The Merge: Agents & Powers IC
Re: The Merge: Agents & Powers IC
Aislynn
"If nothing else, Koral can mind-trick them into believing the box is legit." she offered.
"If nothing else, Koral can mind-trick them into believing the box is legit." she offered.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
You follow them to a warehouse - apparently, they are buying the food in bulk directly from the supplier - and damn, it's a lot of junk food, apparently chosen for fat and salts and carbohydrates...this cannot be healthy. Unless, of course, health is not a concern....
Anyway, you can see that there are a lot of large boxes moved into the van...
Anyway, you can see that there are a lot of large boxes moved into the van...
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Let's sneak in. Just get into the van and I'll form the box around us." Long offers.
stealth: 1d20+7 17
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
It's Boone who first notices the young air bender. " What are you doing, miss?" he asks, frowning, one hand reaching inside his jacket...
Re: The Merge: Agents & Powers IC
Aislynn
Somehow, she manages to bump up against something and she inwardly cursed. Light as a feather indeed. More like noisy as a spring thunderstorm. "Food inspector? This stuff your loading is totally full of carbs and fat and chemicals you'd do better to have carrots and brussel sprouts. Maybe even kale if it's organic and well washed." she said brightly and hoped Koral could mind-whammy him while she distracted him. She looked at the cheesy puffs barrel and wrinkled her nose. "Fresh fruit wouldn't hurt either." she sniffed. "That stuff has more chemicals than cigarettes; absolutely noooo nutritional value whatsoever." she pointed to the cheap soda in the kegs.
ooc
http://orokos.com/roll/713200 persuasion 15
I took the bait.
Somehow, she manages to bump up against something and she inwardly cursed. Light as a feather indeed. More like noisy as a spring thunderstorm. "Food inspector? This stuff your loading is totally full of carbs and fat and chemicals you'd do better to have carrots and brussel sprouts. Maybe even kale if it's organic and well washed." she said brightly and hoped Koral could mind-whammy him while she distracted him. She looked at the cheesy puffs barrel and wrinkled her nose. "Fresh fruit wouldn't hurt either." she sniffed. "That stuff has more chemicals than cigarettes; absolutely noooo nutritional value whatsoever." she pointed to the cheap soda in the kegs.
ooc
http://orokos.com/roll/713200 persuasion 15
I took the bait.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
The three guards look at each other. " What?" Boone makes, " Okay, first off...this is a private purchase and every item here is legal and paid for. Second, even if we were going to eat all this ourselves, which is not going to happen as I don't eat meat, it's our own private affair. And third, this is for a Merge-Affected person with different nutritional requirements."
Holt sighs. " Really, Max? How about we make this simple? Show some ID or get the hell out of here. Now."
Holt sighs. " Really, Max? How about we make this simple? Show some ID or get the hell out of here. Now."
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
Long would have taken note of any security personnel seen previously in the food outlet store. He shifts to an older man in the uniform of the 2nd-rate security company this chain uses. His nametag reads 'Stan'.
"Is there a problem here?" He asks, his hand on a tazer at his belt. He looks at the airbender suspisciously.
"Is there a problem here?" He asks, his hand on a tazer at his belt. He looks at the airbender suspisciously.
Deception: 1d20+13 28
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
ooc
Could really use some help from Koral here...
Could really use some help from Koral here...
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 0
Koral hangs back, reaching out with his telepathy to scan the surface thoughts of the three men - specifically the one called Max.
A few seconds later he steps forward with his ID out.
"I should think you want to cooperate with us.”." He says, turning to Holt. "We are not here to cause problems.”."
Telepathy: 1d20+8 15 - Resisted by Will save
HP Reroll: Telepathy: 1d20+8 20
Mind Trick DC 18: Affliction 8 [(Resisted and Overcome by Will) – Compelled, Controlled; Cumulative, Perception Range; Limited Degree, Sense Dependent (Voice)]
Condition: Normal
HP: 0
Koral hangs back, reaching out with his telepathy to scan the surface thoughts of the three men - specifically the one called Max.
A few seconds later he steps forward with his ID out.
"I should think you want to cooperate with us.”." He says, turning to Holt. "We are not here to cause problems.”."
Telepathy: 1d20+8 15 - Resisted by Will save
HP Reroll: Telepathy: 1d20+8 20
Mind Trick DC 18: Affliction 8 [(Resisted and Overcome by Will) – Compelled, Controlled; Cumulative, Perception Range; Limited Degree, Sense Dependent (Voice)]
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
As you scan over their thoughts, you sense no real ill will towards you, but a wariness. None of them seem to have any inkling what exactly their boss is up to - they were hired to protect the estate and that's what they're doing.
As the Jedi steps closer and uses his mental powers, they blink...before repeating his words monotonously...
As the Jedi steps closer and uses his mental powers, they blink...before repeating his words monotonously...
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
[So as not to drag things out...]
"All right, everyone, go about your business as usual, nothing strange to see here." 'Stan' says. He gestures the two agents to get in the back of the truck. When the three guards [presumably] turn to go about their preparations to return Long gets into the back with them. His body forms a medium-sized box with two molded plastic seats (and seatbelts) opposite each other. The box has airholes and even peep holes at intervals so the Agents don't feel too confined.
"All right, everyone, go about your business as usual, nothing strange to see here." 'Stan' says. He gestures the two agents to get in the back of the truck. When the three guards [presumably] turn to go about their preparations to return Long gets into the back with them. His body forms a medium-sized box with two molded plastic seats (and seatbelts) opposite each other. The box has airholes and even peep holes at intervals so the Agents don't feel too confined.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Aislynn
"Sorry about that, it was the only thing I could think of on the fly." she said sheepishly. "Thanks for the save."
"Sorry about that, it was the only thing I could think of on the fly." she said sheepishly. "Thanks for the save."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 0
"Glad to be useful.” He says with a wink. "They really are low on the chain though, the fact that I affected them all at once is a little surprising - or indicative of how 'weak' their will was."
He shrugs as he belts himself in.
"This oughta be a hoot.”
Condition: Normal
HP: 0
"Glad to be useful.” He says with a wink. "They really are low on the chain though, the fact that I affected them all at once is a little surprising - or indicative of how 'weak' their will was."
He shrugs as he belts himself in.
"This oughta be a hoot.”
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
The doors slam shut, leaving them and their living hiding place in the dark. For a while, the van drives onward before it finally stops and the doors open again. And the first thing you all hear is a metallic voice.
" How about you come out peacefully, without weapons or powers active? And don't try that Jedi crap again, it won't work on me."
Apparently, at least one of them was wise enough to fake being controlled and was capable of fooling your telepathy as well...
" How about you come out peacefully, without weapons or powers active? And don't try that Jedi crap again, it won't work on me."
Apparently, at least one of them was wise enough to fake being controlled and was capable of fooling your telepathy as well...