The Merge: Agents & Powers IC

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Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue Apr 24, 2018 6:25 pm

"Alright," Long says, excitement in his voice at the prospect of mischief, "let's 'punk' whoever might be on the other end of this wormhole. Torque in bike form, on his side, Aislynn his rider, also down. Mecha-Hannibal pointing his energy weapons at her like he's taken her captive. If Robothug was sent to retrieve Spice, which is weird since we're tracking down Spice dealers but whatevs, then it found that Aislynn had some but rather than secure it entirely he brought the whole kit-and-kabootle because of his buggy coding. It gives us that instant of confusion before we reveal the ruse and arrest them all for releasing a deadly weapon-bot in a movie studio."
"Something pithy this way comes."

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Tue Apr 24, 2018 9:54 pm

Hannibal
Condition: Normal
HP: 0 (?)

"Let`s get our kink on." He looks at Long. "Never worn a dude posing as power armor. Feels very avante garde.

"Question - so just the two of us? Not that I think that we need the rest of you. Enough manliness to go around between us two."
Last edited by Bladewind on Sat Apr 28, 2018 5:05 pm, edited 1 time in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
Posts: 1134
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Wed Apr 25, 2018 1:42 am

Aislynn

"Plan A sounds reasonable." she grinned. "Manliness is all well and good, but having extra fire-power is even better." she shook her head. "Well extra power anyway is even better."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 439
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Sat Apr 28, 2018 8:32 am

///Aaand plan A was?

kirinke
Posts: 1134
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Sat Apr 28, 2018 12:59 pm

ooc
Long's plan. :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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Bladewind
Posts: 1528
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Tue May 01, 2018 2:02 am

Hannibal
Condition: Normal
HP: 0 (?)

Hannibal blinks like he just heard Long's plan.

"Right. Good one." he motions everyone closer. "Aright kiddies, gather around, we're gonna take a selfie!"

Torque
Condition: Normal
HP: 0

The Autobot shift and compresses his plates, assuming the form of a less intimidating motorbike.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
Posts: 1134
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Tue May 01, 2018 2:06 am

AIslynn

"Well, let's hope my acting skills are up to the task." she chuckled. as she settled in front of Hannible. "Okay, just tell me when to play unconscious."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 439
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue May 01, 2018 7:10 am

At first, nothing happens...until you see the sparks glean off any metallic surface around you. The hairs on the back of your necks stand up and you can all feel the surge of energy wash over you.

Everything blurs and then all of you experience a sharp, bone-deep jolt of pain as something realigns...

Briefly you close your eyes...only to find yourself in a dimly lit room atop a dais that looks...well, frankly, like a cobbled-together mess, as if someone had taken a lot of tech from different realities and just...mashed them together haphazardly.

You barely have time to reorient yourself when you can hear the sounds of something powering up...and from the corners of the room, wicked-looking guns swivel around to aim at you.

" Report! What is going on here?!" a harsh voice echoes from unseen speakers somewhere in the ceiling. It sounds human, male and slightly older.

Flynnarrel
Posts: 1815
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue May 01, 2018 5:47 pm

The armored form extends a finger toward the downed bike and rider. "SPIII-IIIIICCCE." it intones in a deep synthesized hiss as if a dragon were trying to do a Key$ha song. There's a hitch in the middle of the word as if the software were glitching.
deceive them all. Deception: 1D20+13 = [5]+13 = 18 hp reroll
Deception: 1D20+13 = [20]+13 = 33 good use of HP.
Others can still assist. :)
"Something pithy this way comes."

Neo-Paladin
Posts: 439
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Thu May 03, 2018 4:50 pm

" What the...seriously?" the voice seems flustered. " How is this Spice?"
Then, apparently as an aside, " When we are done here, you will go over EVERY LINE OF CODE again! What am I paying you for?"
Someone else, another man, sounding younger, responds, " Hey...do I look like Col. Carter? I'm already working miracles here!"

Flynnarrel
Posts: 1815
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu May 03, 2018 8:14 pm

The 'Mechanoid' refocuses it's attention on it's 'captive' still pointing it's 'energy weapon' at Aislynn. "GIII-IIIVE!" it commands.
"Something pithy this way comes."

Neo-Paladin
Posts: 439
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Sun May 06, 2018 7:16 am

" Give what?" the man sounds confused.
" Present the Spice now!" Apparently, patience is not one of his virtues...

kirinke
Posts: 1134
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Sun May 06, 2018 2:59 pm

Aislynn

The girl pretended to be groggy and out of it. "Wha.... Where, what happened?" she said confused. "Spice? What are you talking about? I don't cook!"

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=204110 persuasion to confuse and convince them she's 'harmless'. 23
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 439
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Mon May 07, 2018 5:34 pm

" Who are you?" the man immediately barks into the mic before hissing, " And you...get that idiot undead machine to hand over the Spice!"
The other man, demurely, just responds, " I am trying! I can't get any signal..."

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Bladewind
Posts: 1528
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers IC

Post by Bladewind » Mon May 07, 2018 6:45 pm

Torque
Condition: Normal
HP: 0

Torque tries to locate and trace any signal, not trying to override anything yet.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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