm. Mercy may leave the sphere, but must leave the pack within the sphere otherwise the room dissolves. Without Mercy providing biotic energy to the projector, the pack's internal biotic batteries can last 1 hour(Time rank 9) before running out of energy and shutting down the room. After 5 uses, the hardlight projector needs to be serviced and locks down to prevent damage from overuse of the unit.
* Notes: Rank 9 Create gives 500 cft which creates a hemisphere that has a radius of a little over 6 ft (6.2035), which is a very tight fit for a room. At this point, Create is at 3 ranks per PP, adding another -1/r Limited flaw would bring it to 4 ranks per PP, so I have added 4 ranks limited to volume to make the room larger at a cost of 1PP. This is to keep the number whole and not fractioned. Rank 13 gives 8000 cft which creates a hemisphere of 15.6 ft radius, which is much better. All the environment effects can fill a hemisphere of this size at rank 1. Environment normally creates an area centered on you, which is fine for deploying the O.R., but I added a Feature called Stationary effect, so once deployed, the effect will remain with the O.R. and trail along with Mercy, though she can still control it remotely.
Last edited by EpicEclipse on Sat Jul 15, 2017 3:19 am, edited 13 times in total.
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Updated Battalion, with a picture, and with a few tweaks to the build. He is now, fully blind, however should he choose to sustain the power, he has accurate hearing, which, while distracting, would allow him to operate on a very competent level for day to day life. When he dons his protective armor, visor & cowl, it interprets physical dimensions and proximity and transmit it directly to his brain, granting him Accurate, Acute, Ranged & Radius mental sense. Again, he will still have real issues reading text other than braille, using computers or laptops not configured with blue tooth or other apps for the visually impaired.
Seriously, I was researching some of these apps, they are pretty damn impressive, it is very cool actually.
H2H asked me how my visor granted me my enhanced traits, I went with a Freedom-verse staple, the Daka crystal, which allows him to focus the dimensional energies and prevent any bleed which would occur if he used his abilities without the visor.
Background is forth coming, but basically, his parents ditched him after the incident which blinded him, he was probably 11 years old. Not knowing what to do with his surging abilities, he was placed under protective custody by AEGIS, where a field agent took a liking to the kid, becoming his surrogate father. With the aid of his AEGIS father, he enrolled at Claremont, learned to control his powers, and on graduating joined AEGIS as a special consultant that they can rely on for dealing with super powered situations and they need the extra fire power.
His code name came from a field agent observing the after math of one of those battles, wherein he destroyed a giant robot or something like that. Kids got the firepower of an entire god damn battalion. After that, the name stuck.
Seriously, I was researching some of these apps, they are pretty damn impressive, it is very cool actually.
H2H asked me how my visor granted me my enhanced traits, I went with a Freedom-verse staple, the Daka crystal, which allows him to focus the dimensional energies and prevent any bleed which would occur if he used his abilities without the visor.
Background is forth coming, but basically, his parents ditched him after the incident which blinded him, he was probably 11 years old. Not knowing what to do with his surging abilities, he was placed under protective custody by AEGIS, where a field agent took a liking to the kid, becoming his surrogate father. With the aid of his AEGIS father, he enrolled at Claremont, learned to control his powers, and on graduating joined AEGIS as a special consultant that they can rely on for dealing with super powered situations and they need the extra fire power.
His code name came from a field agent observing the after math of one of those battles, wherein he destroyed a giant robot or something like that. Kids got the firepower of an entire god damn battalion. After that, the name stuck.
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Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Updated Caelus. Removed the Doc Otaku thing in his history, and tried to re-write his backstory so it's as targeted to the game I last submitted him for. Or rather, just re-wrote it entirely while keeping the beginning the same. Should be fine.
Build was updated to be more sane and not have the lunacy of a rank 28 move object, and add some bolds and italics so things look pretty. Not entirely sure whether I like the Movable on Create, but it's there for now.
It occurs to me his TK could do a lot of Green-Lantern type stuff, except be fast and impervious and hit hard all at once. So, discount-GL with a dabble of mental-powers and technology skill instead. Neat.
Not entirely sold on the Presence Advantages I picked, but Animal Empathy seemed appropriate given Cosmo the Moon Monkey, and Attractive shores up the Jean Grey comparisons.
Because let's be honest, Battalion's like Cyclops, Caelus is like Jean, Bullet Train's sort of a really big Quicksilver, Peace Keeper's sort of Colossus, Shambala Master is... I have no idea the X-Men-alogue, Shadowjak is Nightcrawler, Fontus is kind of like our Beast (except fishy, not furry), and Mercy/Operator is sort of like Rogue (in that she can incapacitate with a touch).
Build was updated to be more sane and not have the lunacy of a rank 28 move object, and add some bolds and italics so things look pretty. Not entirely sure whether I like the Movable on Create, but it's there for now.
It occurs to me his TK could do a lot of Green-Lantern type stuff, except be fast and impervious and hit hard all at once. So, discount-GL with a dabble of mental-powers and technology skill instead. Neat.
Not entirely sold on the Presence Advantages I picked, but Animal Empathy seemed appropriate given Cosmo the Moon Monkey, and Attractive shores up the Jean Grey comparisons.
