Land of Beasts- getting the creative juices flowing

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Spectrum
Posts: 3137
Joined: Fri Nov 04, 2016 8:08 pm

Land of Beasts- getting the creative juices flowing

Post by Spectrum »

There's been some interest in this idea and it keeps coming back when I'm trying to go to sleep.

I haven't decided on a system. If we go with M&M3E, I'd probably make some houserules to adjust the normal size.

Each player would have their own massive size monster and their own native terrain. Maybe with some kind of randomization on where those areas are in relation to each other.

Basic plot would be that Kong, the guardian of the Isle, has been kidnapped away, leaving a power vacuum, letting you settle the differences.

Unfortunately I know that I haven't been a very reliable member of the boards for way too long.. and I can't promise to be better. So maybe more of a freeform GMless game?

Thoughts? Suggestions? Telling me to take walk off of a short pier?
We rise from the ashes so that new legends can be born.
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Camus
Posts: 1421
Joined: Mon Nov 21, 2016 2:49 pm

Re: Land of Beasts- getting the creative juices flowing

Post by Camus »

I'll take a piece of that pie
心のコスモ を 抱きしめて 遥かな 銀河 へ
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