The Merge: Omega Company (OOC - Recruitment Closed)

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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Thu Jul 27, 2017 11:56 pm

kirinke wrote:
Thu Jul 27, 2017 11:32 pm
With Luck Points, are you going to treat them like hero points or just standard reroll?
In general, like HP. For you... just reroll. :lol:

(Like HP unless I feel it gets abusive...)
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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The Merge: Character List

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StarGuard
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by StarGuard » Fri Jul 28, 2017 1:13 am

Bladewind wrote:
Thu Jul 27, 2017 5:56 pm
* So, the Ziggurat is a Real Threat (TM) with exactly what you expect because it fits the scenario I set up. I particularly like the fact that you chose to not explore it. I was prepared if you did, but actually was hoping from a game standpoint that you wouldn`t...
:D yeah some of us have been to that rodeo and the tee shirt is a bloody mess ;)

Crap 3PP I suck at spending those :) Not that I'm giving them way of anything, I just rarely plan ahead on spending them lol

Flynnarrel
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel » Fri Jul 28, 2017 1:39 am

StarGuard wrote:
Fri Jul 28, 2017 1:13 am
Crap 3PP I suck at spending those :) Not that I'm giving them way of anything, I just rarely plan ahead on spending them lol
You'd mentioned faerie fire or other 'drowish' things.
"Something pithy this way comes."

kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Fri Jul 28, 2017 1:46 am

I plan on spending at least 2 on pokemon alts. Dunno what. Grass/Something and or Fire something mebbe. I've always been fond of Vulpix, Growlithe and Budew. I'll have to ponder it.

Pikachu is a right terror in play I think.

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MissRo
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by MissRo » Sun Jul 30, 2017 11:46 am

I finished spending Niisha's xp. I notated the changes on her sheet.
"In times of crisis, it is of utmost importance not to lose one's head." - M. Antoinette

kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Sun Jul 30, 2017 2:22 pm

Okay, here is Amy's rewritten build (Mark 2), I tweaked some things so I could get a decent 3rd summon for her, which will be an Azurill. Right now, it's only a summon 3, which takes into account that it is still a 'baby' unevolved pokemon.

Notes on the build
'Dex holders seem to be a cut above normal trainers, even when they're starting out. Given that they will be traveling through some rough country and possibly encountering some equally rough characters, it stands to reason that they will have some extra training that your generic pokemon trainer wouldn't have. As far as being a pokemon trainer and dex holder, it seems to be the equivalent of being a marshal with the old 'a-kicking equals authority' thing going on.

Pokeballs aren't exactly common yet at least not over in the states, so most trainers tend to keep a small team of critters, instead of boxes and boxes of them. In fact, most trainers (in the 'states at least) don't even bother with pokeballs, instead preferring to befriend their critters, rather than catching them.

There are places that are starting up Gyms, especially out in the more remote or sparsely populated regions/areas, mainly for survival purposes against the really bad things that are now out there. Places like Alaska would definitely count as 'remote' and sparsely populated.

The pokemon fighting thing has come up now and again (with organizations like PETA decrying it), but the pokemon themselves have made it quite plain they like it (as it makes them stronger) and it's really ludicrous to think that humans could really make them do anything they didn't want to do. For them, it is a symbiotic partnership built on mutual respect. They'd let their human partner know if they were unhappy with things. So any attempts at stopping it hasn't had much traction or success, though regulating it and putting rules in place (to keep the mayhem to a minimum) have naturally happened. For example to actually become a trainer, you have to take classes and graduate from said classes before you can have a pokemon.

Also, most Pokémon seem to be just as intelligent as humans and some far exceed the intelligence of most humans (Alakazam for example). For these 'starter' Pokémon, I've kept them at average human intelligence.


Image

Amaryllis (Amy) Cináed Michaels - Pokemon Trainer PL 6/123PP
BACKGROUND
It's a big dangerous world out there for everyone really. When the merge happened, untold numbers of creatures, both dangerous and benign descended on the earth and made it their home, putting everyone at risk, either by design or by accident. In some places, the only way to survive was to ally with powerful creatures called...
Pokémon.

Amaryllis was an ordinary young girl living up in the wild's of Alaska before the merge. Though due to that, she learned a lot on how to survive in the wilds from her family. After the merge, though, monsters began haunting the land and she managed to befriend one. A Pikachu she named Peekaboo. Around the same time, she discovered her own latent psychic abilities awakening and went to seek training for them. When she did, Homeland security approached her.

COMPLICATIONS
KID: Amaryllis is a fourteen year old kid, though a frighteningly competent one with all of the usual complications that go in with that.
WANTED: Not in that way, but pokemon are incredibly powerful creatures and there are any number of bad guys who would like to use her and them for not so good purposes.
RESPONSIBILITY: She knows she has an awful lot of power and her pokemon are quite powerful as well. With all of that power, she knows she has to be careful not to misuse it or have it misused by others.


