The Merge: Omega Company (OOC - Recruitment Closed)
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Don't think it's my turn yet again..
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Since all the games were related, I poked you too. 2 birds, one steek.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Are we waiting on something specific?
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
It's Niisha's turn, but I'm not sure if we're done completely with combat or what.
Re: The Merge: Omega Company (OOC - Recruitment Closed)
We still are. We have the last Pred to deal with. He has a grenade.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I'd think Amy is a bit in shock right now and not really processing what just happened. It affects people in funny ways and I think for her, a delayed reaction would be in character. It'd probably crop up in dreams and such.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Reminder - unless Amy can understand sign (which I don't think she can) or is mentally snooping on Shannon & Sherlock, she shouldn't have 'heard' the signed conversation between the two Manticorans.
My Characters:
Lt. Cmdr. Shannon Bradley
Lt. Cmdr. Shannon Bradley
Re: The Merge: Omega Company (OOC - Recruitment Closed)
She can understand all languages.
Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Well, either way you look at it, Amy was being a bit rude. So I made her apologize for it.
Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Well, either way you look at it, Amy was being a bit rude. So I made her apologize for it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Posted at same time, but they didn't really contradict each other, no editting needed, IMO.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Heh. Amy's 'mons are good for many things.
Match-making included.
So, do we get any power points from this? I'd also like to rework Amy's build a bit to something like this:
ABILITIES
Strength 0, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 0, Presence 2
PP 26
DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 14
ADVANTAGES
Benefit: Pokemon Trainer (Dex Holder), Close Attack 5, Improved Initiative, Luck 2, Ranged Attack 5. Equipment 2
PP 16
SOCIAL ADVANTAGES
Contacts
Teamwork
SKILLS
1(8) Acrobatics
0(3) Athletics
2(6) Expertise: Pokémon
2(6) Expertise: Survival
0(6) Insight
2(6) Investigation
0(6) Perception
2(6) Persuasion
1(8) Stealth
2(6) Treatment
PP 16
Equipment
Smartphone. Holy Symbol. Multi Tool. Survival Gear. Iron Dagger. Silver Dagger
GOTTA CATCH THEM ALL
12PP Pikachu Electric Pokémon (Peekaboo): Summon 6
12PP Umbreon Dark Pokémon (Alma): Summon 6
PP 24
PSYCHIC POWERS
Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Healing: Healing 6 (Stabilize)
Mental Communication: Mental Communication 3
Mind Reading: Mind Reading 6 (DC 16)
Telekinesis: Move Object 6 (3200 lbs.; Precise)
Telekinetic Blast: Damage 6 (DC 21; Increased Range: ranged)
Enough is Enough! 6: Telekinetic Blast Shapeable Area (DC 21; Increased Range: ranged)
PP 24
Offense
Initiative +6
Grab, +6 (DC Spec 8)
Mind Reading: Mind Reading 6 (DC Will 16)
Telekinesis: Move Object 6, +6 (DC 16)
Telekinetic Blast: Damage 6, +6 (DC 21)
Enough is Enough! (DC 21; TK Blast Shapeable area, Increased Range: ranged)
Throw, +6 (DC 13)
Unarmed, +6 (DC 13)
Match-making included.
So, do we get any power points from this? I'd also like to rework Amy's build a bit to something like this:
ABILITIES
Strength 0, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 0, Presence 2
PP 26
DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 14
ADVANTAGES
Benefit: Pokemon Trainer (Dex Holder), Close Attack 5, Improved Initiative, Luck 2, Ranged Attack 5. Equipment 2
PP 16
SOCIAL ADVANTAGES
Contacts
Teamwork
SKILLS
1(8) Acrobatics
0(3) Athletics
2(6) Expertise: Pokémon
2(6) Expertise: Survival
0(6) Insight
2(6) Investigation
0(6) Perception
2(6) Persuasion
1(8) Stealth
2(6) Treatment
PP 16
Equipment
Smartphone. Holy Symbol. Multi Tool. Survival Gear. Iron Dagger. Silver Dagger
GOTTA CATCH THEM ALL
12PP Pikachu Electric Pokémon (Peekaboo): Summon 6
12PP Umbreon Dark Pokémon (Alma): Summon 6
PP 24
PSYCHIC POWERS
Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Healing: Healing 6 (Stabilize)
Mental Communication: Mental Communication 3
Mind Reading: Mind Reading 6 (DC 16)
Telekinesis: Move Object 6 (3200 lbs.; Precise)
Telekinetic Blast: Damage 6 (DC 21; Increased Range: ranged)
Enough is Enough! 6: Telekinetic Blast Shapeable Area (DC 21; Increased Range: ranged)
PP 24
Offense
Initiative +6
Grab, +6 (DC Spec 8)
Mind Reading: Mind Reading 6 (DC Will 16)
Telekinesis: Move Object 6, +6 (DC 16)
Telekinetic Blast: Damage 6, +6 (DC 21)
Enough is Enough! (DC 21; TK Blast Shapeable area, Increased Range: ranged)
Throw, +6 (DC 13)
Unarmed, +6 (DC 13)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Gotta hand it to you guys, loving the wrap up to the game intro. I will do a full wrap up soon, complete with the good Colonel coming to pick you up.
In PbP, I don`t reset Hero Points. You keep your current total. However, you all gain 1 for the start of the next story arc.
Everyone gets one Power Point for the first arc, another for your patience and finally a third for the roleplaying*. (total of 3)
* So, the Ziggurat is a Real Threat (TM) with exactly what you expect because it fits the scenario I set up. I particularly like the fact that you chose to not explore it. I was prepared if you did, but actually was hoping from a game standpoint that you wouldn`t...
In PbP, I don`t reset Hero Points. You keep your current total. However, you all gain 1 for the start of the next story arc.
Everyone gets one Power Point for the first arc, another for your patience and finally a third for the roleplaying*. (total of 3)
* So, the Ziggurat is a Real Threat (TM) with exactly what you expect because it fits the scenario I set up. I particularly like the fact that you chose to not explore it. I was prepared if you did, but actually was hoping from a game standpoint that you wouldn`t...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Are you familiar with the challenge feats from 2e, BW?
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Indeed, and I like 'em. Something specific MR?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Fast feint primarily, but I'm looking at fast/powerful taunt as well.
Re: The Merge: Omega Company (OOC - Recruitment Closed)
With Luck Points, are you going to treat them like hero points or just standard reroll?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5