The Merge: Agents & Powers IC

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Thu Dec 14, 2017 12:46 am

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

Torque has Comprehend Machines.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
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Bladewind's 3ed M&M Builds

Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Dec 14, 2017 1:18 am

"Let's go to Hollywood!" Long interjects clearly wanting to be in Tinsel Town more.
"Something pithy this way comes."

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Thu Dec 14, 2017 2:22 am

AISLYNN

The woman hands it to Torque, or rather shows it to him. "Here you go." she said.

Neo-Paladin
Posts: 498
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Sun Dec 17, 2017 7:42 am

According to what Torque can understand from the device's machine spirit, the emanation from Hollywood is quite strong, the one from Downtown weaker...but the latter is closer.

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Sun Dec 17, 2017 3:08 pm

Can Torque get a clear enough reading on them to go without the device.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Neo-Paladin
Posts: 498
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Mon Dec 18, 2017 4:40 pm

Yes, that would be possible with a Technology check.

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Mon Dec 18, 2017 8:25 pm

Torque
Condition: Normal
HP: 0

Tech check: 1d20+5 7
Sigh. Extra effort to reroll that. Tech check: 1d20+5 24
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Neo-Paladin
Posts: 498
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Dec 19, 2017 4:36 pm

After some fiddling and some more helpful advice from the machine itself, Torque manages to pin the locations down exactly. The one in Hollywood would be at one of the film studios - Miramax, to be exact.

The Downtown one is in a...McDonald's???

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Tue Dec 19, 2017 6:26 pm

Torque
Condition: Normal
HP: 0

"I'm thinking we'll have better access to the McDonalds, although Long and I can easily pass for special effects or props."
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
Posts: 1319
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Wed Dec 20, 2017 3:46 am

AISLYNN

"Didn't Coulson say these guys were targeting celebrities who were using Spice?" she asked alarmed. "We probably need to head to the Hollywood location first."

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Wed Dec 20, 2017 5:56 am

"Hollywood." Long repeats.

"It is our sacred duty."
"Something pithy this way comes."

Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Wed Dec 20, 2017 5:10 pm

//Hannibal, still with us?

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers IC

Post by StarGuard » Sat Dec 23, 2017 9:07 pm

Hannibal

"I agree Miramax is out strongest lead given what the scanner says, but I think we still need to start with a quick soft recon of both, eyes only, before we take any action. I can head downtown on my own bike. If McD turns up to be an old transport energy trail then no harm done and we reposition to meet at the studios. Maybe Coulson can get me a better fake identity as Ryan Reynolds (because if you think he doesnt already have one you haven't been paying attention to the character's MO) by time I meet you all there."

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Sat Dec 23, 2017 10:32 pm

"What they heck is it with you people and splitting up, lone wolfing, going it alone? We started as 6, we're down to 4. There are mercenary biomechanoids and hired ninjas that it takes more than one person to take down. Please, no more splitting up." Long says.
"Something pithy this way comes."

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers IC

Post by StarGuard » Sun Dec 24, 2017 3:41 am

"Don't be so skittish Plastic Man. It'll all be good. Just a quick drive by and peek and see. Lookie no touchie. That'll give Coulson time to prep the Ryan Reynolds cover story. Then we can all stroll in nice and easy into Miramax as the douche bag's entourage.

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