The Merge: Omega Company (OOC - Recruitment Closed)
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Coolies! Then we can go give the Sith Migraines.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Well, I finally made it to where I can do the 4 pokemon bit. We probably may have to go up to eight, because it really doesn't do six I think as far as multiple minions go. In any case, for her fourth pokemon, I'm thinking mebbe a Fletchinder. They're a good solid fire/flying type. Sort of like a Flame Spitting Japanese waxwing. So we'll have fire as well as an aerial scout. Their evolved form Talonflame is a bit like a flame colored goshawk or falcon. They aren't as 'cool' as a charizard or other flying-fire type, but in keeping with her 'small to medium sized pokemon' theme, it's not a bad fit. She tends to be on the practical side of things as a pokemon trainer.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Yay. More headaches.
Okay, was waiting for you Yanks and your Tardy Turkey Day (and mad-shopping bonanza) to be over.
Will resume posting tomorrow.
Okay, was waiting for you Yanks and your Tardy Turkey Day (and mad-shopping bonanza) to be over.
Will resume posting tomorrow.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Nice.
I sent you a new Amy build with the multiple minions instead of the individual minions.
For the fire types, since we are in a new universe, I'd think they'd be super-effective against corporeal undead, since the things are usually so blasted flammable.
I sent you a new Amy build with the multiple minions instead of the individual minions.
For the fire types, since we are in a new universe, I'd think they'd be super-effective against corporeal undead, since the things are usually so blasted flammable.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Booga.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
RL - It sucks.
I'm mostly out of commission net wise for the next two days.
I'm mostly out of commission net wise for the next two days.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Okay, don't feel so bad for being MIA for a while, then ...
My Characters:
Lt. Cmdr. Shannon Bradley
Lt. Cmdr. Shannon Bradley
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Holiday slowdown, it happens. Well, here is an updated build with the multiple minions that Bladewind suggested I try. I included pokemon complications in the build as well
Amaryllis (Amy) Cináed Michaels - Pokemon Trainer - PL 6/131PP
ABILITIES
0 STR
6 STA
1 AGL
1 DEX
1 FGT
2 INT
0 AWE
2 PRE
PP 26
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 16
ADVANTAGES
Benefit: Pokemon Trainer (Dex Holder), Close Attack 5, Equipment 1, Improved Initiative, Luck 2, Ranged Attack 5
SKILLS
1(5) Acrobatics
0(3) Athletics
2(5) Expertise: Caving (Spelunking
2(5) Expertise: Popular Culture
2(4) Expertise: Survival 2 (+4)
0(3) Insight
2(3) Investigation
2(3) Perception
2(6) Persuasion
1(5) Stealth
2(5) Technology
PP 11
PSYCHIC POWERS
Enough is Enough: Shapeable Area Damage 6 (DC 21; Shapeable Area: 30 cft., DC 16, Increased Range: ranged, Precise)
Mind Reading
Mind Reading: Mind Reading 6 (Linked; DC 16; Subtle: subtle)
Senses: Senses 2 (Linked; Detect: Choose Sense Type 2: ranged)
Mind Shield: Impervious Will 6
Mind Speaking
Communication: Mental Communication 3 (Linked; Subtle: encrypted)
Senses: Senses 2 (Linked; Detect: Minds 2: ranged)
Psychic Healing: Healing 6 (Persistent, Restorative, Stabilize)
Telekinesis: Move Object 6 (3200 lbs.; Precise, Subtle: subtle)
TK Blast: Damage 6 (DC 21; Accurate 2: +4, Affects Insubstantial 2: full rank, Increased Range: ranged)
