The Merge: Agents & Powers IC
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Re: The Merge: Agents & Powers IC
Hal frowns.
"They say we're interfering with a sting but they have shown us nothing to indicate they're with any law enforcement agency or authority in the galaxy. They sound like Martix-verse agents but THAT isn't reassuring. They said we stand out but didn't say how; our covers were pretty dang good. They likewise haven't said what they'd like us to do, other than identify ourselves which, again, they given no authority to demand." He looks to the trio. "So we're not even at a stalemate - our next course of action would be to walk away and continue poking our noses in unless given a compelling reason not to." Hal [Long] looks expectantly at the three.
"They say we're interfering with a sting but they have shown us nothing to indicate they're with any law enforcement agency or authority in the galaxy. They sound like Martix-verse agents but THAT isn't reassuring. They said we stand out but didn't say how; our covers were pretty dang good. They likewise haven't said what they'd like us to do, other than identify ourselves which, again, they given no authority to demand." He looks to the trio. "So we're not even at a stalemate - our next course of action would be to walk away and continue poking our noses in unless given a compelling reason not to." Hal [Long] looks expectantly at the three.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Helena
"So who do you work for then and what do you really want from us?" she looked at the creatures. "We're mercenaries after all." she said brightly.
"So who do you work for then and what do you really want from us?" she looked at the creatures. "We're mercenaries after all." she said brightly.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
" We wish to find out who you work for"
" So we might offer assistance"
" Or resistance"
" Depending on whether your interests align with ours"
" Which consist of trying to find and eliminate the one responsible"
" For gathering forbidden alien artifacts."
" So we might offer assistance"
" Or resistance"
" Depending on whether your interests align with ours"
" Which consist of trying to find and eliminate the one responsible"
" For gathering forbidden alien artifacts."
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 1 (0)
Cover Name: Tovas Li
"Seriously? You expect us to divulge our employer openly? How about you assume that Neo hit you one too many times across the CPU and that we're at odds. We'll go on our way and you can leave us alone."
OOC - Affliction 8 [(Resisted and Overcome by Will) – Compelled, Controlled; Cumulative, Perception Range; Limited Degree, Sense Dependent (Voice)]
DC is 18.
Condition: Normal
HP: 1 (0)
Cover Name: Tovas Li
"Seriously? You expect us to divulge our employer openly? How about you assume that Neo hit you one too many times across the CPU and that we're at odds. We'll go on our way and you can leave us alone."
OOC - Affliction 8 [(Resisted and Overcome by Will) – Compelled, Controlled; Cumulative, Perception Range; Limited Degree, Sense Dependent (Voice)]
DC is 18.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
They stare at you, then seem to attempt to turn around, only to stop mid-way. One of them reaches into his suit pocket and pulls out a small disc-shaped device.
The device begins to emit a small blob of light that eventually solidifies into the image of a blonde woman wearing a black domino mask.
She sighs. " Okay, this isn't going to work. Next time...hire better tinkers. These bots are totally unable to do anything besides look conspicuous and act like they belong in a video game with bad A.I."
She pauses.
" The name's Tattletale. I'm part of a group that's trying to bring some order to the Underworld post-Merge. And you work for the DXDO, as semi-official agents. Correct so far? We might be after the same guy. Most likely are."
The device begins to emit a small blob of light that eventually solidifies into the image of a blonde woman wearing a black domino mask.
She sighs. " Okay, this isn't going to work. Next time...hire better tinkers. These bots are totally unable to do anything besides look conspicuous and act like they belong in a video game with bad A.I."
She pauses.
" The name's Tattletale. I'm part of a group that's trying to bring some order to the Underworld post-Merge. And you work for the DXDO, as semi-official agents. Correct so far? We might be after the same guy. Most likely are."
Re: The Merge: Agents & Powers IC
Just for clarity, where are we at the moment? Are we relatively secure all things considered or in the open ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
[Good question. We led them 'Someplace more private' but there wasn't a lot of detail there on either end.
And.... of course if the Merge brought in Worm-verse then Tattletale would be at the heart of... something.
]
And.... of course if the Merge brought in Worm-verse then Tattletale would be at the heart of... something.
]
"Something pithy this way comes."
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
He knew a 'superhero name' when he heard it.
Hal feeds 'superhero Tattletale' into his pop-culture database.
Hal feeds 'superhero Tattletale' into his pop-culture database.
He frowns. "Well, you certainly don't look like Franklin Richards from the Power Pack. Some other, more obscure comic or movie then." he said to the hologram.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 1 (0)
Cover Name: Tovas Li
Koral shrugged at Long's statement.
"No idea. But at least this is better than a moment ago."
He considered options,
"Name a neutral location back home, we'll come up with some kind of phrase, and we'll think about meeting with you."
He didn't want to alienate a potential lead, and this one sounded halfway decent, but they were operating blind.
"We are able to call for backup - can we send a short morse-coded message via our transmitters to share some of our findings?" He adds via his telepathy.
Condition: Normal
HP: 1 (0)
Cover Name: Tovas Li
Koral shrugged at Long's statement.
"No idea. But at least this is better than a moment ago."
He considered options,
"Name a neutral location back home, we'll come up with some kind of phrase, and we'll think about meeting with you."
He didn't want to alienate a potential lead, and this one sounded halfway decent, but they were operating blind.
"We are able to call for backup - can we send a short morse-coded message via our transmitters to share some of our findings?" He adds via his telepathy.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//Yes, you are in a somewhat secluded spot.
Given that there are groups of people chatting nearly everywhere, you do not stand out that much.
With a 16, you do vaguely remember something about a superhero internet novel which had a character named Tattletale in it. Some kind of...psychic?
" Neutral location? Hm...alright." She names an adress somewhere in Baltimore. " Looking forward to meeting an actual Jedi!"
Given that there are groups of people chatting nearly everywhere, you do not stand out that much.
With a 16, you do vaguely remember something about a superhero internet novel which had a character named Tattletale in it. Some kind of...psychic?
" Neutral location? Hm...alright." She names an adress somewhere in Baltimore. " Looking forward to meeting an actual Jedi!"
Re: The Merge: Agents & Powers IC
Aislynn
The girl chuckled. Even heroes were fans of other heroes. "We'll be there." she said.
The girl chuckled. Even heroes were fans of other heroes. "We'll be there." she said.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
" Great", comes the reply from the hologram.
" Tell Coulson I said hi and the answer is still no."
With that, the agent closes the hologram projector and the three turn around, walking off without another word.
" Tell Coulson I said hi and the answer is still no."
With that, the agent closes the hologram projector and the three turn around, walking off without another word.
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//Okay...shall we skip forward?
Re: The Merge: Agents & Powers IC
ooc
Fine by me.
Fine by me.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5