The Merge: Agents & Powers IC
Re: The Merge: Agents & Powers IC
AISLYNN
The girl grinned. "You are so getting pranked once we get out of this mess and someplace where it won't kill us." she avowed as she let the air swirl teasingly around Long.
The girl grinned. "You are so getting pranked once we get out of this mess and someplace where it won't kill us." she avowed as she let the air swirl teasingly around Long.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
There seem to be no energy readings coming from the dam and the power plant. The building seems utterly deserted. Leaves the question, though, why no one has claimed it...
//Everyone give me a perception check
//Everyone give me a perception check
Re: The Merge: Agents & Powers IC
Aislynn
The young woman looked around, already knowing something was in there, so it was no surprise the place was deserted of people at least, or looked that way. Nobody in their right mind would linger in a place where there was something that could have you for lunch, as the menu item of choice that is.
ooc
http://www.coyotecode.net/roll/lookup.php?rollid=177603 perception 16 (10+6)
The young woman looked around, already knowing something was in there, so it was no surprise the place was deserted of people at least, or looked that way. Nobody in their right mind would linger in a place where there was something that could have you for lunch, as the menu item of choice that is.
ooc
http://www.coyotecode.net/roll/lookup.php?rollid=177603 perception 16 (10+6)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
Agent Nathaniel Long had to admit he was a bit spooked by the desolation of the place.
It didn't stop his duty though. "Shall we?" he asks.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
AISLYNN
"All we need is a talking dog that can eat anything and we're set." the air bender cracked as she followed their version of Plastic Man.
"All we need is a talking dog that can eat anything and we're set." the air bender cracked as she followed their version of Plastic Man.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
//Hannibal, you with us?
Re: The Merge: Agents & Powers IC
Sitting on his Harley Hannibal looks down toward the dam and the town. Guessing it was about a twenty minute side trip he considered checking with the locals for information. "I think we need more information before we start walking in guns blazing."
Perception 20
http://www.coyotecode.net/roll/lookup.php?rollid=178451
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
For Hannibal: something is weird about the way some of the cars and remnants of other machines are strewn about...almost as if they had...all been rammed into one another on purpose.
Re: The Merge: Agents & Powers IC
Hannibal
Hannibal steps off the Harley and walks to a spot close to the edge of the hilltop, pointing out the anamoly to the others. "What the hell is that? I'm no tactician but I'm damn sure that wasn't there last time I was here."
Hannibal steps off the Harley and walks to a spot close to the edge of the hilltop, pointing out the anamoly to the others. "What the hell is that? I'm no tactician but I'm damn sure that wasn't there last time I was here."
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Ummm.... what are we looking at?" Long asks, looking in the direction Hannibal is pointing and seeing... just junk.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Aislynn
"Looks like yard art gone awry." the young woman quipped.
"Looks like yard art gone awry." the young woman quipped.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
Long looks left and right, taking stock of the four agents present. "I think we 'get eyes down there' by, y'know, actually 'going down there'." he says. "I don't know what else you're expecting, man. It's us, it's just us. We either go down there or... we don't." Agent Long shrugs.
"Something pithy this way comes."