The Merge: Agents & Powers IC
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Re: The Merge: Agents & Powers IC
//Alrighty...plans?
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Re: The Merge: Agents & Powers IC
Alrighty then.
When everyone is mobile, Long will lead them back to the control room. He'll ask folk to look for a way to communicate and report to HQ and/or look around for a location indicator of where they are. Maybe Torque can look to see what other cameras might be in the vicinity and what views they have. And generally get any information from this site that they can.
When everyone is mobile, Long will lead them back to the control room. He'll ask folk to look for a way to communicate and report to HQ and/or look around for a location indicator of where they are. Maybe Torque can look to see what other cameras might be in the vicinity and what views they have. And generally get any information from this site that they can.
[Feel free to roll Long's investigation of +1, I'm unable to do it from where I am]
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Sounds good to me.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Sounds good to me as well.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
After some fiddling with the controls, you notice that there are a few more cameras that can by cycled through. You see a few more corridors and what looks like an underground garage-type area where several people in what seems to be body armor are standing guard.
Unfortunately, you have no way of finding out where you are. Also, no net access.
There is a satellite uplink function, though. Torque could relay a call to somewhere else...
Unfortunately, you have no way of finding out where you are. Also, no net access.
There is a satellite uplink function, though. Torque could relay a call to somewhere else...
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Re: The Merge: Agents & Powers IC
[Any indication that alarms have been raised?]
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Torque
Condition: Recovering
HP: 0
With the shield in place on his back, Torque relays his discoveries regarding access and connectivity issues.
Before making a call, he tries to get images from the garage, reangle cameras if possible to see if anything is visible beyond a garage door.
Condition: Recovering
HP: 0
With the shield in place on his back, Torque relays his discoveries regarding access and connectivity issues.
Before making a call, he tries to get images from the garage, reangle cameras if possible to see if anything is visible beyond a garage door.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers IC
Aislynn
After digesting the information relayed to her, she came to the next logical conclusion. "So can we get to the garage from here?"
After digesting the information relayed to her, she came to the next logical conclusion. "So can we get to the garage from here?"
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
No view outside of the garage. As for alarm...there has been a signal, yes, but it seems to be a silent alarm.
Re: The Merge: Agents & Powers IC
Aislynn
"Barring a direct way to get to the garage, where can we get to and cause trouble?" she asked the guys.
"Barring a direct way to get to the garage, where can we get to and cause trouble?" she asked the guys.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Torque, who can you call?" Long asks. "Maybe headquarters, asking them to trace the call as you give the report. You can maybe send pictures of what we found here, have them send back up, maybe."
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Torque
Condition: Recovering
HP: 0
"Headquarters may not be the best idea. Don't want to give access to our location to these guys while our location gets traced here. Sounds like a bad spy movie that way.
"Still. The idea has merit."
Does Long still have his burner phone or Aislynn have her cellphone? I'd rather have Torque obtain a number to call before calling directly to HQ.
Condition: Recovering
HP: 0
"Headquarters may not be the best idea. Don't want to give access to our location to these guys while our location gets traced here. Sounds like a bad spy movie that way.
"Still. The idea has merit."
Does Long still have his burner phone or Aislynn have her cellphone? I'd rather have Torque obtain a number to call before calling directly to HQ.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
[You mean a number where they can call us? Because we couldn't get a signal in, right?]
"Something pithy this way comes."
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Re: The Merge: Agents & Powers IC
Yeah, besides the uplink,this complex, whatever and wherever it is, is shielded.
Re: The Merge: Agents & Powers IC
Aislynn
"So what's the most direct route to the garage from here?" she looked at the others. "They already know we're here." she grinned. "So we make a path as needed. Between us all, I think we can do that." she said cheerfully. "I might not be an earth or fire bender, but I can still do plenty of precision damage if I'm pressed. We just gotta be careful and not damage load bearing walls."
"So what's the most direct route to the garage from here?" she looked at the others. "They already know we're here." she grinned. "So we make a path as needed. Between us all, I think we can do that." she said cheerfully. "I might not be an earth or fire bender, but I can still do plenty of precision damage if I'm pressed. We just gotta be careful and not damage load bearing walls."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5