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Re: The Merge: Agents & Powers IC

Posted: Wed Jul 04, 2018 5:34 pm
by Flynnarrel
"I'd say call Headquarters, it's not like we're a covert operation of the government. Tell them the sitch and have HQ trace this uplink so they can know where we are and send reinforcements. We'll try to find schematics of this place and map out a route either to this plant bay, seems important, or to the garage if you guys are up for another fight." Long says. "Sound good?"

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 04, 2018 5:47 pm
by kirinke
Aislynn

"Sounds good to me." she nodded in agreement.

Re: The Merge: Agents & Powers IC

Posted: Thu Jul 05, 2018 1:43 pm
by Neo-Paladin
You call HQ and manage to get Coulson on the line. " According to the data we are getting, you are somewhere in Alaska...it might take some time to send reinforcements...and that is, if they have not done something to mask their true position. Try and find out what you can, we'll be with you as soon as possible. From what you are telling, it seems like someone did some base raiding and set up shop in some underground facility they found..."

Re: The Merge: Agents & Powers IC

Posted: Thu Jul 05, 2018 5:59 pm
by Flynnarrel
"Tell him we'll leave the lights on for him, and by that I mean we're likely to start something on fire." Long says. "Let's disable this gate so no one can get out and... which do we go to, plant bay or garage?" Long solicits from his fellows.

Re: The Merge: Agents & Powers IC

Posted: Thu Jul 05, 2018 10:56 pm
by kirinke
Aislynn

"Sooner rather than later." the girl agreed.

Re: The Merge: Agents & Powers IC

Posted: Fri Jul 06, 2018 2:01 am
by Bladewind
Torque
Condition: Recovering
HP: 0

Torque checks to see if his attempts have been monitored.

Re: The Merge: Agents & Powers IC

Posted: Fri Jul 06, 2018 2:46 am
by kirinke
AISLYNN

"Whichever one is closer." she said logically.

Re: The Merge: Agents & Powers IC

Posted: Tue Jul 10, 2018 4:59 pm
by Neo-Paladin
To Torque's check: Yes. The computers tell him quite frankly that there have been tracking systems at work, monitoring your communications and all attempts to gain control of the systems.

The plant garden is closer than the garage, by the way.

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 11, 2018 2:27 am
by kirinke
AISLYNN

"Right then, so they know we're coming, we know they know we're coming." she grinned at the men. "I'm asking for a raise when we get back."

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 11, 2018 7:05 am
by Flynnarrel
"In the garage they'll have their full force. In the plant room, if we start wrecking their crop we force them to come to us at least." Long posits.

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 11, 2018 11:50 am
by kirinke
Aislynn

"Good enough for me." the girl nods. "Pity none of us are botanists."

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 11, 2018 10:45 pm
by Bladewind
Hannibal
Condition: Normal
HP: 0 (?)

"Well, I'm sure Torkie has lots of opportunities for green thumb shennanigans, and I'm all for helping Vamps push up daisies, but yeah. What the kid said."

Hannibal had been quiet, not contributing much to the scenario while the others looked around. But now, they needed to move on. He moved closer to Torque.

"Seriously, make a bunch of random calls, hit some weird internet sites and log in - get error messages - drop some URLs that give you 404s. In short, mess with their tracking algorithms. Maybe even call a random number and leave cryptic message with coded phrases."

Re: The Merge: Agents & Powers IC

Posted: Wed Jul 11, 2018 11:22 pm
by kirinke
AISLYNN

"Youtube is always good for random weird shit." she added helpfully.

Re: The Merge: Agents & Powers IC

Posted: Thu Jul 12, 2018 4:50 pm
by Neo-Paladin
As you head into the plant bay, you notice that the room is actually a bit larger than it seemed. Three rows of long tables, stuffed with various plants of all shapes and sizes natural and plain weird dominate the hall-like room. Bright lights shine from the ceiling, in some cases resembling actual sunlight, in others erupting in weird hues and in one case, in a strange way that could only be called " shining darkness."

Near the door, you see a massive pot atop of which is a bulky shape obscured by a white sheet. The shape is moving softly...and a snoring sound comes from it...

Re: The Merge: Agents & Powers IC

Posted: Thu Jul 12, 2018 5:21 pm
by Bladewind
Hannibal
Condition: Normal
HP: 0 (?)

"Let`s do the time warp." Hannibal says softly.

He stays clear of the white sheet, looking around curiously.

"Okay, Now I'm really weirded out. And that`s saying something. Spice, kay fine. Stargate power-armoured zombie jaffa, I get it. But now interdimensional and extra terrestrial weed?!?"

"What the holy hell gives?"


Are there any areas for processing or with packaged plants, other than normal pruning remains?