Because let's be honest, Battalion's like Cyclops, Caelus is like Jean, Bullet Train's sort of a really big Quicksilver, Peace Keeper's sort of Colossus, Shambala Master is... I have no idea the X-Men-alogue, Shadowjak is Nightcrawler, Fontus is kind of like our Beast (except fishy, not furry), and Mercy/Operator is sort of like Rogue (in that she can incapacitate with a touch).
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
And finally here is Imp Impossible. Can alter any stats or history as needed to make her fit better.
Imp Impossible PL 10
imp_capslock_cols_2116web_by_eryckwebbgraphics on Flickr
Quote: "Nothing's imp-possible when Imp Impossible is around!"
Concept: Probability controlling experiment victim
Occupation: Adventurer
Base of Operations: Freedom City
Real Name: Sara Whateley
Legal Status: U.S. citizen with no criminal record
Identity: Public
Marital Status: Single
Height: 5'4"
Weight: 120 lbs.
Eyes: Yellow
Hair: Black with streaks of red
Age: 22 years old
Abilities
Strength 2, Stamina 3, Agility 7/2, Dexterity 1, Fighting 6, Intellect 3, Awareness 2, Presence 1
Powers
Augmented Agility: Enhanced Agility 5 • 10 points
Breakfall: Movement 1 [Safe Fall], Reaction • 3 points
Defensive Luck: Protection 7, Sustained • 7 points
Ease of Movement: Movement 2 [Sure-Footed 2] • 4 points
Exotic Eyes: Senses 1 [Night-vision] • 1 point
Lucky: Enhanced Advantage 5 [Luck 5] • 5 points
Lucky Dodge: Enhanced Advantage 1 [Uncanny Dodge], Enhanced Dodge 2, Enhanced Parry 2 • 5 points
Odds In Her Favor: Enhanced Fortitude 3, Enhanced Will 3 • 6 points
Prehensile Tail: Extra Limbs 1 • 1 point
Probability Manipulation: Array [34 points]
Catastrophe: Perception Range Damage 9, Indirect 4, Subtle 2, Variable Descriptor 1 [Accidents] • 34 points
Jinx: Perception Ranged Affliction 9 [Resisted and Overcome by Will; Inpaired and Vulnerable, Defenseless and Disabled], Extra Condition, Indirect 4, Insidious, Subtle 2, Limited Degree • 1 point
Probability Manipulation: Luck Control 4, Area Burst 2 [60' radius], Selective • 1 point
Equipment: Grapple Gun [Movement 1 [Swinging], Feature [climbing bonus]; 3 ep]; Advanced multi-tool [Features 2: Negates circumstance penalty for not having tools; 2 ep]
Advantages: Agile Feint, Benefit 2 [Ambidexterity, Wealth 1], Defensive Attack, Equipment, Fearless, Improved Grab, Luck 5, Taunt, Uncanny Dodge
Skills: Acrobatics 4 [+11], Athletics 6 [+8], Deception 7 [+8], Expertise: Popular Culture 4 [+7], Insight 2 [+4], Perception 2 [+4], Stealth 1 [+8], Technology 6 [+9]
Offense
Initiative +7
Unarmed +6, Close, Damage 2
Catastrophe, Perception Range, Damage 9, Indirect 4, Subtle 2, Variable Descriptor 1 [Accidents]
Jinx, Perception Range, Affliction 9, Indirect 4, Insidious, Subtle 2
Defense
Dodge 10/8*, Parry 10/8*
Toughness 10/3**, Fortitude 10/7***, Will 8/5***
*Without Lucky Dodge **Without Defensive Luck ***Without Odds In Her Favor
Power Points
Abilities 40 + Powers 78 + Advantages 6 + Skills 16 [32 ranks] + Defenses 10 = Total
Complications
Motivation: Though having a good sense of right and wrong, a wish to bring justice to victims of crime, she just loves the thrill of it all. Her transformation altered her mind some, making her crave the raw adrenaline from the excitement, thrills, danger, and challenge of being a superhero.
Enemy: Those who abducted her wish to regain their 'experiment', but wish to avoid anonymous.
Devilish Good Looks: Her 'unique' appearance draws the ire of those who believe she is a demon, in league with demons, or simply see her as a monster. Unfortunately it also draws the attention of those with a particular type of fetish.
Fickle Luck: Sometimes she pushes her luck too far or pushes the odds against others too much and it boomerangs back on her.
Relationship: Mr. and Mrs. Whateley [her parents], and younger brother Brian
Weirdness Magnet: Her ability to affect probability draws the strange and unusual to her and her to it. From the most minor of strange coincidences, to drawing the attention of the likes of Quirk who thinks she is his cousin for some reason.
Notes
• Victim of the DNAscent process years ago and Claremont Graduate, with the odds on her side she is a daredevil adventurer and heroine who will take on any challenge with a grin on her face.
