The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Nov 02, 2017 8:54 pm

Long
CND: Fatigued, -1 Toughness.
HP: 1, I think

Agent Long's pliable plastic body deforms somewhat from the hit but much of the bludgeoning force is dispersed. He grunts with pain but seems clear-headed.
"Something pithy this way comes."

kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke » Sat Nov 04, 2017 12:05 am

AISLYNN

The young woman kept herself plastered against the ceiling and let loose with another blast of air, this time wrapping around the thing and bouncing it hard against the ground.

ooc
Air Control: Shapeable Area Damage 6 (DC 21; Shapeable Area: 30 cft., DC 16, Increased Range: ranged, Precise, Selective)

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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard » Tue Nov 07, 2017 3:56 am

,
Last edited by StarGuard on Thu Nov 09, 2017 4:14 am, edited 2 times in total.

Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Nov 07, 2017 5:12 pm

The shot smashes into the tangle of steel and cables that make up the thing's midsection. Groaning, it staggers back, but still remains standing!
-5 toughness. Torque???

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Tue Nov 07, 2017 7:48 pm

I was doing an aid action - giving a Teamwork Bonus to Hannibal...
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge: Character List

Bladewind's 3ed M&M Builds

Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue Nov 07, 2017 8:41 pm

Long
CND: Fatigued, -1 Toughness. Exhausted next round.
HP: 1

Imagine if you put a Stretch Armstrong doll in a blender. Long's body Whirlwinds up barraging the robot with hammer fists, ridges grow in his center as he winds up, then unwinds in a blur trying to smash it again.
[Lashing arms,
Attack: 1D20+7 = [9]+7 = 16
DC22 Toughness.]
Surge Attack: 1D20+7 = [17]+7 = 24
DC22 Toughness + 2 from multiattack so DC24 Toughness.]]
"Something pithy this way comes."

Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Wed Nov 08, 2017 4:17 pm

As Long's arms strike the massive thing, there is an audible groan and creaking. It staggers forward...and then collapses under its own weight, crashing down in an avalanche of metal and wires!
Everyone give me a Dodge chack against DC 18 for half damage. If you fail, DC 23 to resist the damage from falling debris...

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Wed Nov 08, 2017 6:42 pm

Long
CND: Fatigued, -1 Toughness. Exhausted next round.
HP: 1

As chunks of metal fall about him Long stretches around their impact sites until his final elongated shape looks like an ariel picture of an Icelandic fjord but he's successfully avoided the debris.

He breaths heavy in relief, pulling himself together and starting to sculpt his bruises away.
Use healing to take care of the -1 Toughness
"Something pithy this way comes."

kirinke
Posts: 696
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Wed Nov 08, 2017 8:57 pm

AISLYNN

The girl, already plastered against the ceiling watches the thing implode.

ooc
Aislynn is on the ceiling, does she get a bonus for not being directly in the way?
http://www.coyotecode.net/roll/lookup.p ... me=aislynn 13 dodge + Evasion 1 = 15
http://www.coyotecode.net/roll/lookup.php?rollid=185751 toughness save 12 using a hero point to reroll
http://www.coyotecode.net/roll/lookup.php?rollid=185752 23 toughness
Last edited by kirinke on Fri Nov 10, 2017 9:19 pm, edited 1 time in total.

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers IC

Post by StarGuard » Thu Nov 09, 2017 4:14 am

Hannibal King
HP: 1 ; LP: 1 Condition: Normal

Hannibal cries "Look out!." as he dodges debris.



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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Thu Nov 09, 2017 10:22 pm

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

Dodge DC 18: 1d20+6 17
Toughness DC 23: 1d20+5 17-1 = 16

Rolling back and taking motorcycle form to shrug off as much damage as possible, Torque still takes a solid blow from the debris. Transforming back to robot form, he adjusts his arm and scans the area.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge: Character List

Bladewind's 3ed M&M Builds

Neo-Paladin
Posts: 265
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Fri Nov 10, 2017 4:21 pm

There is debris lying around and it will take a lot of effort before the turbines and generators can even hope to create energy again...but there is no trace of the Wraiths...for now...

kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke » Fri Nov 10, 2017 9:30 pm

AISLYNN

When a giant lego thing possessed by evil spirits falls apart, things fly everywhere, including up. Even with all of the changes of the Merge, basic physics still seem to work most of the time. Still, Aislynn somehow managed to avoid the worst of it although one big wheel-thing almost hit her! So, exhausted and unbruised, she floated down, very grateful indeed for her own airbending abilities.

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=185743 dodge save 13
http://www.coyotecode.net/roll/lookup.php?rollid=185751 toughness save 12
using a hero point to reroll
http://www.coyotecode.net/roll/lookup.php?rollid=185752 23 toughness

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Sat Nov 11, 2017 3:06 am

"Well, I've had worse successes." Long says tiredly looking at the debris-strewn chamber. "Shall we head back?"
"Something pithy this way comes."

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Sat Nov 11, 2017 3:36 am

AISLYNN

"Well, we're all still alive." she looked at the bodies around her and winced. "Can't say the same for these poor bastards." she shook her head. "Hopefully our tech-priest thing will be able to ward this place against those ghost-things."

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