The Merge: Agents & Powers IC
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//alrighty...anything else you want to do there or do you head back?
Re: The Merge: Agents & Powers IC
Aislynn 0HP, fatigued.
"Yeah, I'm thinking shower, food, bed. Maybe not in that order is in our future." Aislynn agreed tiredly. "That and I'm seriously considering figuring out some katas that won't exhaust me and will affect ghosts in the future."
ooc
I think we're done here.
"Yeah, I'm thinking shower, food, bed. Maybe not in that order is in our future." Aislynn agreed tiredly. "That and I'm seriously considering figuring out some katas that won't exhaust me and will affect ghosts in the future."
ooc
I think we're done here.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Hannibal
King is scooping up a large gob of the glowey green goo in an old Mason jar he had rinsed out. "I'm with Lynn on the shower food and sleep thing." Giving the girl a wink. "Seperate showers of course ... and I'd like to know what this stuff is? Holding up the capped jar in the light. "It's all over the place and I figure it's either machine-wraith poo or food, considering I've never seen it anywhere else."
King is scooping up a large gob of the glowey green goo in an old Mason jar he had rinsed out. "I'm with Lynn on the shower food and sleep thing." Giving the girl a wink. "Seperate showers of course ... and I'd like to know what this stuff is? Holding up the capped jar in the light. "It's all over the place and I figure it's either machine-wraith poo or food, considering I've never seen it anywhere else."
Re: The Merge: Agents & Powers IC
AISLYNN
"I'd say ectoplasm, but these aren't the usual spirits." she considered. "I'm no real expert here though, I just talk to spirits, I don't vivisect them or use them for spell-components or anything." she hrmed. "Maybe our tech-priest might have an idea."
"I'd say ectoplasm, but these aren't the usual spirits." she considered. "I'm no real expert here though, I just talk to spirits, I don't vivisect them or use them for spell-components or anything." she hrmed. "Maybe our tech-priest might have an idea."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
"Are you guys sure we're done? I`ve played enough video games to know there's usually a boss stage after you clear out the mooks."
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
"Are you guys sure we're done? I`ve played enough video games to know there's usually a boss stage after you clear out the mooks."
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Did you see the size of the Lego-mechanoid?!?" Long asks in disbelief. "And you think there's something BIGGER?!"
"Besides, he exploded when we killed him. Bosses do that."
"Besides, he exploded when we killed him. Bosses do that."
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
AISLYNN
"What about the other one?" she asked. "There were two..."
"What about the other one?" she asked. "There were two..."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
"That's kinda what I meant. What happened to the other one? I didn't see any evidence that they combined."
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
"That's kinda what I meant. What happened to the other one? I didn't see any evidence that they combined."
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Probably scared it off. But let's head out and if it tries to ambush you..." Long shifts to be a double of Torque, "Maybe this will confuse it and it tries to take me over." he says in the robot's voice. "But it's no use waiting around here much longer, I'd think."
"Something pithy this way comes."
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
There is no further sign of either machine-wraith as you leave the place, which looks just as much in disarray as before.
The tech-priest will have quite a bit of work before him if he wants to get this facility operational ever again.
//So...you headed back to him or somewhere else first?
The tech-priest will have quite a bit of work before him if he wants to get this facility operational ever again.
//So...you headed back to him or somewhere else first?
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
Torque-Long tried not to appear nervous as they walked out. He really didn't want to experience the icy-dead touch of the wraith but would if it gave his team a few extra moments he would. But he was glad when they didn't encounter the other wraith. When they were out he reverted back to his normal appearance.
"We should go back to the tech priest." he offers.
"We should go back to the tech priest." he offers.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
As they left the area, Torque filed in his long term databanks. He wouldn`t forget what Hannibal had done earlier, or the actions of Long. Ever.
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0
As they left the area, Torque filed in his long term databanks. He wouldn`t forget what Hannibal had done earlier, or the actions of Long. Ever.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers IC
AISLYNN
The woman yawned, looking tired. "Y'know, it'd be nice if we were real adventurers to have a big chest of treasure at the end of the fight. Pity this isn't a game but reality." she joked.
The woman yawned, looking tired. "Y'know, it'd be nice if we were real adventurers to have a big chest of treasure at the end of the fight. Pity this isn't a game but reality." she joked.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
"While I'm pretty up on things Supernatural, these guys are a different twist than what I normally run against. If I was to bet though I think when it realized no matter how tasty, Torque wasn't going to quietly go on the menu it ran ... It's the Tech-priest problem now."
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Heck, the creepy guy could probably use it somehow. Train it as a pet or some such." Long shuddered to think of it.
"Something pithy this way comes."