History: Sara Whateley was just a normal, if intelligent, school girl who preferred to read over spending time with her peers. Shy by nature, she went through life barely noticed. Which made her the perfect target one day when she was abducted off the street by masked men. Kept sedated, she barely made out anything of what was being said around her, injected various times and hit with unknown energy which racked her body with pain. The experiments seemed to go on for weeks, her skin itching like crazy, her body hurting and the base of her spine feeling like it was being pulled out.
By the time the sedatives started to wear off, she was shocked to find herself strapped to a table. Trying to move, she was shocked as she felt something moving where nothing should have been. A long, red...thing whipped about as she panicked, knocking over a nearby metal tray, shocked as she finally saw her reflection. Staring back as a yellow-eyed, red skinned curvy woman with a tail like a devil she could just barely make out. What the hell had they done to her!
Her panic turned to anger, without realizing it she lashed out with powers she wasn't even aware of. The ceiling began to crack, wires came loose from the wall, and a chunk of ceiling fell down onto a nearby tray, launching several scalpels which landed just right to cut through the straps hold her arms and legs in place. Not aware of what she had done, she ran in a blind panic from the building as it began to crumble around her.
When she stumbled into her home and called for her mom, she almost got hit by frying pan upside the head, only missed because she slipped on the rug and backpedaled. Only when she turned and looked her mother in the eyes did her mother halt. Even changed, she could still see her little girl in them. 3 weeks, 3 weeks she had been kept and experimented upon, the police followed what clues she had to their base but found only a pile of rubble and no bodies.
With help, she was placed in Claremont Academy, having to avoid the 'normal' students as she went to classes and learned about her new abilities. Her agility was borderline superhuman, her tail fully prehensile and just as strong as her arms, as some of the boys who messed with her quickly found out. But most impressive were the test which showed she had gained the psychic ability to affect probability, luck in simple terms.
She didn't rest on her laurels, learning what she could and trained to compliment her powers in her time at Whateley. She even showed a knack in various areas of technology, including electronics, mechanics, and chemical engineering. While her time at Claremont Academy was far from a dream, she still has a lot of fond memories of sneaking out and going on adventures, outwitting bullies, and simply enjoying the rush of learning all her powers could do.
Her luck boomeranged on her when she went to Freedom City University. One of her professors took an interest in her, acting like he simply had an interest in helping a student who had trouble fitting in. When she was invited to his classroom for some tutoring, she naively went along. Only to find out what a creep he really was.
He thought she was a succubus, a demoness simply made for sex, and tried to force himself on her. She defended herself, but when campus security showed up he turned it around on her. Lying and said she was obsessed with him, that she attack in a fury when he rejected her. She was expelled from the university and banned from setting foot on campus grounds again.
But she refused to let scum like that get to her, she would turn this around, the odds were in her favor. With the help of her parents, she got the components she needed, building a grapple gun to get around with and adaptable multi-tool that could handle most jobs. Making an outfit for herself with her mother's aid, she was ready. Hitting the streets, she began to use her training, powers, and experience to take down muggers, various gang members, and more.
Operating for almost 4 years, she has learned even the most extreme of sports isn't a thrill compared to laying out a dozen guys as they run into trees and such while trying to catch her, or that one time she made a small meteor to plow into White Knight, now that had been intense. Now if she could just find a way to up her game, maybe join a team.
Description: Sara looks like what some would believe a demon does. Standing only 5'4" with compact muscles and athletic tone, her red skin makes her stand out wherever she goes. Her black hair has natural streaks of red in it, while her yellow eyes have a slight glow to them and show someone who is always up for any thrill or challenge. Her spaded tail is as strong as her arms and prehensile, able to do things which a normal arm can't.
She almost always wears shorts and a sports top with tennis shoes, unless going to a fancy affair which require better class clothes. When on the job as Imp Impossible, she wears a one-piece sleeveless outfit in black and gold with a horned skull symbol on the chest area. A pair of black, finger-less gloves and durable boots round out her costume, along with her utility belt that has a grapple gun and adaptable multi-tool for nearly any job.
Personality: Sara used to be a shy, soft-spoken young woman, escaping into the world of books as she tried to avoid notice of those who would pick on her. The DNAscent process changed not only her body, but her mind as well. No longer shy, she is an out-going thrill-seeker. She enjoys a good fight as much as sky-diving without a parachute, somehow all fear was removed from her, not just due to the nature of her powers. She is also known for her use of puns and bad jokes to taunt foes, loving saying things like imp-possible, etc.
Powers and Abilities: Imp Impossible's body was altered by the DNAscent process, granting her near-superhuman agility and reflexes, along with a fully prehensile tail. Even her eyes were altered, having night-vision much like a cat. These are minor compared to her psychic ability to manipulate probability, both on a conscious and subconscious level.
She is impossible to catch off-guard, avoiding attacks by just not being there when the attack lands or avoiding them through circumstance. She is lucky enough most things which would harm her turn out to be merely a graze, scratch, or even nothing at all. No matter where she falls from, she always somehow manages to survive, completely unscathed. And she evades obstacles to her movement through sheer luck and good fortune.
