The Merge: Omega Company (OOC - Recruitment Closed)

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kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Booga!
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kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Hey, I'm currently translating the D&D monsters into 3.5 M&M rules. If you want to use them, feel free. Same goes for you Neo.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
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Neo-Paladin
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Neo-Paladin »

Cool...any links?
kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

I put the links in my sig. I also included D&D item conversions as well.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

I've been using those for inspiration myself.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

That's what they are there for! :mrgreen:

Oh and it's been since thursday since you last posted! :lol:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

I know. ;)

Been working on some characters and backgrounds.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

I'll give them a peruse tomorrow.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

Oh I'm not posting them. That would be giving you too much of a tip of my hat. :lol:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Lol. Well, I'll look at the ones you've already posted tomorrow. Tonight though? Bedtime for me. I'm about to fall asleep at the keyboard!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Booga!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

Neo-Paladin wrote: Fri Apr 06, 2018 10:25 am "By the way...you might want to look at the official homepage of the DXDO for a classification of the known strains of vampirism that have crossed over..."
Hm.

1) Gonna have to add that bit about zombies to the setting doc.

2) I should rename the thread (or subtitle it) as the DXDO Homepage. :lol:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

For rituals, substitute the Expertise: Magic skill for both the design and construction checks. The design portion of the ritual takes 4 hours per power point of the ritual’s cost (pouring over ancient scrolls and grimoires, drawing diagrams, casting horoscopes, meditating, consulting spirit-guides, and so forth). The performance of the actual ritual takes 10 minutes per point of the ritual’s cost. So a ritual costing 10 power points takes 40 hours to research and 100 minutes to perform. As with inventing, the ritual is good for one scene. Failing the research check means the ritual isn’t usable and three or more degrees of failure results in a mishap (at the GM’s discretion).

So for a 2 power point detect spell it'd take 8 hrs of research and say 10 minutes to cast. Which is pretty ridiculous if you ask me.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel »

If it was much shorter it would essentially be a Variable power for the price of 1-point Advantage.
"Something pithy this way comes."
drothgery
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery »

Flynnarrel wrote: Mon Apr 09, 2018 7:59 pm If it was much shorter it would essentially be a Variable power for the price of 1-point Advantage.
I tend to give characters who I expect to do a lot of inventing some relevant quickness...
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