The Merge: Omega Company (OOC - Recruitment Closed)

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Bladewind
Posts: 2314
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Thu Oct 25, 2018 3:21 pm

no worries. you're human ! (I think... :D :lol: ;) )
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Thu Oct 25, 2018 4:22 pm

Ha. Freaking rain, traffic plus doing one thing all day long for a week. It can screw with ya. And that is on top of my usual goofiness.

kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Oct 29, 2018 1:28 am

Booga. Presents a steak as a bribe. I also have fried onions and sweet potato fries....

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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Mon Oct 29, 2018 6:09 pm

Sorry. No excuse - just scatterbrained. You know when you have an idea taking up all your brain space and it doesn`t want to be expressed all at once?
Been obsessing about an idea for almost a week now. :roll:
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Oct 29, 2018 7:05 pm

I hear ya. Kinda like my problem the week before. Althogh I honestly think I was fighting something, considering how yucky and out of wack I felt.

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Jewel
Posts: 89
Joined: Mon Nov 07, 2016 1:12 am

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Jewel » Wed Oct 31, 2018 1:30 am

Sorry for lack of posting.

Blade finally got me in front of the computer... ;)

I can't seem to find stats for Ren though? Help a gal out ?



* Edit... NVM. :oops:

kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Wed Oct 31, 2018 1:48 am

Ren's at the very bottom of Amy's Sheet
He's the absolute baby of the bunch and likewise the most err militant. He's actually fairly decent for his PL.

Peekaboo doesn't have any bonuses in Will for example Lol. Something I plan on fixing next chance I get.


Azurill (Ren) PL 4/60PP
Image
Dex Entry: Azurill's tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail.

Abilities
Strength 0, Stamina 4, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0
PP 10


Advantages
Improved Initiative, Ranged Attack 4
PP 5


Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 4, Will 3
PP 5

Skills
Perception 4 (+4)
PP 2

Powers
Azurill Attributes
Air Bubble: Cloud Area Immunity 2 (Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
Senses: Senses 2 (Danger Sense: Hearing, Extended: Hearing 1: x10)
Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Permanent)
PP 20

Azurill Powers 18
Bubble Beam: Damage 4 (water bubble impact, DC 19; Accurate 3: +6, Increased Range: ranged, Penetrating 4)
Charm: Affliction 4 (Alternate; 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 14)
Hailstorm: Burst Area Damage 4 (Alternate; bludgeoning, DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
Light Screen: Shapeable Area Deflect 4 (Alternate; Shapeable Area: 30 cft., DC 14)

Offense
Initiative +4
Bubble Beam: Damage 4, +10 (DC 19)
Charm: Affliction 4, +0 (DC Will 14)
Grab, +0 (DC Spec 10)
Hailstorm: Burst Area Damage 4 (DC 19)
Throw, +4 (DC 15)
Unarmed, +0 (DC 15)

Languages
Native Language

kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Wed Nov 07, 2018 1:07 am

I sing a song of six honchrows baking in a pie, we cut one open and out flew a Gengar.

True story.

Allo?

drothgery
Posts: 227
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery » Fri Nov 09, 2018 2:53 am

Sorry, have been kind of distracted lately.


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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Thu Nov 15, 2018 12:36 am

Admission:

Your side quest/ explore with the critters idea, while inspired, has thrown me off my game. Big time.
Been working on bringing it back, but I find my ideas for the air vents to be lackluster, uninspired and quite cliché...
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Flynnarrel
Posts: 2954
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel » Thu Nov 15, 2018 12:47 am

Understood. We can end it at any time.
"Something pithy this way comes."


kirinke
Posts: 1885
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Nov 19, 2018 11:49 am

Badoingie!

How do you guys want to wrap up the critter investigation?

drothgery
Posts: 227
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery » Tue Nov 20, 2018 2:54 pm

Not really sure, but I'll try and get something posted before Thanksgiving.

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