Her power to consciously affect probability is her most formidable. By simply concentrating for a moment, she can cause harmful "accidents" to befall a target, even objects and buildings aren't safe from this. With a focused gaze she can "curse" a target with bad luck, making it difficulty to accomplish any task. And her most versatile ability, the power to shift the odds in others favor, for good or ill. She can affect everyone within 60' of her with this, but all either benefit from it or face the same ill effect, though only the targets she wishes to affect are.
Tactics: Imp Impossible prefers to use her Jinx on living targets first, making them see how badly the odds are against them, before she even thinks of using her Catastrophe on them. When greatly outnumbered, she prefers to shift the odds into her favor with Luck Control to make things worse for her foes.
If facing smaller numbers, she will Jinx a few of them first, then simply avoid the rest while taunting them. If her Jinx doesn't work on a target, she will always try to taunt them next, shifting the odds in her favor however she can. Even when she causes others to be harmed by "accidents", she always makes sure to "pull her punches" so to speak and not risk killing anyone.
Allies: Her parents and younger brother, Brian, can always be called upon for aid. Though she is loathe to do so, not wishing to put them at risk.
Enemies: She has no idea who abducted her, but has avoided several attempts to capture her over the years, suspecting they are still out there.
Imp Impossible PL 10
imp_capslock_cols_2116web_by_eryckwebbgraphics on Flickr
Quote: "Nothing's imp-possible when Imp Impossible is around!"
Concept: Probability controlling experiment victim
Occupation: Adventurer
Base of Operations: Freedom City
Real Name: Sara Whateley
Legal Status: U.S. citizen with no criminal record
Identity: Public
Marital Status: Single
Height: 5'4"
Weight: 120 lbs.
Eyes: Yellow
Hair: Black with streaks of red
Age: 22 years old
Abilities
Strength 2, Stamina 3, Agility 7/2, Dexterity 1, Fighting 6, Intellect 3, Awareness 2, Presence 1
Powers
Augmented Agility: Enhanced Agility 5 • 10 points
Breakfall: Movement 1 [Safe Fall], Reaction • 3 points
Defensive Luck: Protection 7, Sustained • 7 points
Ease of Movement: Movement 2 [Sure-Footed 2] • 4 points
Exotic Eyes: Senses 1 [Night-vision] • 1 point
Lucky: Enhanced Advantage 5 [Luck 5] • 5 points
Lucky Dodge: Enhanced Advantage 1 [Uncanny Dodge], Enhanced Dodge 2, Enhanced Parry 2 • 5 points
Odds In Her Favor: Enhanced Fortitude 3, Enhanced Will 3 • 6 points
Prehensile Tail: Extra Limbs 1 • 1 point
Probability Manipulation: Array [34 points]
Catastrophe: Perception Range Damage 9, Indirect 4, Subtle 2, Variable Descriptor 1 [Accidents] • 34 points
Jinx: Perception Ranged Affliction 9 [Resisted and Overcome by Will; Inpaired and Vulnerable, Defenseless and Disabled], Extra Condition, Indirect 4, Insidious, Subtle 2, Limited Degree • 1 point
Probability Manipulation: Luck Control 4, Area Burst 2 [60' radius], Selective • 1 point
Equipment: Grapple Gun [Movement 1 [Swinging], Feature [climbing bonus]; 3 ep]; Advanced multi-tool [Features 2: Negates circumstance penalty for not having tools; 2 ep]
Advantages: Agile Feint, Benefit 2 [Ambidexterity, Wealth 1], Defensive Attack, Equipment, Fearless, Improved Grab, Luck 5, Taunt, Uncanny Dodge
Skills: Acrobatics 4 [+11], Athletics 6 [+8], Deception 7 [+8], Expertise: Popular Culture 4 [+7], Insight 2 [+4], Perception 2 [+4], Stealth 1 [+8], Technology 6 [+9]
Offense
Initiative +7
Unarmed +6, Close, Damage 2
Catastrophe, Perception Range, Damage 9, Indirect 4, Subtle 2, Variable Descriptor 1 [Accidents]
Jinx, Perception Range, Affliction 9, Indirect 4, Insidious, Subtle 2
Defense
Dodge 10/8*, Parry 10/8*
Toughness 10/3**, Fortitude 10/7***, Will 8/5***
*Without Lucky Dodge **Without Defensive Luck ***Without Odds In Her Favor
Power Points
Abilities 40 + Powers 78 + Advantages 6 + Skills 16 [32 ranks] + Defenses 10 = Total
Complications
Motivation: Though having a good sense of right and wrong, a wish to bring justice to victims of crime, she just loves the thrill of it all. Her transformation altered her mind some, making her crave the raw adrenaline from the excitement, thrills, danger, and challenge of being a superhero.
Enemy: Those who abducted her wish to regain their 'experiment', but wish to avoid anonymous.
Devilish Good Looks: Her 'unique' appearance draws the ire of those who believe she is a demon, in league with demons, or simply see her as a monster. Unfortunately it also draws the attention of those with a particular type of fetish.
Fickle Luck: Sometimes she pushes her luck too far or pushes the odds against others too much and it boomerangs back on her.
Relationship: Mr. and Mrs. Whateley [her parents], and younger brother Brian
Weirdness Magnet: Her ability to affect probability draws the strange and unusual to her and her to it. From the most minor of strange coincidences, to drawing the attention of the likes of Quirk who thinks she is his cousin for some reason.
