The Merge: Agents & Powers IC

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Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Thu Aug 09, 2018 8:39 am

//Thanks...Pauline-Long is first.

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Aug 09, 2018 9:24 am

As the guards turn their back to investigate the back of the plant warehouse Pauline slips the fire flower into her-his wide maw and chews. [not sure if that's a move and/or standard action]

[All four guards are heading to the back, yes?]
"Something pithy this way comes."

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Thu Aug 09, 2018 10:54 am

Yes, they do....and as Pauline chews down on the flower, there is a strange warbling sound - that everyone who's ever played a Mario Bros. game knows by heart - as " she" turns mostly white with red dots instead of the other way around...

//It's a move action..so, yes...fire away, if you want...

Flynnarrel
Posts: 1796
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Aug 09, 2018 4:20 pm

Pauline lined up the shot at the rearmost guards unsuspecting back.... but then couldn't take it. For all his mischief-making, he was a federal agent. Agents didn't go shooting people (or spitting fireballs at folk) in the back.

"Torque, jam their comms." Pauline-Long whisper-hisses then raises her-his voice. "You there, we are Agents with the Department of Extradimensional Operations, Homeland Security. This is an illegal operation and we have you surrounded." Long lies. "Surrender."
[Ready action, fire if they do anything but surrender.
Sorry fellows, I realized we aren't actually playing bad guys.

What do I roll to throw fireballs? Generic ranged or do they have an inherent bonus (or are they perception or area)?
]
"Something pithy this way comes."

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Fri Aug 10, 2018 6:18 pm

They turn around, raising their weapons. " What the....", the woman mutters...and then they power up their weapons...

//They are at initiative 14. Can someone give me an initiative list?

Flynnarrel
Posts: 1796
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Fri Aug 10, 2018 7:39 pm

Long -17
Aislynn - 15
Guards - 14

Don't know about Pauly, Torque, or Hannibal.

Them raising weapons would trigger Long's attack. If it's generic ranged, Long has dex of 4 so... Dex: 1D20+4 = [12]+4 = 16
I'm hoping it has inherent bonuses.
"Something pithy this way comes."

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Fri Aug 10, 2018 8:43 pm

Torque is at 16.

The fireball erupts from Long's maw and bounces on the ground before slamming into one of the men, causing him to cry out in pain...

//yes, it does...Torque's turn...

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Sat Aug 11, 2018 6:39 am

//Okay, Kirinke just rolled for Hannibal...and with his 21, it's his turn

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Aug 14, 2018 4:42 pm

//Err...Hannibal?

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Bladewind
Posts: 1525
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Wed Aug 15, 2018 1:55 pm

Hannibal
Condition: Normal
HP: 0

"Finally. Someone that needs shooting." Hannibal mutters, sweat beading at his hairline from the humidity of the place.

Drawing his weapons he fires at one of the guards.


OOC:
Pistols: 1d20+9 21 Damage DC 20
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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