Tongues
Comprehend: Comprehend 6 (Linked; Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate), Senses: Senses 2 (Linked; Detect: spirits/incorporeal creatures 2: ranged)
PP 27
GOTTA CATCH THEM ALL
Summon: Summon 6 (Multiple Minions 2: 4 minions)
Pikachu Electric Pokémon (Peekaboo): Summon 6
Umbreon Dark Pokémon (Alma): Summon 6
Azurill-Water Pokemon (Ren): Summon 6
Fletchinder - Fire/Flying Pokemon (Terrwyn) Summon 6
PP 36
Equipment
Holy Symbol, Multi-tool, Survival Gear 2
Offense
Initiative +5
Enough is Enough: Shapeable Area Damage 6 (DC 21)
Grab, +6 (DC Spec 10)
Mind Reading: Mind Reading 6 (DC Will 16)
Telekinesis: Move Object 6, +6 (DC 16)
Throw, +6 (DC 15)
TK Blast: Damage 6, +10 (DC 21)
Unarmed, +6 (DC 15)
Languages
English
Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
Power Points
Abilities 26 + Powers 63 + Advantages 15 + Skills 11 (33 ranks) + Defenses 16 = 131
Pikachu (Peekaboo) - PL 6
Strength -3, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 0, Awareness 0, Presence 1
Advantages
Close Attack 5, Evasion, Improved Initiative, Move-by Action, Ranged Attack 5
Skills
Acrobatics 4 (+5), Expertise: survival 5 (+5), Insight 5 (+5), Intimidation 5 (+4), Perception 3 (+3), Persuasion 3 (+4), Stealth 1 (+6)
INDEPENDENT POWERS
15PP Animal Senses: Senses 15 (Acute: Smell, Acute: Sight, Acute: Hearing, Analytical: Smell, Analytical: Sight, Analytical: Hearing, Danger Sense: Hearing, Darkvision, Direction Sense, Distance Sense, Extended: Hearing 1: x10, Extended: Smell 1: x10, Extended: Sight 1: x10, Ultra-hearing)
03PP Immunity: Immunity 5 (Damage Effect: Electricity; Limited - Half Effect)
08PP Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
PIKACHU MOVES
Quick Attack: Damage 6 (DC 21; Penetrating 6)
Thunder Wave: Affliction 6 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Reach (ranged) 6: 30 ft.)
Thunder: Shapeable Area Damage 6 (electricity, DC 21; Shapeable Area: 30 cft., DC 16)
Thunderbolt: Damage 6 (electricity, DC 21; Increased Range: ranged)
PP 15
Offense
Initiative +5
Grab, +6 (DC Spec 7)
Quick Attack: Damage 6, +6 (DC 21)
Throw, +6 (DC 12)
Thunder Wave: Affliction 6, +6 (DC Fort 16)
Thunder: Shapeable Area Damage 6 (DC 21)
Thunderbolt: Damage 6, +6 (DC 21)
Unarmed, +6 (DC 12)
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 5
Power Points
Abilities 16 + Powers 41 + Advantages 13 + Skills 9 (26 ranks) + Defenses 11 = 90
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Electric Pokemon suffer a -5 DC against Ground/Earth/Rock abilities/powers/types and their attacks cannot affect ground/rock/earth types. Electric Pokemon have a +5 DC vs Flying and Water abilities/powers/types.
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Umbreon (Alma) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
02 INT
0 AWE
02 PRE
PP 22
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 11
ADVANTAGES
Close Attack 5, Improved Initiative, Ranged Attack 5
PP 11
SKILLS
Acrobatics 4 (+5), Athletics 4 (+1), Expertise: survival 3 (+5), Insight 5 (+5), Perception 5 (+5), Persuasion 3 (+5)
PP 8
UMBREON MOVES
Bite: Damage 6 (DC 21; Penetrating 6)
Dark Blast: Damage 6 (life-drain, DC 21; Increased Range: ranged)
Dark Pulse: Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 16; Increased Range: ranged)
Healing: Healing 6 (Stabilize)
PP 16
UMBREON POWERS
14PP Animal Senses: Senses 14 (Acute: Vision, Acute: Smell, Acute: Hearing, Analytical: Vision, Analytical: Smell, Analytical: Hearing, Danger Sense: Hearing, Darkvision, Direction Sense, Distance Sense, Extended: Vision 1: x10, Extended: Smell 1: x10, Extended: Hearing 1: x10)