Notes
• Victim of the DNAscent process years ago and Claremont Graduate, with the odds on her side she is a daredevil adventurer and heroine who will take on any challenge with a grin on her face.
History: Sara Whateley was just a normal, if intelligent, school girl who preferred to read over spending time with her peers. Shy by nature, she went through life barely noticed. Which made her the perfect target one day when she was abducted off the street by masked men. Kept sedated, she barely made out anything of what was being said around her, injected various times and hit with unknown energy which racked her body with pain. The experiments seemed to go on for weeks, her skin itching like crazy, her body hurting and the base of her spine feeling like it was being pulled out.
By the time the sedatives started to wear off, she was shocked to find herself strapped to a table. Trying to move, she was shocked as she felt something moving where nothing should have been. A long, red...thing whipped about as she panicked, knocking over a nearby metal tray, shocked as she finally saw her reflection. Staring back as a yellow-eyed, red skinned curvy woman with a tail like a devil she could just barely make out. What the hell had they done to her!
Her panic turned to anger, without realizing it she lashed out with powers she wasn't even aware of. The ceiling began to crack, wires came loose from the wall, and a chunk of ceiling fell down onto a nearby tray, launching several scalpels which landed just right to cut through the straps hold her arms and legs in place. Not aware of what she had done, she ran in a blind panic from the building as it began to crumble around her.
When she stumbled into her home and called for her mom, she almost got hit by frying pan upside the head, only missed because she slipped on the rug and backpedaled. Only when she turned and looked her mother in the eyes did her mother halt. Even changed, she could still see her little girl in them. 3 weeks, 3 weeks she had been kept and experimented upon, the police followed what clues she had to their base but found only a pile of rubble and no bodies.
With help, she was placed in Claremont Academy, having to avoid the 'normal' students as she went to classes and learned about her new abilities. Her agility was borderline superhuman, her tail fully prehensile and just as strong as her arms, as some of the boys who messed with her quickly found out. But most impressive were the test which showed she had gained the psychic ability to affect probability, luck in simple terms.
She didn't rest on her laurels, learning what she could and trained to compliment her powers in her time at Whateley. She even showed a knack in various areas of technology, including electronics, mechanics, and chemical engineering. While her time at Claremont Academy was far from a dream, she still has a lot of fond memories of sneaking out and going on adventures, outwitting bullies, and simply enjoying the rush of learning all her powers could do.
Her luck boomeranged on her when she went to Freedom City University. One of her professors took an interest in her, acting like he simply had an interest in helping a student who had trouble fitting in. When she was invited to his classroom for some tutoring, she naively went along. Only to find out what a creep he really was.
He thought she was a succubus, a demoness simply made for sex, and tried to force himself on her. She defended herself, but when campus security showed up he turned it around on her. Lying and said she was obsessed with him, that she attack in a fury when he rejected her. She was expelled from the university and banned from setting foot on campus grounds again.
But she refused to let scum like that get to her, she would turn this around, the odds were in her favor. With the help of her parents, she got the components she needed, building a grapple gun to get around with and adaptable multi-tool that could handle most jobs. Making an outfit for herself with her mother's aid, she was ready. Hitting the streets, she began to use her training, powers, and experience to take down muggers, various gang members, and more.
Operating for almost 4 years, she has learned even the most extreme of sports isn't a thrill compared to laying out a dozen guys as they run into trees and such while trying to catch her, or that one time she made a small meteor to plow into White Knight, now that had been intense. Now if she could just find a way to up her game, maybe join a team.
Description: Sara looks like what some would believe a demon does. Standing only 5'4" with compact muscles and athletic tone, her red skin makes her stand out wherever she goes. Her black hair has natural streaks of red in it, while her yellow eyes have a slight glow to them and show someone who is always up for any thrill or challenge. Her spaded tail is as strong as her arms and prehensile, able to do things which a normal arm can't.
She almost always wears shorts and a sports top with tennis shoes, unless going to a fancy affair which require better class clothes. When on the job as Imp Impossible, she wears a one-piece sleeveless outfit in black and gold with a horned skull symbol on the chest area. A pair of black, finger-less gloves and durable boots round out her costume, along with her utility belt that has a grapple gun and adaptable multi-tool for nearly any job.
Personality: Sara used to be a shy, soft-spoken young woman, escaping into the world of books as she tried to avoid notice of those who would pick on her. The DNAscent process changed not only her body, but her mind as well. No longer shy, she is an out-going thrill-seeker. She enjoys a good fight as much as sky-diving without a parachute, somehow all fear was removed from her, not just due to the nature of her powers. She is also known for her use of puns and bad jokes to taunt foes, loving saying things like imp-possible, etc.
Powers and Abilities: Imp Impossible's body was altered by the DNAscent process, granting her near-superhuman agility and reflexes, along with a fully prehensile tail. Even her eyes were altered, having night-vision much like a cat. These are minor compared to her psychic ability to manipulate probability, both on a conscious and subconscious level.
