The Merge: Agents & Powers IC

For all of your Play-By-Post games.
Neo-Paladin
Posts: 548
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Jun 26, 2018 4:47 pm

//Alrighty...plans?

Flynnarrel
Posts: 2310
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue Jun 26, 2018 8:03 pm

Alrighty then.

When everyone is mobile, Long will lead them back to the control room. He'll ask folk to look for a way to communicate and report to HQ and/or look around for a location indicator of where they are. Maybe Torque can look to see what other cameras might be in the vicinity and what views they have. And generally get any information from this site that they can.
[Feel free to roll Long's investigation of +1, I'm unable to do it from where I am]
"Something pithy this way comes."


User avatar
Bladewind
Posts: 1825
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Wed Jun 27, 2018 1:44 am

Sounds good to me as well.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Neo-Paladin
Posts: 548
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Thu Jun 28, 2018 4:48 pm

After some fiddling with the controls, you notice that there are a few more cameras that can by cycled through. You see a few more corridors and what looks like an underground garage-type area where several people in what seems to be body armor are standing guard.
Unfortunately, you have no way of finding out where you are. Also, no net access.
There is a satellite uplink function, though. Torque could relay a call to somewhere else...

Flynnarrel
Posts: 2310
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Jun 28, 2018 6:15 pm

[Any indication that alarms have been raised?]
"Something pithy this way comes."

User avatar
Bladewind
Posts: 1825
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Fri Jun 29, 2018 1:21 am

Torque
Condition: Recovering
HP: 0

With the shield in place on his back, Torque relays his discoveries regarding access and connectivity issues.
Before making a call, he tries to get images from the garage, reangle cameras if possible to see if anything is visible beyond a garage door.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Fri Jun 29, 2018 1:47 am

Aislynn

After digesting the information relayed to her, she came to the next logical conclusion. "So can we get to the garage from here?"

Neo-Paladin
Posts: 548
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Fri Jun 29, 2018 4:43 pm

No view outside of the garage. As for alarm...there has been a signal, yes, but it seems to be a silent alarm.

kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Fri Jun 29, 2018 11:16 pm

Aislynn

"Barring a direct way to get to the garage, where can we get to and cause trouble?" she asked the guys.

Flynnarrel
Posts: 2310
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Fri Jun 29, 2018 11:49 pm

"Torque, who can you call?" Long asks. "Maybe headquarters, asking them to trace the call as you give the report. You can maybe send pictures of what we found here, have them send back up, maybe."
"Something pithy this way comes."

User avatar
Bladewind
Posts: 1825
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Mon Jul 02, 2018 7:22 pm

Torque
Condition: Recovering
HP: 0

"Headquarters may not be the best idea. Don't want to give access to our location to these guys while our location gets traced here. Sounds like a bad spy movie that way.

"Still. The idea has merit."

Does Long still have his burner phone or Aislynn have her cellphone? I'd rather have Torque obtain a number to call before calling directly to HQ.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Flynnarrel
Posts: 2310
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Mon Jul 02, 2018 8:40 pm

[You mean a number where they can call us? Because we couldn't get a signal in, right?]
"Something pithy this way comes."

Neo-Paladin
Posts: 548
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Wed Jul 04, 2018 3:27 pm

Yeah, besides the uplink,this complex, whatever and wherever it is, is shielded.

kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Wed Jul 04, 2018 4:35 pm

Aislynn

"So what's the most direct route to the garage from here?" she looked at the others. "They already know we're here." she grinned. "So we make a path as needed. Between us all, I think we can do that." she said cheerfully. "I might not be an earth or fire bender, but I can still do plenty of precision damage if I'm pressed. We just gotta be careful and not damage load bearing walls."

Post Reply