08PP Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Permanent)
PP 22
Offense
Initiative +5
Bite: Damage 6, +6 (DC 21)
Dark Blast: Damage 6, +6 (DC 21)
Dark Pulse: Affliction 6, +6 (DC Will 16)
Grab, +6 (DC Spec 7)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Dark Pokemon have a +5 DC vs Psychic and Ghost abilities/powers/types and a -5 DC vs Bug, Fighting and Fairy abilities/powers/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Azurill (Ren) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
01 INT
00 AWE
02 PRE
PP 20
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 10
SKILLS
Athletics 3 (+0), Perception 6 (+6), Stealth 1 (+8)
PP 4
AZURILL ATTRIBUTES
06PP Air Bubble: Cloud Area Immunity 2 (Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
04PP Animal Senses: Senses 4 (Danger Sense: Hearing, Darkvision, Extended: Hearing 1: x10)
12PP Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Permanent)
AZURILL MOVES
Bubble Beam: Damage 6 (water bubble impact, DC 21; Accurate 2: +4, Increased Range: ranged, Penetrating 6)
Charm: Affliction 6 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range: ranged)
Deflect: Shapeable Area Deflect 6 (Shapeable Area: 30 cft., DC 16, Selective)
Hailstorm: Cloud Area Damage 6 (bludgeoning, cold, DC 21; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
PP 23
Offense
Initiative +5
Bubble Beam: Damage 6, +10 (DC 21)
Charm: Affliction 6, +6 (DC Will 16)
Grab, +6 (DC Spec 7)
Hailstorm: Cloud Area Damage 6 (DC 21)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Water Pokemon have a -5 DC vs Grass and Electric abilities/powers/types and a +5 DC vs Ground, Rock and Fire abilities/powers/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Fletchinder (Meriwen) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
0 INT
0 AWE
0 PRE
PP 14
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 12
ADVANTAGES
Close Attack 5, Ranged Attack 5
PP 10
SKILLS
Acrobatics 5 (+6), Athletics 5 (+2), Insight 5 (+5), Perception 6 (+6)
PP 11
FLETCHINDER ATTRIBUTES
06PP Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
06PP Senses: Senses 6 (Acute: Vision, Analytical: Vision, Darkvision, Extended: Vision 1: x10, Low-light Vision)
10PP Shrinking: Shrinking 5 (-1 STR, -2 Intimidate, +5 Stealth, +2 active defenses, -1 size rank; Permanent)
PP 22PP
FLETCHINDER MOVES
Aerial Ace: Damage 6 (air pressure, DC 21; Increased Range: ranged, Penetrating 6)
Flame Aura: Damage 4 (DC 19; Reaction 3: reaction)
Flamethrower: Cone Area Damage 6 (DC 21; Affects Insubstantial 2: full rank, Cone Area: 60 feet cone, DC 16)
Slash and Bite: Damage 6 (DC 21; Affects Insubstantial 2: full rank, Multiattack [3 ranks only], Penetrating 6)
PP 21
Offense
Initiative +1
Aerial Ace: Damage 6, +6 (DC 21)
Flame Aura: Damage 4, +6 (DC 19)
Flamethrower: Cone Area Damage 6 (DC 21)
Grab, +6 (DC Spec 7)
Slash and Bite: Damage 6, +6 (DC 21)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Flying/Fire types have a +5 DC vs Fighting, Grass, Bug, Ground, steel and corporeal undead attacks/abilities/types. Flying/Fire types have a -5 DC vs Ice, Electric, Rock, water attacks/abilities/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Amaryllis (Amy) Cináed Michaels - Pokemon Trainer - PL 6/131PP
ABILITIES
0 STR
6 STA
1 AGL
1 DEX
1 FGT
2 INT
0 AWE
2 PRE
PP 26
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 16
ADVANTAGES
Benefit: Pokemon Trainer (Dex Holder), Close Attack 5, Equipment 1, Improved Initiative, Luck 2, Ranged Attack 5