She is impossible to catch off-guard, avoiding attacks by just not being there when the attack lands or avoiding them through circumstance. She is lucky enough most things which would harm her turn out to be merely a graze, scratch, or even nothing at all. No matter where she falls from, she always somehow manages to survive, completely unscathed. And she evades obstacles to her movement through sheer luck and good fortune.
Her power to consciously affect probability is her most formidable. By simply concentrating for a moment, she can cause harmful "accidents" to befall a target, even objects and buildings aren't safe from this. With a focused gaze she can "curse" a target with bad luck, making it difficulty to accomplish any task. And her most versatile ability, the power to shift the odds in others favor, for good or ill. She can affect everyone within 60' of her with this, but all either benefit from it or face the same ill effect, though only the targets she wishes to affect are.
Tactics: Imp Impossible prefers to use her Jinx on living targets first, making them see how badly the odds are against them, before she even thinks of using her Catastrophe on them. When greatly outnumbered, she prefers to shift the odds into her favor with Luck Control to make things worse for her foes.
If facing smaller numbers, she will Jinx a few of them first, then simply avoid the rest while taunting them. If her Jinx doesn't work on a target, she will always try to taunt them next, shifting the odds in her favor however she can. Even when she causes others to be harmed by "accidents", she always makes sure to "pull her punches" so to speak and not risk killing anyone.
Allies: Her parents and younger brother, Brian, can always be called upon for aid. Though she is loathe to do so, not wishing to put them at risk.
Enemies: She has no idea who abducted her, but has avoided several attempts to capture her over the years, suspecting they are still out there.
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Uopdated to include Mercy and Imp Impossible
Zero Prime / Battalion
kenmadragon / Caelus
JudgeA / Bullet Train
RainOnTheSun / Peacekeeper
Camus / Shambala Master
Shadowbourne / Shadowjak
T0DOSKER / Fontus
EpicEclipse / Mercy
Psistrike / Imp Impossible
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Inga
When Daedalus repaired Talos, the bronze statue forged by Haephestus and given life by Zeus, he didn't know the chaos and upset that would ensue. He had only thought of the power it would grant him - enough power to take the reigns of the Tyranny Syndicate, subject to no man or woman.
Talos initially went with the Mad Inventor's will until It realized that It was given life by the gods not for the debasement, destruction, and subjugation of others - the very purposes that Daedalus would use Talos for - but as a protector of life, a nurturor. Talos fled Daedalus and the rest of the Tyranny Syndicate and set about working against them. Talos originally supplied creations and devices for the freedom fighters of that world but knew that the Tyranny League was closing in on Talos's base - The Forge. It wasn't enough. Talos set about creating its ultimate masterpiece, an artificial being capable of standing up to the Tyranny Syndicate. Talos had discovered the Philosopher's Stone - an artifact of incalculable power - and made it the heart of his creation, his daughter. Talos forged the body from proto particles, animated by the power of the Stone and able to tap in to its abilities. Thus, Inga was forged. Just as she was coming on line though, the Tyranny Syndicate's forces, lead by Daedalus broke in to The Forge and Talos used the last of its power to send Inga to Terminus, the space between worlds, where, after what may have been decades of being inert, the magic animating her dampened by the strange properties of Terminus, an unknown force pushes her into this dimension instead of that of her creation.
Complications:
Animated statue - Inga it clearly an animated statue with no social skills to speak of. There could be prejudices against her.
Magic is Life - Inga is animated by Magic, she'll go inert if the magic is nullified or siphoned off.
Precious Heart - Embedded in her chest is Anti-Earth's version of the Philosopher Stone, if anyone finds out about it she could be targeted by parties wanting the famed artifact. If taken she will still be animate but she'll *need* to recover it.
Stranger Here - Inga has little to no knowledge about the basics of society. She was created with rudimentary knowledge of her world and the Tyranny Syndicate.
Speaking of home.... Inga will seek any knowledge of Anti-Earth she can get and will likely try to get back there to help with the war against the Syndicate - the purpose she was made for. She needs to find out how the other Talos fared in the wake of the attack.
How DID I get here? - Did some force pull her into this dimension for some nefarious reason?
Built to protect... - Inga primary function however, was always to protect people from tyrants, she will always aid innocents if possible.
... not to love - Inga is an artificial Intelligence with emphasis on artificial. She doesn't understand emotions (especially her own) or people's motivations which could make her very naive and innocent.
*** I thought about what an Anti-Earth Talos would be like, what he'd do, and what creation he'd make. I decided on a 'gender-swapped' version of Argo, brought to life to protect, not destroy, animated by magic instead of a contained micro-singularity.