ABILITIES
Strength 0, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 0, Presence 2
PP 26

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 14

ADVANTAGES
Benefit: Pokemon Trainer (Dex Holder),Close Attack 5, Improved Initiative, Luck 2, Ranged Attack 5. Equipment 1.
PP 15

SOCIAL ADVANTAGES
Contacts
Teamwork

SKILLS
1(6) Acrobatics
0(3) Athletics
2(5) Expertise: Pokémon
2(5) Expertise: Survival
0(5) Insight
2(5) Investigation
0(6) Perception
2(6) Persuasion
1(7) Stealth
2(5) Treatment
PP 13

Equipment
Holy Symbol. Multi Tool. Survival Gear.

GOTTA CATCH THEM ALL
12PP Pikachu Electric Pokémon (Peekaboo): Summon 6
12PP Umbreon Dark Pokémon (Alma): Summon 6
06PP Azurill-Water Pokemon (Ren): Summon 3
PP 30

PSYCHIC POWERS (DYNAMIC)
Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Healing: Healing 6 (Stabilize)
Mental Communication: Mental Communication 3, subtle
Mind Reading: Mind Reading 6 (DC 16), subtle
Telekinesis: Move Object 6 (3200 lbs.; Precise)
Telekinetic Blast: Damage 6 (DC 21; Increased Range: ranged)
Enough is Enough! 6: Telekinetic Blast Shapeable Area (DC 21; Increased Range: ranged)
PP 24

Offense
Initiative +6
Grab, +6 (DC Spec 8)
Mind Reading: Mind Reading 6 (DC Will 16),
Telekinesis: Move Object 6, +6 (DC 16),
Telekinetic Blast: Damage 6, +6 (DC 21)
Enough is Enough! (DC 21; TK Blast Shapeable area, Increased Range: ranged)
Throw, +6 (DC 13)
Unarmed, +6 (DC 13)


Image
Dex Entry: Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it's evidence that this Pokémon mistook the intensity of its charge.

Pikachu (Peekaboo) - PL 6

Strength -3, Stamina 6, Agility 1, Dexterity 1, Fighting 1, Intellect 0, Awareness 0, Presence 2

Advantages
Evasion, Improved Defense, Improved Initiative 3, Move-by Action, Ranged Attack 5

Skills
Acrobatics 5 (+6), Expertise: survival 6 (+6), Insight 6 (+6), Intimidation 6 (+6), Perception 6 (+6), Persuasion 4 (+6), Stealth 1 (+6)

Powers
Electric Powers
Quick Attack: Damage 6 (DC 21)
Thunder Wave: Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range: ranged; Limited: won't work on ground/rock types)
Thunder: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Limited: won't work on ground/rock types)
Thundershock: Damage 6 (DC 21; Increased Range: ranged; Limited: won't work on ground/rock types)

Pikachu Attributes
Animal Senses: Senses 15 (Acute: hearing, Acute: sight, Acute: smell, Analytical: hearing, Analytical: sight, Analytical: smell, Danger Sense: hearing, Darkvision, Direction Sense, Distance Sense, Extended: hearing 1: x10, Extended: sight 1: x10, Extended: smell 1: x10, Ultra-hearing)
Electrical Immunity: Immunity 10 (Common Descriptor: Electrical Effects; Limited - Half Effect)
Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Permanent)

Offense
Initiative +13
Grab, +1 (DC Spec 7)
Quick Attack: Damage 6, +1 (DC 21)
Throw, +6 (DC 12)
Thunder Wave: Affliction 6, +6 (DC Fort 16)
Thunder: Burst Area Damage 6 (DC 21)
Thundershock: Damage 6, +6 (DC 21)
Unarmed, +1 (DC 12)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 0

Power Points
Abilities 18 + Powers 43 + Advantages 11 + Skills 12 (34 ranks) + Defenses 6 = 90

Image
Dex Entry: With its black fur, it blends into the darkness. It bides its time, and when prey appears, this Pokémon goes for its throat, and then eats it.

Umbreon (Alma) - PL 6

Strength -3, Stamina 6, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 0, Presence 2

Advantages
Defensive Roll, Improved Initiative, Ranged Attack 4, Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 8 (+5), Expertise: survival 6 (+6), Perception 0(10), Stealth 4 (+10)

Powers
Dark Pulse: Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 16; Increased Range: ranged)
Bite 6: Damage 6
Moonlight: Healing 6
Dark Blast 6: Blast 6 DC 21

Umbreon Attributes
Animal Senses: Senses 14 (Acute: sight, Acute: hearing, Acute: scent, Analytical: sight, Analytical: hearing, Analytical: scent, Danger Sense: scent, Darkvision, Direction Sense, Distance Sense, Extended: sight 1: x10, Extended: hearing 1: x10, Extended: scent 1: x10)
Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Permanent)

Offense
Initiative +6
Dark Blast: Damage 6, +6 (DC 21)
Dark Pulse: Affliction 6, +6 (DC Fort 16)
Grab, +2 (DC Spec 7)
Throw, +6 (DC 12)
Unarmed, +2 (DC 12)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6


ABILITIES
0 STR
3 STA
0 DEX
0 AGL
0 FGT
0 INT
0 AWE
0 PRE
PP 6

DEFENSES
3 DODGE
3 PARRY
3 FORT
3 TOUGH
3 WILL
PP 7

Advantages
Improved Initiative, Ranged Attack 6
PP 7

Skills
0(3) Insight
0(3) Perception
PP 2






Marrill (Ren) PL 3/45PP
Image
Dex Entry: Azurill's tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail.