SKILLS
1(5) Acrobatics
0(3) Athletics
2(5) Expertise: Caving (Spelunking
2(5) Expertise: Popular Culture
2(4) Expertise: Survival 2 (+4)
0(3) Insight
2(3) Investigation
2(3) Perception
2(6) Persuasion
1(5) Stealth
2(5) Technology
PP 11
PSYCHIC POWERS
Enough is Enough: Shapeable Area Damage 6 (DC 21; Shapeable Area: 30 cft., DC 16, Increased Range: ranged, Precise)
Mind Reading
Mind Reading: Mind Reading 6 (Linked; DC 16; Subtle: subtle)
Senses: Senses 2 (Linked; Detect: Choose Sense Type 2: ranged)
Mind Shield: Impervious Will 6
Mind Speaking
Communication: Mental Communication 3 (Linked; Subtle: encrypted)
Senses: Senses 2 (Linked; Detect: Minds 2: ranged)
Psychic Healing: Healing 6 (Persistent, Restorative, Stabilize)
Telekinesis: Move Object 6 (3200 lbs.; Precise, Subtle: subtle)
TK Blast: Damage 6 (DC 21; Accurate 2: +4, Affects Insubstantial 2: full rank, Increased Range: ranged)
Tongues
Comprehend: Comprehend 6 (Linked; Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate), Senses: Senses 2 (Linked; Detect: spirits/incorporeal creatures 2: ranged)
PP 27
GOTTA CATCH THEM ALL
Summon: Summon 6 (Multiple Minions 2: 4 minions)
Pikachu Electric Pokémon (Peekaboo): Summon 6
Umbreon Dark Pokémon (Alma): Summon 6
Azurill-Water Pokemon (Ren): Summon 6
Fletchinder - Fire/Flying Pokemon (Terrwyn) Summon 6
PP 36
Equipment
Holy Symbol, Multi-tool, Survival Gear 2
Offense
Initiative +5
Enough is Enough: Shapeable Area Damage 6 (DC 21)
Grab, +6 (DC Spec 10)
Mind Reading: Mind Reading 6 (DC Will 16)
Telekinesis: Move Object 6, +6 (DC 16)
Throw, +6 (DC 15)
TK Blast: Damage 6, +10 (DC 21)
Unarmed, +6 (DC 15)
Languages
English
Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
Power Points
Abilities 26 + Powers 63 + Advantages 15 + Skills 11 (33 ranks) + Defenses 16 = 131
Pikachu (Peekaboo) - PL 6
Strength -3, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 0, Awareness 0, Presence 1
Advantages
Close Attack 5, Evasion, Improved Initiative, Move-by Action, Ranged Attack 5
Skills
Acrobatics 4 (+5), Expertise: survival 5 (+5), Insight 5 (+5), Intimidation 5 (+4), Perception 3 (+3), Persuasion 3 (+4), Stealth 1 (+6)
INDEPENDENT POWERS
15PP Animal Senses: Senses 15 (Acute: Smell, Acute: Sight, Acute: Hearing, Analytical: Smell, Analytical: Sight, Analytical: Hearing, Danger Sense: Hearing, Darkvision, Direction Sense, Distance Sense, Extended: Hearing 1: x10, Extended: Smell 1: x10, Extended: Sight 1: x10, Ultra-hearing)
03PP Immunity: Immunity 5 (Damage Effect: Electricity; Limited - Half Effect)
08PP Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
PIKACHU MOVES
Quick Attack: Damage 6 (DC 21; Penetrating 6)
Thunder Wave: Affliction 6 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Reach (ranged) 6: 30 ft.)
Thunder: Shapeable Area Damage 6 (electricity, DC 21; Shapeable Area: 30 cft., DC 16)
Thunderbolt: Damage 6 (electricity, DC 21; Increased Range: ranged)
PP 15
Offense
Initiative +5
Grab, +6 (DC Spec 7)
Quick Attack: Damage 6, +6 (DC 21)
Throw, +6 (DC 12)
Thunder Wave: Affliction 6, +6 (DC Fort 16)
Thunder: Shapeable Area Damage 6 (DC 21)
Thunderbolt: Damage 6, +6 (DC 21)
Unarmed, +6 (DC 12)
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 5
Power Points
Abilities 16 + Powers 41 + Advantages 13 + Skills 9 (26 ranks) + Defenses 11 = 90
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Electric Pokemon suffer a -5 DC against Ground/Earth/Rock abilities/powers/types and their attacks cannot affect ground/rock/earth types. Electric Pokemon have a +5 DC vs Flying and Water abilities/powers/types.
