OOC: Marvel Cinema Universe 2.1 [Now Showing]

For all of your Play-By-Post games.
Hawk
Posts: 360
Joined: Sun Aug 06, 2017 2:50 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Hawk »

StarGuard wrote: Wed Dec 27, 2017 2:33 am Yeah yeah :)

The suspects mentioned in Trailer 2 are mostly off the cuff. I tried to tie each to something in each characters complications or background.

Hawk, the grandfather living in New York is one of the things I meant to discuss. Hope you don't mind we can fill background on that as we go if you like.

Hunter, yours is a connection to kids, drugs, and a "gypsy" crime syndicate is totally of my invention. Same as Hawk only think about it if your interested. If you have any other ideas please shoot them my way.

Doc, Pied Piper is an homage to a Flash villain actually. Legend of the Piper ties into the kids though. I was thinking of your start up company having a few Stark like villains such as the Ghost and others wanting to steal or buy out your tech. A bit in the future but thought I'd throw the idea out there.
I'm fine with the grandfather idea. Whatever is good for the story. :)
Hawk
Posts: 360
Joined: Sun Aug 06, 2017 2:50 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Hawk »

Bladewind wrote: Wed Dec 27, 2017 2:58 am lol

Glad you clarified before I hit submit then !

Do you guys prefer if I just post opening portals to all of your locations, or do you want me to interact with each of you individually first?
I think you should go with what you feel most comfortable with doing. 8-)
User avatar
Doctor Malsyn
Posts: 8178
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn »

Hawk wrote: Wed Dec 27, 2017 4:29 am
Bladewind wrote: Wed Dec 27, 2017 2:58 am lol

Glad you clarified before I hit submit then !

Do you guys prefer if I just post opening portals to all of your locations, or do you want me to interact with each of you individually first?
I think you should go with what you feel most comfortable with doing. 8-)
Do as you wish, we'll react as appropriate. :)
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind »

Sounds good - thanks for the input. I actually came up with something to speed things along a little so all three scenes can happen simultaneously.

Sorry for the multiple posts - I just figured that for this scene, it would be easier and be a little less of a wall of text.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
User avatar
Doctor Malsyn
Posts: 8178
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn »

Clones? Nice. Question, are his portals similar in appearance to the sling-ring portals used in Doctor Strange?
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind »

Well, as I said, not something I plan to do often. But it works for this scene and we can arrive in whatever order and not wait on each other.

And yes, all of his spells have the same feel as the Dr Strange versions. I didn't put it as a sling ring, as that would qualify as removable and its part of an array as is. Edit: I went and added the Sling Ring as a Quirk. Doesn't really do anything other than flavor as 1 point is not enough to change the power's cost significantly.

Image
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
User avatar
Doctor Malsyn
Posts: 8178
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn »

Alright, cool! You know, trying to think about it from the mind of a scientist, I can't help but think of how it looks like those portals are literally boring through space and throwing off sparks along the edges. I'm looking forward to Marc trying to figure out just how the hell Pangborn is breaking the known laws of physics in the future. :D

Btw, Star Guard- did you ever get that last message I sent to you?
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by EpicEclipse »

*zaps Trailer 1 with a defib*
User avatar
Night Hunter
Posts: 22
Joined: Wed Oct 04, 2017 2:03 am

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Night Hunter »

*Stands by with adrenaline shot for Trailer 1...* :twisted:
"The Night sees everything. Now I see you."
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind »

I'm waiting on a PM before posting again. :ugeek:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
User avatar
Doctor Malsyn
Posts: 8178
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn »

Question, is the Pangborn clone going to insist that he and Velox take the children out of the situation right away or let the paramedics arrive on their own?
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind »

Whatever will get the fastest cooperation. :lol:

Seriously, if you want to wait for the paramedics, he'll wait with you.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
User avatar
Doctor Malsyn
Posts: 8178
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Doctor Malsyn »

Took a liberty in assuming they'd be buzzing about this on their channels, especially since this is happening simultaneously. Hope that's alright.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by Bladewind »

Still waiting on an answer to my PM there boss. :geek:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: OOC: Marvel Cinema Universe 2.1 [Now Showing]

Post by EpicEclipse »

I am waiting on literally anything to happen in trailer 1 lol.
Post Reply