Welcome to Freedom City (M&M 3e; PL10/150pp)

For all of your Play-By-Post games.
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

kenmadragon wrote: Tue Aug 29, 2017 3:00 pm Err, it's still Toy Boy's action over in the Toys Section. I was kinda waiting for whatever he and the mini-League were going to do before I posted.
Technically it was still all the Heroes save for Caelus's turn. But since everyone is in different areas I went ahead and started posting villain reactions in those areas.
Caelus can go now. Still waiting on Imp Impossible to go. Then after you and the Maze monsters go it will be a new round.
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Psistrike
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Psistrike »

Huh, I thought Imp taunting Player 2 used up her Standard action for the round. If not, then use my new post. If it did I can delete it.
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

Psistrike wrote: Wed Aug 30, 2017 1:43 am Huh, I thought Imp taunting Player 2 used up her Standard action for the round. If not, then use my new post. If it did I can delete it.
The Taunt was last round.
RainOnTheSun
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by RainOnTheSun »

Was the routine 22 enough to hit Tiny Thunder, or would I have missed again if I hadn't rolled so well? I know these things have high defense, but I'm not sure how high.
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

They all have varying defenses. Thunder had the lowest but the highest toughnews. 22 hit him easily. It probably would be missed Johnny Rocket.

They are all PL 10 minions who emulate the League with being tiny to its thrown in.
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StarGuard
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by StarGuard »

Curious? I am unclear if Madame Macabre has actually taken her turn yet :) (Also unsure what's going to happen if I try and spotlight her again lol but I have a idea for a power stunt in case)

I am VERY reluctant to have Skarab engage the "monsters" as he fears they are illusions and will hurt them. I'll make that Magic check IC this afternoon
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

StarGuard wrote: Wed Aug 30, 2017 4:20 pm Curious? I am unclear if Madame Macabre has actually taken her turn yet :) (Also unsure what's going to happen if I try and spotlight her again lol but I have a idea for a power stunt in case)

I am VERY reluctant to have Skarab engage the "monsters" as he fears they are illusions and will hurt them. I'll make that Magic check IC this afternoon
Yep she took her turn.
RainOnTheSun
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by RainOnTheSun »

Would it be feasible to pick up a nearby long table or display wall and use it for an area attack?
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

RainOnTheSun wrote: Sat Sep 02, 2017 4:24 am Would it be feasible to pick up a nearby long table or display wall and use it for an area attack?
I will allow one at the material strength of the table. However, if you spend an HP to "Edit scene" I will allow one at your Strength up to PL 10.
RainOnTheSun
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by RainOnTheSun »

It's probably not the most practical use of my single hero point... but what the heck, it could be fun. I'll do it.
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

Will update soon.
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

Still need actions from Batallion, Imp, & Skarab
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StarGuard
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by StarGuard »

Caught up on MCU for a minute, will post Skarab action after work tonight
RainOnTheSun
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by RainOnTheSun »

Brobot, you have served me well. Next round I'll probably make another area attack to try and catch Mini-Rocket. (This has gotta be such a weird-looking fight for the congoers outside.)
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Hero4hire
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Re: Welcome to Freedom City (M&M 3e; PL10/150pp)

Post by Hero4hire »

RainOnTheSun wrote: Thu Sep 14, 2017 8:54 pm Brobot, you have served me well. Next round I'll probably make another area attack to try and catch Mini-Rocket. (This has gotta be such a weird-looking fight for the congoers outside.)
Area attacks are actually a tried and true tactic against speedsters in comics. Unfortunately, I have found M&M does not emulate that well due to their Obnoxiously high Dodge scores. But any kind of Toughness fail will blow him up. So it may just work. ;)
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