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Umbreon (Alma) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
02 INT
0 AWE
02 PRE
PP 22
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 11
ADVANTAGES
Close Attack 5, Improved Initiative, Ranged Attack 5
PP 11
SKILLS
Acrobatics 4 (+5), Athletics 4 (+1), Expertise: survival 3 (+5), Insight 5 (+5), Perception 5 (+5), Persuasion 3 (+5)
PP 8
UMBREON MOVES
Bite: Damage 6 (DC 21; Penetrating 6)
Dark Blast: Damage 6 (life-drain, DC 21; Increased Range: ranged)
Dark Pulse: Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 16; Increased Range: ranged)
Healing: Healing 6 (Stabilize)
PP 16
UMBREON POWERS
14PP Animal Senses: Senses 14 (Acute: Vision, Acute: Smell, Acute: Hearing, Analytical: Vision, Analytical: Smell, Analytical: Hearing, Danger Sense: Hearing, Darkvision, Direction Sense, Distance Sense, Extended: Vision 1: x10, Extended: Smell 1: x10, Extended: Hearing 1: x10)
08PP Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Permanent)
PP 22
Offense
Initiative +5
Bite: Damage 6, +6 (DC 21)
Dark Blast: Damage 6, +6 (DC 21)
Dark Pulse: Affliction 6, +6 (DC Will 16)
Grab, +6 (DC Spec 7)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Dark Pokemon have a +5 DC vs Psychic and Ghost abilities/powers/types and a -5 DC vs Bug, Fighting and Fairy abilities/powers/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Azurill (Ren) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
01 INT
00 AWE
02 PRE
PP 20
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 10
SKILLS
Athletics 3 (+0), Perception 6 (+6), Stealth 1 (+8)
PP 4
AZURILL ATTRIBUTES
06PP Air Bubble: Cloud Area Immunity 2 (Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
04PP Animal Senses: Senses 4 (Danger Sense: Hearing, Darkvision, Extended: Hearing 1: x10)
12PP Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Permanent)
AZURILL MOVES
Bubble Beam: Damage 6 (water bubble impact, DC 21; Accurate 2: +4, Increased Range: ranged, Penetrating 6)
Charm: Affliction 6 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range: ranged)
Deflect: Shapeable Area Deflect 6 (Shapeable Area: 30 cft., DC 16, Selective)
Hailstorm: Cloud Area Damage 6 (bludgeoning, cold, DC 21; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
PP 23
Offense
Initiative +5
Bubble Beam: Damage 6, +10 (DC 21)
Charm: Affliction 6, +6 (DC Will 16)
Grab, +6 (DC Spec 7)
Hailstorm: Cloud Area Damage 6 (DC 21)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Water Pokemon have a -5 DC vs Grass and Electric abilities/powers/types and a +5 DC vs Ground, Rock and Fire abilities/powers/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Fletchinder (Meriwen) - PL 6
ABILITIES
-3 STR
06 STA
01 AGL
01 DEX
01 FGT
0 INT
0 AWE
0 PRE
PP 14
DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 12
ADVANTAGES
Close Attack 5, Ranged Attack 5
PP 10
SKILLS
Acrobatics 5 (+6), Athletics 5 (+2), Insight 5 (+5), Perception 6 (+6)
PP 11
FLETCHINDER ATTRIBUTES
06PP Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
06PP Senses: Senses 6 (Acute: Vision, Analytical: Vision, Darkvision, Extended: Vision 1: x10, Low-light Vision)
10PP Shrinking: Shrinking 5 (-1 STR, -2 Intimidate, +5 Stealth, +2 active defenses, -1 size rank; Permanent)
PP 22PP
FLETCHINDER MOVES
Aerial Ace: Damage 6 (air pressure, DC 21; Increased Range: ranged, Penetrating 6)
Flame Aura: Damage 4 (DC 19; Reaction 3: reaction)
Flamethrower: Cone Area Damage 6 (DC 21; Affects Insubstantial 2: full rank, Cone Area: 60 feet cone, DC 16)
Slash and Bite: Damage 6 (DC 21; Affects Insubstantial 2: full rank, Multiattack [3 ranks only], Penetrating 6)
PP 21
Offense
Initiative +1
Aerial Ace: Damage 6, +6 (DC 21)
Flame Aura: Damage 4, +6 (DC 19)
Flamethrower: Cone Area Damage 6 (DC 21)
Grab, +6 (DC Spec 7)
Slash and Bite: Damage 6, +6 (DC 21)
Throw, +6 (DC 12)
Unarmed, +6 (DC 12)
Languages
Native Language
COMPLICATIONS AND QUIRKS
QUIRK-TYPE WEAKNESSES: Flying/Fire types have a +5 DC vs Fighting, Grass, Bug, Ground, steel and corporeal undead attacks/abilities/types. Flying/Fire types have a -5 DC vs Ice, Electric, Rock, water attacks/abilities/types
LANGUAGE BARRIER - Unless you understand Pokemon, You will hear them saying varients of their name.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I'm pretty much back.