STR 0
STA --
FGT 0
DEX 0
AGI 0
INT 2
AWE 2
PRE 0
SAVES
FORT --
WILL 8+2 [8PP]
DODGE 8 [8PP]
PARRY 8 [8PP]
TOUGHNESS 12
Skill [10pp]:
Ranged - Transmutation powers 10(+10), Perception 10(+12),
Advantages [5pp]: Fearless {She doesn't know any better}, Improved initiative 2, Luck 1, Eidetic Memory
Powers
Protomatter Body; Hardening; Protection 12 [12pp+1AE]
AE: Self-Repair; Healing, Affects Objects Only, Limited - Self, Restoration pr 6
{Inga wills her protomatter to be incredibly dense but she can also rearrange it to repair wounds.}
Feature: Recovers as normal for Construct [1pp]
{Normal constructs, if shut down through violence, must be repaired. This feature indicates a low-level repair function that attempts to bring Inga back 'online'.}
Immunity Fortitude, Critical Hits [32pp]
Immunity Mental Descriptor (half effect) [5pp]
{As a constructed being her thought patterns, while there, are alien.}
Senses (See Matter): Vision Counters Concealment - All, Vision Counters Illusion, Extended Vision, Analytical Vision, [9pp]
{The ability to see light is secondary to her ability to 'see' mass, matter, and chemical make-up of the world around her. She can still see (and be blinded by) light and differentiate colors, i.e. a glass window doesn't 'blind' her to what's beyond it. I've been debating a power loss complication that her Counter Concealment/Illusion only works if there are no barriers like a window pane in between but that seemed unnecessarily complex.}
Philosopher's Stone (Removable, Indestructible, [53pp] (60pool + 5AEs))
{The Philosopher's stone is Embedded in Inga's chest, if she's disabled or incapacitated it can be pried out}
Transmutation Array; Transform (Anything to Anything), Ranged pr 10 {800 lbs}
{The Magic of the Philosopher's Stone can alter, reshape, and reconfigure matter in whatever state.}
AE: Flesh to Stone; Affliction, Ranged, Progression, Extra Conditions 2 (Resist by Fort, Impaired&Dazed&Vulnerable, Disabled&Defenseless&Stunned, Transformed) pr 10
{This is turning a person to a non-person amount of matter. The person can eventually recover as the magic of the Stone is resisted. It is rarely instantaneous.}
AE: Unmade; Weaken Toughness, Ranged, Affects Objects pr 10 linked Damage, Secondary Effect, Ranged pr 10
{This is molecular disintegration or turning something/someone partly into inert gas.}
AE: Baleful Polymorph; Weaken Abilities, Ranged, Broad, Simultaneous, Alternate Save(Will), Progression pr 10
{This is meant to simulate the magic turning a person into an innocuous animal like sheep or slug. As above, it is rarely instantaneous and the magic can be recovered from.}
AE: Transmatter Relocation; teleportation pr 13, Extended, Accurate, Change Direction, Change Velocity, Increased mass 4 {800 lbs}, Subtle 2,
{This is unmaking herself (and other matter, same weight as her Transform power) and remaking them elsewhere.}
AE: Air to... something; Create pr 10, duration Continuous, Impervious, Precise, Subtle 2, Innate,
{This is to simulate the ability to turn a stone into a real apple, for example. It's always difficult to know where the line between Transform and Create is; this was an attempt to alleviate that. This does have a complication that *something* must be there - she couldn't create an apple in the vacuum of space, for instance.}
Attributes -2 +Skills 10 + advantages 5 + saves 24 + Powers 113 = 150
When Daedalus repaired Talos, the bronze statue forged by Haephestus and given life by Zeus, he didn't know the chaos and upset that would ensue. He had only thought of the power it would grant him - enough power to take the reigns of the Tyranny Syndicate, subject to no man or woman.
Talos initially went with the Mad Inventor's will until It realized that It was given life by the gods not for the debasement, destruction, and subjugation of others - the very purposes that Daedalus would use Talos for - but as a protector of life, a nurturor. Talos fled Daedalus and the rest of the Tyranny Syndicate and set about working against them. Talos originally supplied creations and devices for the freedom fighters of that world but knew that the Tyranny League was closing in on Talos's base - The Forge. It wasn't enough. Talos set about creating its ultimate masterpiece, an artificial being capable of standing up to the Tyranny Syndicate. Talos had discovered the Philosopher's Stone - an artifact of incalculable power - and made it the heart of his creation, his daughter. Talos forged the body from proto particles, animated by the power of the Stone and able to tap in to its abilities. Thus, Inga was forged. Just as she was coming on line though, the Tyranny Syndicate's forces, lead by Daedalus broke in to The Forge and Talos used the last of its power to send Inga to Terminus, the space between worlds, where, after what may have been decades of being inert, the magic animating her dampened by the strange properties of Terminus, an unknown force pushes her into this dimension instead of that of her creation.
Complications:
Animated statue - Inga it clearly an animated statue with no social skills to speak of. There could be prejudices against her.
Magic is Life - Inga is animated by Magic, she'll go inert if the magic is nullified or siphoned off.
Precious Heart - Embedded in her chest is Anti-Earth's version of the Philosopher Stone, if anyone finds out about it she could be targeted by parties wanting the famed artifact. If taken she will still be animate but she'll *need* to recover it.
Stranger Here - Inga has little to no knowledge about the basics of society. She was created with rudimentary knowledge of her world and the Tyranny Syndicate.
Speaking of home.... Inga will seek any knowledge of Anti-Earth she can get and will likely try to get back there to help with the war against the Syndicate - the purpose she was made for. She needs to find out how the other Talos fared in the wake of the attack.
