The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"Hey, I like make believe and I'm pretty much the master of face lifts so... yeah." Long says defensively.
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

Testing his upgraded morphing abilities, Torque assumes the form of a high end motorcycle.

"Who wants to ride in style?"
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

Hannibal

"Dibs, we left the Harley back at Stephanie's place in New York. I can't stand not having my wheels.""
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long motions that the Air-bender should get on with Hannibal. "Torque's top speed is probably quicker but I can reach freeway speeds on my own."

Agent long adapts to a form much like the 1910 Edison-Puton Monocycle.

Image


but less dorky looking:
Image
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

"This work for you?"

Torque morphs again - clearly getting used to his newer abilities.

image
Last edited by Bladewind on Fri Dec 08, 2017 1:23 am, edited 2 times in total.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Flynnarrel wrote: Thu Dec 07, 2017 6:57 pm "Hey, I like make believe and I'm pretty much the master of face lifts so... yeah." Long says defensively.
Aislynn
"You do it better." Aislynn remarked. "And with more style."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
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Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//alrighty, where will you be headed?
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Neo-Paladin wrote: Wed Dec 06, 2017 6:19 pm Thanks to the Quinjet, you arrive in LA in just over an hour. It's early morning now and it promises to be a bright, sunny day...
As you activate the device, the inbuilt detector points you towards Hollywood again...as well as to downtown LA.
Long motions to the detector in Aislynn's hands. "Lead on."
"Something pithy this way comes."
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

Image

Hannibal lols longingly at Torque's new form and stops himself from making a comment about inappropriate touching in the workplace. Instead simply smiles and nods approvingly.

"Yeah this works."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

The woman flicks it on and hopes it does it thing. "Well, I've never done this before.... So thataway!" she says as she points wherever it tells her to go.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//You have two possible destinations, hence my question...Hollywood or downtown...
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

The woman frowned as another possibility flicked up, in addition to the one she had already seen. "Hold up a sec. There's two blips, not one. Looks like one is in Hollywood and one is downtown. So which one do you think we should go to first?" she asked the others.

ooc
Which one is closer?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

"We could do a soft recon of each. Two is less conspicuous than four. Torque and I can cruise the downtown location. I'm not the master of disguise Long or a Cybertronian might be but I can Hide in Plain Sight from most."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

"That sounds like a good idea, can you get coordinates off that thing or is more of a hot and cold kinda thing?"
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Dunno. See if you can make heads or tails of this," she said as she handed it to the nearest one who can read it better than her.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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