Going through some "mental exercises" to get the creative juices flowing. Took tomorrow off because I still have a day or two to take before the end of the year... so posting I will be going !
kirinke - glances a little at your rework. While I don't normally have issues with how people do things, you do realize minions can't have complications? Or at least that you can't gain HP from them? I think their quirk is more the other type having Favoured Enemy. More tomorrow.
Going through some "mental exercises" to get the creative juices flowing. Took tomorrow off because I still have a day or two to take before the end of the year... so posting I will be going !
kirinke - glances a little at your rework. While I don't normally have issues with how people do things, you do realize minions can't have complications? Or at least that you can't gain HP from them? I think their quirk is more the other type having Favoured Enemy. More tomorrow.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
GOTTA CATCH THEM ALL
Summon: Summon 6 (Multiple Minions 2: 4 minions)
Pikachu Electric Pokémon (Peekaboo): Summon 6
Umbreon Dark Pokémon (Alma): Summon 6
Azurill-Water Pokemon (Ren): Summon 6
Fletchinder - Fire/Flying Pokemon (Terrwyn) Summon 6
PP 36
This is 4 minions of same type. You'd need the Variable Type extra to have them all be that drastically different.
You'd need Horde to summon them all at once. Though if it's activating a different pokeball for each that'd make sense it takes a standard action per.
You'd need to change the duration to Continuous if you wanted them to be able to be active while Amy slept or was unconscious (possibly stunned too). But that's the same with the build of them as separate Summons.
Just some initial thoughts.
Summon: Summon 6 (Multiple Minions 2: 4 minions)
Pikachu Electric Pokémon (Peekaboo): Summon 6
Umbreon Dark Pokémon (Alma): Summon 6
Azurill-Water Pokemon (Ren): Summon 6
Fletchinder - Fire/Flying Pokemon (Terrwyn) Summon 6
PP 36
This is 4 minions of same type. You'd need the Variable Type extra to have them all be that drastically different.
You could have General Type: Pokemon then a quirk (or even Limit if the GM approves) to those specific ones. [Limit-5 forms would be a parallel to the Limit 5 uses of the Uncontrolled flaw].Variable Type: Minions are normally identical in terms
of traits, although they may differ cosmetically. With this
modifier you can summon different minions of a general
type (like elementals, birds, fish, etc.), or even a broad type
(like animals, demons, humanoids, etc.). General Type: +1
cost per rank Broad Type: +2 cost per rank
You'd need Horde to summon them all at once. Though if it's activating a different pokeball for each that'd make sense it takes a standard action per.
You'd need to change the duration to Continuous if you wanted them to be able to be active while Amy slept or was unconscious (possibly stunned too). But that's the same with the build of them as separate Summons.
Just some initial thoughts.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Like I said, new build type and yeah, I know minions can't get hero points. They're more quirks than anything else. I'll work on it some more. With broad, I'm like 12 points over.
There's no way I can afford this build with the points I have now. Drat.
There's no way I can afford this build with the points I have now. Drat.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Something to work towards then !
I will be posting this evening.
I will be posting this evening.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
No worries. At least I'm trying to flex my build-fu muscles. Sometimes the efforts are more like:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I'm beginning to like Ren. He's a vicious little thing.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Okay...I am totally, completely lost...