The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"Alright," Long says, excitement in his voice at the prospect of mischief, "let's 'punk' whoever might be on the other end of this wormhole. Torque in bike form, on his side, Aislynn his rider, also down. Mecha-Hannibal pointing his energy weapons at her like he's taken her captive. If Robothug was sent to retrieve Spice, which is weird since we're tracking down Spice dealers but whatevs, then it found that Aislynn had some but rather than secure it entirely he brought the whole kit-and-kabootle because of his buggy coding. It gives us that instant of confusion before we reveal the ruse and arrest them all for releasing a deadly weapon-bot in a movie studio."
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

"Let`s get our kink on." He looks at Long. "Never worn a dude posing as power armor. Feels very avante garde.

"Question - so just the two of us? Not that I think that we need the rest of you. Enough manliness to go around between us two."
Last edited by Bladewind on Sat Apr 28, 2018 5:05 pm, edited 1 time in total.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Plan A sounds reasonable." she grinned. "Manliness is all well and good, but having extra fire-power is even better." she shook her head. "Well extra power anyway is even better."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

///Aaand plan A was?
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

ooc
Long's plan. :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

Hannibal blinks like he just heard Long's plan.

"Right. Good one." he motions everyone closer. "Aright kiddies, gather around, we're gonna take a selfie!"

Torque
Condition: Normal
HP: 0

The Autobot shift and compresses his plates, assuming the form of a less intimidating motorbike.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

AIslynn

"Well, let's hope my acting skills are up to the task." she chuckled. as she settled in front of Hannible. "Okay, just tell me when to play unconscious."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

At first, nothing happens...until you see the sparks glean off any metallic surface around you. The hairs on the back of your necks stand up and you can all feel the surge of energy wash over you.

Everything blurs and then all of you experience a sharp, bone-deep jolt of pain as something realigns...

Briefly you close your eyes...only to find yourself in a dimly lit room atop a dais that looks...well, frankly, like a cobbled-together mess, as if someone had taken a lot of tech from different realities and just...mashed them together haphazardly.

You barely have time to reorient yourself when you can hear the sounds of something powering up...and from the corners of the room, wicked-looking guns swivel around to aim at you.

" Report! What is going on here?!" a harsh voice echoes from unseen speakers somewhere in the ceiling. It sounds human, male and slightly older.
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

The armored form extends a finger toward the downed bike and rider. "SPIII-IIIIICCCE." it intones in a deep synthesized hiss as if a dragon were trying to do a Key$ha song. There's a hitch in the middle of the word as if the software were glitching.
deceive them all. Deception: 1D20+13 = [5]+13 = 18 hp reroll
Deception: 1D20+13 = [20]+13 = 33 good use of HP.
Others can still assist. :)
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

" What the...seriously?" the voice seems flustered. " How is this Spice?"
Then, apparently as an aside, " When we are done here, you will go over EVERY LINE OF CODE again! What am I paying you for?"
Someone else, another man, sounding younger, responds, " Hey...do I look like Col. Carter? I'm already working miracles here!"
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

The 'Mechanoid' refocuses it's attention on it's 'captive' still pointing it's 'energy weapon' at Aislynn. "GIII-IIIVE!" it commands.
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

" Give what?" the man sounds confused.
" Present the Spice now!" Apparently, patience is not one of his virtues...
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

The girl pretended to be groggy and out of it. "Wha.... Where, what happened?" she said confused. "Spice? What are you talking about? I don't cook!"

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=204110 persuasion to confuse and convince them she's 'harmless'. 23
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3342
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

" Who are you?" the man immediately barks into the mic before hissing, " And you...get that idiot undead machine to hand over the Spice!"
The other man, demurely, just responds, " I am trying! I can't get any signal..."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: Normal
HP: 0

Torque tries to locate and trace any signal, not trying to override anything yet.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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