3e OOC - LSH - Dawnfire Rising
Re: 3e OOC - LSH - Dawnfire Rising
Okay, eating supper, starting a show and posting to all my games this evening.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
In addition to the above question I'd like to add the following...
So...he does have powers?Bladewind wrote: ↑Thu Apr 12, 2018 3:00 am the pilot is not a non-powered Science-Police officer. The uniform may be a standard issue/ generic Legion suit, but the nametag says "Taine." Maverick would instantly recognize Richard Taine, otherwise known as Ricochet. Some might say that his power levels are not in your league, but a pilot that can be in multiple places literally at once as well as survive nearly any fall is a definite plus as a pilot.
I thought the Fourth World was only accessible by Boom Tube?Departure from Earth is uneventful, and the ship makes the jump through hyperspace, leaving no traces in the stargate system. Indeed, no stargate goes to Apokolips. As you enter the edges of the asteroid belt near your destination, Richard chimes in.
New Genesis gets destroyed???Taine stops the ship in the asteroid belt, debris created from the destruction of New Genesis centuries ago.
Re: 3e OOC - LSH - Dawnfire Rising
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
Yup. Son of Triplicate Girl and Bouncing Boy.
Hush. You got your continuity in my chocolate.I thought the Fourth World was only accessible by Boom Tube?
Seriously, I thought so too, so I looked and looked and looked and found several instances where it wasn't a requirement.
In several continuities, unless my nerd-fu is way off. I seem to recall instances where the New Gods essentially live in a city which is all that's left of their homeworld.New Genesis gets destroyed???
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
But a few sentences before you said the pilot was a non-powered science police officer...that's why I was confused.
Also, forgot to mention I'm kind of sad about Solarhawk being transferred away...I'd thought her presence was part of the hook in getting me in and was looking forward to exploring that connection.
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: 3e OOC - LSH - Dawnfire Rising
Maybe she'll still turn up somewhere. You don't know that she didn't stow away.
Also was still hoping Intrepid or Hawkangel will pipe up with a reaction to Maverick before they've actually taken off. We got pushed ahead kind of super far ahead to simply continue the conversation back at HQ
Also was still hoping Intrepid or Hawkangel will pipe up with a reaction to Maverick before they've actually taken off. We got pushed ahead kind of super far ahead to simply continue the conversation back at HQ
Re: 3e OOC - LSH - Dawnfire Rising
We can always insert dialogue from the prior scene through the miracle of posting! I think Bladewind might have jumped the gun to keep things moving after prior stalls.
Re: 3e OOC - LSH - Dawnfire Rising
You can always indicate that *this happens in private* or Maverick gets pulled aside. I was a little concerned about dragging on.EpicEclipse wrote: ↑Thu Apr 12, 2018 10:21 pm Maybe she'll still turn up somewhere. You don't know that she didn't stow away.
Also was still hoping Intrepid or Hawkangel will pipe up with a reaction to Maverick before they've actually taken off. We got pushed ahead kind of super far ahead to simply continue the conversation back at HQ
As for the pilot, its supposed to read not a non-powered individual. I will have to check that.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
Did I say non-powered somewhere else?Bladewind wrote: ↑Thu Apr 12, 2018 3:00 am Although the ship is equipped with an autopilot, you'll (hopefully) be relieved that piloting duties are not going to depend on any of you. What's more, the pilot is not a non-powered Science-Police officer. The uniform may be a standard issue/ generic Legion suit, but the nametag says "Taine."
And Maverick? Already living up to your skillset? Yes, I had planned for Solarhawk to stowaway.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: 3e OOC - LSH - Dawnfire Rising
Given Maverick's sensory powers and his skills at and disposition, scanning to make sure he knew who was on board the shuttle would not be unreasonable.
As for why he might not have outed any theoretical stow away is another story.
As for why he might not have outed any theoretical stow away is another story.
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: 3e OOC - LSH - Dawnfire Rising
I'll roll a few for some general checks that Maverick would make going over the shuttle, switching his Variable senses accordingly for each.Maverick can post an appropriate roll at any time - at the very least he'll notice a masked energy signature. Greater success will show that to be a heat signature, potentially showing contained over masked.
Firstly to determine if we have extra living beings on board.
Senses 10 (Detect Life, Ranged, Accurate, Penetrates Concealment, Counters Concealment), Distracting
If detecting someone to determine if they are Legionnaires or not.
Senses 10 (Detect Legion Ring, Ranged, Accurate, Penetrates Concealment, Counters Concealment), Distracting
Next, regardless to determine if they are transmitting anything.
Senses 9 (Radio, Acute, Accurate, Analytical, Counters Concealment, Tracking 2), Distracting
At this point, if there is another living person on board, he knows where they are, if not necessarily who.
Can also cycle through some other things like detecting concealment to learn if they are using any manner of cloaking device. Power cores for robots and the like that may require one. Pretty much all following the same basic power set up as above.
So that is 5 specific things I mentioned to check, so I will roll 5 times, each resuktnin the order I mentioned here;
Perception with various sensory powers: 1D20+15 = [10]+15 = 25
1D20+15 = [10]+15 = 25
1D20+15 = [4]+15 = 19
1D20+15 = [14]+15 = 29
1D20+15 = [2]+15 = 17
We might be trouble if there are any robots.
Re: 3e OOC - LSH - Dawnfire Rising
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: 3e OOC - LSH - Dawnfire Rising
Going to analyse that resonance, see if I can figure out the nature of it. May need an expertise check to understand what he analyses beyond basic energies involved, but this should let him pick out the specific resonance and get some kind of understanding of what is causing it, and the sources of it, or more specifically, what is resonating with what.
Senses 9 (Resonance Awareness, Acute, Accurate, Analytical, Penetrates Concealment), Distracting
Senses to analyse the resonance: 1D20+15 = [9]+15 = 24
Expertise (Jack-of-all-trades): 1D20+3 = [9]+3 = 12
(Might get some basic info for 10+, but not a strong roll. He has Jack-of-all-Trades, so the exact Expertise needs doesn't matter)
Senses 9 (Resonance Awareness, Acute, Accurate, Analytical, Penetrates Concealment), Distracting
Senses to analyse the resonance: 1D20+15 = [9]+15 = 24
Expertise (Jack-of-all-trades): 1D20+3 = [9]+3 = 12
(Might get some basic info for 10+, but not a strong roll. He has Jack-of-all-Trades, so the exact Expertise needs doesn't matter)