The Merge: Agents & Powers IC

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

"It`s like being a Vamp`s plaything without the orgasm." He shudders as Long stretches. "Or, you know, like a venom-type symbiote.

"Whatever wags your dog."


Init: 1d20+8 16

Torque
Condition: Normal
HP: 0

Torque shift into robot mode, full Riot Police version with shield deployed and moves to cover Aislynn.

Init: 1d20+8 16
OOC - my next point sink will be into the shield to add Interpose.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

Hannibal: 16
Torque: 16
Guns: 14
Aislynn: 7

Long?
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Neo-Paladin wrote: Fri May 18, 2018 4:59 pm Hannibal: 16
Torque: 16
Guns: 14
Aislynn: 7

Long?
init: 1D20+6 = [15]+6 = 21
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

Long:21
Hannibal: 16
Torque: 16
Guns: 14
Aislynn: 7

So I reckon we start with Long...your actions?
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Flynnarrel wrote: Tue May 15, 2018 6:36 pm //Torque and Lynn are in the center and Long/Hannibal are on one side, did guns track them as they walked? Speakers and presumably cameras are not visible I take it?

"You go left, I'll go right." Long whispers to Hannibal.

The black paneled armor turns grey for only a moment before exploding up like a geyser of grey sludge to the ceiling-mounted weapon in that corner.

It leaves Hannibal with blasters already drawn.

Long jerks to the side forcing the weapon to turn if it wanted to shoot him as he brings flailing arms to bear on the turret.
Attack: 1D20+7 = [8]+7 = 15
If that hits then since it's against an inanimate object it's a crit so DC27 toughness. Further, since it's multi-attack, if it hit with one degree of success then it's +2DC, if it hit with 2 then +5
.
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

The attack pretty much tears the gun out of its hinges, making it hiss and fizz and shower you all with sparks...
Ayyyup...three guns left, one down.
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

The girl sweeps out her hands in a strange and graceful way, which makes the air around them react. More importantly, she causes it to surround the gun turrants and try to yank them out of the wall.

ooc

Air Control: Shapeable Area Damage 6 (DC 21; Shapeable Area: 30 cft., DC 16, Increased Range: ranged, Precise, Selective)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

He watches Torque hold back, shakes his head, sighs and opens fire.

"Last chick I did that for tried to turn me into a vampire. Torky, you're gonna get yourself possessed one day."

Ranged Attack: 1d20+9 21 Dmg DC 20


Torque
Condition: Normal
HP: 0

Torque sees Aislynn start to gesture, and puts his shield and metallic body in front of the young woman to act as cover.

OOC - effectively holding my action to see what Aislynn does, so Torque is now last in Init.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Good thing I'm not undead then!" Aislynn quipped right back. "The worst you'll get from me is trying to turn you into a Buddhist." she considered. "The Nirvana parties rock and the admission fee is pretty Zen." she deadpanned.

ooc
I know, I'm bad...
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

Hannibal's shots strike one of the guns and make sparks fly, although the device still seems to be functional.
At -1 toughness, though...
with Aislynn and Torque waiting, the guns open fire, spraying the room with energy blasts that strike everyone...
Everyone gets two attacks:
Aislynn: 21 and 18, DC 21 to resist
Torque: 24 and 22, DC 21 to resist
Hannibal: 22 and 19, DC 21
Long: 17 and 23, DC 21.
Afterwards, the air solidifees around the guns...tearing one outright out and damaging the other two...
Torque's turn
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Staggered, Dazed until next turn (only standard action), -1 Speed, -2 Toughness
HP: 0 (?)

"Ow ! That hurts !."

Toughness: 3d20 14 [3d20=1, 11, 2] results 6, 16
The first is three degrees of failuire - Staggered, The second is two degrees of failure (because of previous -1)

Sorry - miss read the damage lines completely !


Torque
Condition: Bruised (-1)
HP: 0

The bullets ping of his shield and metal frame, one grazing something a little more important and causing light damage.
Torque opens fire on one of the guns

Ranged Attack: 1d20+5 15 DC 22

Saves vs guns: Toughness: 1d20+6 23, Toughness: 1d20+6 19
Last edited by Bladewind on Fri May 25, 2018 10:09 pm, edited 4 times in total.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
Posts: 3342
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//Hannibal...everyone only got 2 attacks.
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Fixed
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn HP 1, Staggared
The woman managed to duck and dodge the first volley of bullets, moving almost too quickly to see. The second volley caught her though and only through some impressive shimmying out of the way did she manage to avoid getting seriously hurt. As it was, several bullets did graze her. "I hate getting shot at!" she said, her shaking voice betraying the pain she was in. Well the limping was a big clue as well.

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=205853 toughness roll 22 and 10 respectively. Pretty much the same rolls as the dodge. :lol:
Last edited by kirinke on Sat May 26, 2018 2:11 pm, edited 5 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
Posts: 6787
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

The energy blasts both score against the stretchy agent.
The first which barely grazed him seems to be of no significance. The second is a solid hit and Long's grimace of pain shows it.
"Something pithy this way comes."
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