ABILITIES
0 STR
3 STA
0 DEX
0 AGL
0 FGT
0 INT
0 AWE
0 PRE
PP 6

DEFENSES
3 DODGE
3 PARRY
3 FORT
3 TOUGH
2 WILL
PP 6

Advantages
Improved Initiative, Ranged Attack 3
PP 4

Skills
0(3) Perception
PP 1

Marrill Attributes
3PP Senses: Senses 3 (Danger Sense: Hearing Extended: Hearing 1: x10)
6PP Shrinking: Shrinking 3 (-1 Intimidate, +3 Stealth, +1 active defenses; Permanent)
6PP Air Bubble Rank 1: Area Burst 30 feet radius sphere, DC 12, Sustained Immunity 2 Suffocation (all)
PP 15

Azurill Power Array
Bubble Beam: Damage 3 (water bubble impact, DC 18; Accurate 3: +6, Increased Range: ranged, Penetrating)
Charm: Affliction 3 (Alternate; 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 13)
Hailstorm 3: Shapeable Area Damage 3 (bludgeoning, DC 18; ShapeableArea: 30 feet radius sphere, DC 13, Increased Range: ranged
Light Screen: Shapeable Area Deflect 3 (Alternate; Shapeable Area: 30 cft., DC 13, Reflect)
PP 13

OFFENSE
Initiative +4
Charm: Affliction 3, +0 (DC Will 13)
Grab, +0 (DC Spec 10)
Hailstorm: Burst Area Damage 3 (DC 18)
Throw, +3 (DC 15)
Unarmed, +0 (DC 15)
Water Blast: Damage 3, +9 (DC 18)
Hailstorm 3: Shapeable Area Damage 3 (bludgeoning, DC 18; ShapeableArea: 30 feet radius sphere, DC 13, Increased Range: ranged
Last edited by kirinke on Fri Aug 25, 2017 11:36 am, edited 5 times in total.

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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Mon Jul 31, 2017 5:30 pm

Can you go back to the original build and at post a link to this one, assuming you didn't do that already? I prefer not to redo links. Thanks !

Vacation alert. Gone for two weeks. We're at a good point though, a lull between the two arcs. If you want to continue the RP while waiting, and fight minor critters, go for it. Just don't go into the Ziggurat without me... :lol:
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge: Character List

Bladewind's 3ed M&M Builds

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StarGuard
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by StarGuard » Mon Jul 31, 2017 10:34 pm

Gives me time to tweak Kal and actually look at that character :)

kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Tue Aug 01, 2017 1:42 am

I posted the link. Once you approve it, I'll paste it into the original.

Haven't heard from Neo in a while. Is he okay?

drothgery
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery » Tue Aug 01, 2017 3:19 am

Hmm. Not sure how to tweak Shannon & Sherlock just yet.

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MissRo
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by MissRo » Tue Aug 01, 2017 10:29 am

kirinke wrote:
Tue Aug 01, 2017 1:42 am
I posted the link. Once you approve it, I'll paste it into the original.

Haven't heard from Neo in a while. Is he okay?
He's on vacation.
"In times of crisis, it is of utmost importance not to lose one's head." - M. Antoinette

kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Tue Aug 01, 2017 11:15 am

That's good news! At least he's okay!

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StarGuard
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by StarGuard » Wed Aug 02, 2017 11:48 pm

Rats :(

Apparently after further review I discovered my initial build was 2 points over :o

So I just added a spell to his list and called it a day lol :D

kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Thu Aug 03, 2017 2:37 am

At a later date, I may swap Hailstorm out for Surf. Which is basically like a Rogue Wave at the low end of the power scale and a Tsunami on the high end. Right now, I don't think a little thing like a Marill should have that sort of power, so Hailstorm will do nicely in the meantime. :twisted:

Water pokemon are great sweepers when leveled up right.

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MissRo
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by MissRo » Thu Aug 03, 2017 2:25 pm

kirinke wrote:
Thu Aug 03, 2017 2:37 am
At a later date, I may swap Hailstorm out for Surf. Which is basically like a Rogue Wave at the low end of the power scale and a Tsunami on the high end. Right now, I don't think a little thing like a Marill should have that sort of power, so Hailstorm will do nicely in the meantime. :twisted:

Water pokemon are great sweepers when leveled up right.
Belly Drum Azumarill was literally everywhere last gen.
"In times of crisis, it is of utmost importance not to lose one's head." - M. Antoinette

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