How DID I get here? - Did some force pull her into this dimension for some nefarious reason?
Built to protect... - Inga primary function however, was always to protect people from tyrants, she will always aid innocents if possible.
... not to love - Inga is an artificial Intelligence with emphasis on artificial. She doesn't understand emotions (especially her own) or people's motivations which could make her very naive and innocent.
*** I thought about what an Anti-Earth Talos would be like, what he'd do, and what creation he'd make. I decided on a 'gender-swapped' version of Argo, brought to life to protect, not destroy, animated by magic instead of a contained micro-singularity.
STR 0
STA --
FGT 0
DEX 0
AGI 0
INT 2
AWE 2
PRE 0
SAVES
FORT --
WILL 8+2 [8PP]
DODGE 8 [8PP]
PARRY 8 [8PP]
TOUGHNESS 12
Skill [10pp]:
Ranged - Transmutation powers 10(+10), Perception 10(+12),
Advantages [5pp]: Fearless {She doesn't know any better}, Improved initiative 2, Luck 1, Eidetic Memory
Powers
Protomatter Body; Hardening; Protection 12 [12pp+1AE]
AE: Self-Repair; Healing, Affects Objects Only, Limited - Self, Restoration pr 6
{Inga wills her protomatter to be incredibly dense but she can also rearrange it to repair wounds.}
Feature: Recovers as normal for Construct [1pp]
{Normal constructs, if shut down through violence, must be repaired. This feature indicates a low-level repair function that attempts to bring Inga back 'online'.}
Immunity Fortitude, Critical Hits [32pp]
Immunity Mental Descriptor (half effect) [5pp]
{As a constructed being her thought patterns, while there, are alien.}
Senses (See Matter): Vision Counters Concealment - All, Vision Counters Illusion, Extended Vision, Analytical Vision, [9pp]
{The ability to see light is secondary to her ability to 'see' mass, matter, and chemical make-up of the world around her. She can still see (and be blinded by) light and differentiate colors, i.e. a glass window doesn't 'blind' her to what's beyond it. I've been debating a power loss complication that her Counter Concealment/Illusion only works if there are no barriers like a window pane in between but that seemed unnecessarily complex.}
Philosopher's Stone (Removable, Indestructible, [53pp] (60pool + 5AEs))
{The Philosopher's stone is Embedded in Inga's chest, if she's disabled or incapacitated it can be pried out}
Transmutation Array; Transform (Anything to Anything), Ranged pr 10 {800 lbs}
{The Magic of the Philosopher's Stone can alter, reshape, and reconfigure matter in whatever state.}
AE: Flesh to Stone; Affliction, Ranged, Progression, Extra Conditions 2 (Resist by Fort, Impaired&Dazed&Vulnerable, Disabled&Defenseless&Stunned, Transformed) pr 10
{This is turning a person to a non-person amount of matter. The person can eventually recover as the magic of the Stone is resisted. It is rarely instantaneous.}
AE: Unmade; Weaken Toughness, Ranged, Affects Objects pr 10 linked Damage, Secondary Effect, Ranged pr 10
{This is molecular disintegration or turning something/someone partly into inert gas.}
AE: Baleful Polymorph; Weaken Abilities, Ranged, Broad, Simultaneous, Alternate Save(Will), Progression pr 10
{This is meant to simulate the magic turning a person into an innocuous animal like sheep or slug. As above, it is rarely instantaneous and the magic can be recovered from.}
AE: Transmatter Relocation; teleportation pr 13, Extended, Accurate, Change Direction, Change Velocity, Increased mass 4 {800 lbs}, Subtle 2,
{This is unmaking herself (and other matter, same weight as her Transform power) and remaking them elsewhere.}
AE: Air to... something; Create pr 10, duration Continuous, Impervious, Precise, Subtle 2, Innate,
{This is to simulate the ability to turn a stone into a real apple, for example. It's always difficult to know where the line between Transform and Create is; this was an attempt to alleviate that. This does have a complication that *something* must be there - she couldn't create an apple in the vacuum of space, for instance.}
Attributes -2 +Skills 10 + advantages 5 + saves 24 + Powers 113 = 150
Last edited by Flynnarrel on Fri Jul 14, 2017 6:21 pm, edited 3 times in total.
"Something pithy this way comes."
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Thanks Epic! It will be most helpful when checking builds.EpicEclipse wrote: ↑Thu Jul 13, 2017 6:38 am Uopdated to include Mercy and Imp Impossible
Zero Prime / Battalion
kenmadragon / Caelus
JudgeA / Bullet Train
RainOnTheSun / Peacekeeper
Camus / Shambala Master
Shadowbourne / Shadowjak
T0DOSKER / Fontus
EpicEclipse / Mercy
Psistrike / Imp Impossible
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
Those whose characters are finalized let me know and I will review/point-check them.
Re: Recruiting: Welcome to Freedom City (M&M 3e; PL10/150pp)
I have added background and quotes to the shamballa master. Gave it a twist so he is not just a shamballa master, but something even more mystical.
心のコスモ を 抱きしめて 遥かな 銀河 へ