The Merge: Agents & Powers IC
Re: The Merge: Agents & Powers IC
Aislynn
"That's what good old fashioned detective work is for I guess." she chuckled. "Like I said, we'll see what we can give you if our superiors approve. No promises though."
"That's what good old fashioned detective work is for I guess." she chuckled. "Like I said, we'll see what we can give you if our superiors approve. No promises though."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents & Powers IC
She smirks. " Well...consider my info payment in advance. I hope you...or your...superiors are willing to pay their debts. Now shoo!"
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Re: The Merge: Agents & Powers IC
Long does, indeed, shoo. He starts texting as he walks to arrange all the legal aspects of the eventual raid including asset freezing, noting the time sensitivity of these requests.
It's interesting and different play members of actual law enforcement constrained by rules and regulations as opposed to vigilantes who'd just go and kick this guy's door down.
I thought about that first when we totally had the drop on bad guys in that plant warehouse, but... we couldn't shoot first without identifying ourselves and giving them a chance to surrender.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Koral will be coordinating and assisting Long with filing reports/ requests and answering questions.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers IC
Aislynn will be doing her part with the paperwork as well.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
Coulson's response is as expected...not too happy.
" I do not like relying on a rogue element as dangerous as Tattletale for this...but we have few other choices. Unfortunately, I cannot spare anyone else as backup. There has been...a situation in New Mexico that demands our attention. But you have official permission for recon and, if possible, apprehension of this individual."
A moment later, you are sent a digitally watermarked file serving as a permit.
" I do not like relying on a rogue element as dangerous as Tattletale for this...but we have few other choices. Unfortunately, I cannot spare anyone else as backup. There has been...a situation in New Mexico that demands our attention. But you have official permission for recon and, if possible, apprehension of this individual."
A moment later, you are sent a digitally watermarked file serving as a permit.
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
Long nods as if almost expected. He gives the destination to their pilot and arranged for an inconspicuous rental when they get there.
[is Hannibal pulled of our team now?]
[is Hannibal pulled of our team now?]
"Something pithy this way comes."
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//Damn, forgot about him. Yeah.
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
After a few hours, you arrive at your destination, your car waiting. Neither of you can truly shake the sense of trepidation that crawls down your spine. Things will no doubt come to a head today....
Re: The Merge: Agents & Powers IC
Aislynn
"Once more, into the breach huh?" she looked at the place. "Hardsell or soft? I prefer soft. It'll throw him off guard."
"Once more, into the breach huh?" she looked at the place. "Hardsell or soft? I prefer soft. It'll throw him off guard."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"I'd vote for recon first. We find a vantage point and watch. Maybe we can spot these supers and can get a power profile or a wiki entry or something." Long suggests.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Aislynn
"That's good too." she replied.
"That's good too." she replied.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 0
"I’ve got a baad feeling about this...
“What. You know you were waiting for me to say that.”."
Condition: Normal
HP: 0
"I’ve got a baad feeling about this...
“What. You know you were waiting for me to say that.”."
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers IC
Aislynn
Aislynn gave Koral a Gibb's smack upside the back of the head. "Let's not borrow trouble. It's sure to find us." she said steeling herself for the fight ahead. Like all air-benders, she hated violence, but was pragmatic enough to realize that sometimes it was very necessary. "Hopefully he'll be reasonable if we approach him the right way. After all, we don't know why he's trying to empower this person he's close to, if Tattle-tale's info is good. We can use that to our advantage. Maybe." she sighed.
Aislynn gave Koral a Gibb's smack upside the back of the head. "Let's not borrow trouble. It's sure to find us." she said steeling herself for the fight ahead. Like all air-benders, she hated violence, but was pragmatic enough to realize that sometimes it was very necessary. "Hopefully he'll be reasonable if we approach him the right way. After all, we don't know why he's trying to empower this person he's close to, if Tattle-tale's info is good. We can use that to our advantage. Maybe." she sighed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//Okay, so...recon?