OOC: Marvel Cinema Universe 2.1 [Now Showing]

For all of your Play-By-Post games.
EpicEclipse
Posts: 681
Joined: Mon Jun 12, 2017 8:06 pm

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by EpicEclipse » Sun Dec 10, 2017 7:27 pm

Soooooo...... *crickets*
Epic's Mechanic Shop - Making mechanical magic
Fantasy Noir - My homebrew system, a work in progress. (New content Apr 19/2018)

User avatar
Doctor Malsyn
Posts: 870
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by Doctor Malsyn » Sun Dec 10, 2017 8:50 pm

I've seen Starguard pop online every so often, but did something happen?
Am I dead? Am I alive? The answer may surprise you!

User avatar
Night Hunter
Posts: 22
Joined: Wed Oct 04, 2017 2:03 am

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by Night Hunter » Sun Dec 10, 2017 11:57 pm

He's a retail manager and it's Xmas season. He's probably just swamped. He'll reply soon. December is just a rough month.
"The Night sees everything. Now I see you."

EpicEclipse
Posts: 681
Joined: Mon Jun 12, 2017 8:06 pm

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by EpicEclipse » Mon Dec 11, 2017 12:38 am

Night Hunter wrote:
Sun Dec 10, 2017 11:57 pm
He's a retail manager and it's Xmas season. He's probably just swamped. He'll reply soon. December is just a rough month.
Retail manager you say? I have a pretty diverse background in retail and yeah, December sucks. I currently work security in a mall, December still sucks, but not as bad as retail.
Epic's Mechanic Shop - Making mechanical magic
Fantasy Noir - My homebrew system, a work in progress. (New content Apr 19/2018)

CaptainChaos
Posts: 190
Joined: Sat Nov 05, 2016 3:36 am
Location: Massachusetts

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by CaptainChaos » Mon Dec 11, 2017 2:17 am

I remember when I used to work in retail as a manager. Long hours, demanding customers, and unrealistic expectations from corporate.

User avatar
StarGuard
Posts: 846
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by StarGuard » Mon Dec 11, 2017 5:44 pm

Thanks all. Yeah retail in December sucks. Especially a couple months after a major realignment that cut several layers of upper management - everyone's out to prove something.

Game wise.

I've struggled with my Muse over how to reopen the beginning of the game. I think she's as tired as I am. I have a visual of a scene I'm going to go with. Bladewind forgive me but I'll need to Deus Ex Machina an ability or two with Pangborn (matter of fact you might as well make that a complication aka Jean or Wanda) so take an HP sir.

Everyone post a Perception check and an Initiative for me please. It will help me put things in order :)

User avatar
Doctor Malsyn
Posts: 870
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by Doctor Malsyn » Mon Dec 11, 2017 6:47 pm

Sure thing, but I'd have to ask.... Out of armor initiative or in armor?
Am I dead? Am I alive? The answer may surprise you!

Hawk
Posts: 85
Joined: Sun Aug 06, 2017 2:50 pm

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by Hawk » Mon Dec 11, 2017 6:53 pm

StarGuard, did you still want me to make some changes to Thunderbird' s background?

EpicEclipse
Posts: 681
Joined: Mon Jun 12, 2017 8:06 pm

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by EpicEclipse » Mon Dec 11, 2017 7:43 pm

Epic's Mechanic Shop - Making mechanical magic
Fantasy Noir - My homebrew system, a work in progress. (New content Apr 19/2018)

User avatar
StarGuard
Posts: 846
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: OOC: Marvel Cinema Universe 2.1 [Recruiting]

Post by StarGuard » Tue Dec 12, 2017 12:05 am

Hawk wrote:
Mon Dec 11, 2017 6:53 pm
StarGuard, did you still want me to make some changes to Thunderbird' s background?
I'll pm you as I'm building the "opening scene" Wednesday afternoon. Minor tweaks to better tie the character to the game universe. I'll be doing the same with some others. Trying to promote role playing over roll playing :)
Doctor Malsyn wrote:
Mon Dec 11, 2017 6:47 pm
Sure thing, but I'd have to ask.... Out of armor initiative or in armor?
In armor. Everyone consider themselves to be in the weeds :twisted:

User avatar
Doctor Malsyn
Posts: 870
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn » Tue Dec 12, 2017 12:17 am

Gotcha! Had to be sure just in case, ya know?

Iniative: 27
Perception: 14

Also, do you think we could get a linked list in one of the first posts displaying the current roster for convenience?
Am I dead? Am I alive? The answer may surprise you!

CaptainChaos
Posts: 190
Joined: Sat Nov 05, 2016 3:36 am
Location: Massachusetts

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by CaptainChaos » Tue Dec 12, 2017 2:14 am

Initiative and perception for Miss America.

Initiative 1d20+2: 15 [1d20=13] http://orokos.com/roll/576220
Perception 1d20+6: 14 [1d20=8] http://orokos.com/roll/576224

User avatar
Night Hunter
Posts: 22
Joined: Wed Oct 04, 2017 2:03 am

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Night Hunter » Tue Dec 12, 2017 3:20 am

Perception +6 Roll: 14+6=20

Initiative +9. Roll: 12+9=21
"The Night sees everything. Now I see you."


User avatar
Bladewind
Posts: 1313
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind » Tue Dec 12, 2017 8:38 pm

Perception: 1d20+7 10

Rather inauspicious start... Perception: 1d20+7 10
But I'll take that HP. :lol:
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Post Reply