[That's what Long suggested, Morgan's post did not say one way or another and Aislynn's subsequent post mentioned approaching him, so I don't know.]
The Merge: Agents & Powers IC
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Re: The Merge: Agents & Powers IC
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
ooc
Recon is probably best. Then a very cautious approach.
Recon is probably best. Then a very cautious approach.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
(Sorry, I meant recon as well)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
//Then I need stealth and perception checks from everyone who participates in recon.
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Re: The Merge: Agents & Powers IC
Though Long adopts the form of a mangy black dog to scout in he still stays low trying to be as unseen as possible.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Aislynn
The young agent puts on an appropriate outfit and helps out with the recon as much as possible.
ooc
http://orokos.com/roll/709358 21 perception
http://orokos.com/roll/709360 20 stealth
Exactly where is this place? Is it in a populated area like a subdivision or something where people jogging by wouldn't attract too much notice?
The young agent puts on an appropriate outfit and helps out with the recon as much as possible.
ooc
http://orokos.com/roll/709358 21 perception
http://orokos.com/roll/709360 20 stealth
Exactly where is this place? Is it in a populated area like a subdivision or something where people jogging by wouldn't attract too much notice?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Morgan Koral
Condition: Normal
HP: 0
Stealth: 1d20+11 22
Perception: 1d20+5 7
Adopting a dark outfit as well, Koral is apparently quite good at remaining hidden, but not so great at noticing things..
Condition: Normal
HP: 0
Stealth: 1d20+11 22
Perception: 1d20+5 7
Adopting a dark outfit as well, Koral is apparently quite good at remaining hidden, but not so great at noticing things..
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
The mansion is situated at the end of a long forest road on a small hill, surrounded by walls, with one large gate in the front of the property.
The walled-in area surrounding the mansion is several square kilometers large and patrolled by several guys in what appears to be light power armor cobbled together from multiple sources.
Also, as everyone but Morgan notices, there are at least ten drones patrolling the skies as well, although you manage to stay hidden for now.
On the lawn in front of the house, near the driveway, you see a lawnchair and a table laden with all sorts of junk and fast food...and a young woman, slender and in her mid-20s, eating as if she was paid to do so...
You notice that the guys patrolling give her a wide berth.
The back of the mansion is also guarded by two other individuals, one of which looks more robotic than human, chrome and steel in place of skin and two red eyes scanning the area. The other is a man in his late 30s...who is a bit hard to focus on, as he is surrounded by translucent images of him doing different things, only one of which snaps into focus a split second later...before generating more images...
The walled-in area surrounding the mansion is several square kilometers large and patrolled by several guys in what appears to be light power armor cobbled together from multiple sources.
Also, as everyone but Morgan notices, there are at least ten drones patrolling the skies as well, although you manage to stay hidden for now.
On the lawn in front of the house, near the driveway, you see a lawnchair and a table laden with all sorts of junk and fast food...and a young woman, slender and in her mid-20s, eating as if she was paid to do so...
You notice that the guys patrolling give her a wide berth.
The back of the mansion is also guarded by two other individuals, one of which looks more robotic than human, chrome and steel in place of skin and two red eyes scanning the area. The other is a man in his late 30s...who is a bit hard to focus on, as he is surrounded by translucent images of him doing different things, only one of which snaps into focus a split second later...before generating more images...
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Re: The Merge: Agents & Powers IC
Long will signal that someone with human hands should take pictures and send them in for facial recognition.
"Something pithy this way comes."
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Re: The Merge: Agents & Powers IC
When doing so, you get the following info:
The woman is Rosalee Finch, 22, born in London, UK, native. Has no alias. In January 2018, she happened to be caught in a terrorist attack on the London Underground using a sample of Umbrella's G-Virus. While the others infected devolved into mutated abominations that had to be put down, the Merge had apparently given her an X-gene, which activated as her body fought the infection. The X-gene forced the virus to bond with her cells, allowing her to retain her human form while being able to mutate at will.
She disappeared somewhere in mid-2018 after she lost her job due to " health concerns" (discriminatory but somewhat understandable, given that her body tissues are still virus carriers). Apparently, she's gone into merc work.
If she's able to turn into a G-mutant, it means that anything short of encasing her in ice, causing explosion-level trauma to her tissues or burning her to a cinder will not do anything to permanently disable her.
The metal man is known as Azaj. Little else is known, neither his age nor what universe he hails from. He is a full-conversion cyborg, meaning that only his brain is still organic. Expect hidden weaponry, both melee and ranged and an extremely tough chassis.
The third one hails from the Worm-Verse and calls himself Manifold. Real name unknown. He used to be a small-time villain in that universe's LA. His power allows him to perceive alternate quantum states of himself and choose which of these states he wishes to become real, translating into limited precognition, awareness and 'durability' as he can simply choose to assume a state where he did not get hurt.
Apparently, however, this power is limited to states putting him in very close proximity so an area or perception-based attack would still get him if he could not get into cover in any of his uncertain states.
The woman is Rosalee Finch, 22, born in London, UK, native. Has no alias. In January 2018, she happened to be caught in a terrorist attack on the London Underground using a sample of Umbrella's G-Virus. While the others infected devolved into mutated abominations that had to be put down, the Merge had apparently given her an X-gene, which activated as her body fought the infection. The X-gene forced the virus to bond with her cells, allowing her to retain her human form while being able to mutate at will.
She disappeared somewhere in mid-2018 after she lost her job due to " health concerns" (discriminatory but somewhat understandable, given that her body tissues are still virus carriers). Apparently, she's gone into merc work.
If she's able to turn into a G-mutant, it means that anything short of encasing her in ice, causing explosion-level trauma to her tissues or burning her to a cinder will not do anything to permanently disable her.
The metal man is known as Azaj. Little else is known, neither his age nor what universe he hails from. He is a full-conversion cyborg, meaning that only his brain is still organic. Expect hidden weaponry, both melee and ranged and an extremely tough chassis.
The third one hails from the Worm-Verse and calls himself Manifold. Real name unknown. He used to be a small-time villain in that universe's LA. His power allows him to perceive alternate quantum states of himself and choose which of these states he wishes to become real, translating into limited precognition, awareness and 'durability' as he can simply choose to assume a state where he did not get hurt.
Apparently, however, this power is limited to states putting him in very close proximity so an area or perception-based attack would still get him if he could not get into cover in any of his uncertain states.
Re: The Merge: Agents & Powers IC
Aislynn
"This guy has some serious muscle." she noted. "Plans?
"This guy has some serious muscle." she noted. "Plans?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Well, we have the authority here. We have warrants." Long offers. "Currently the three capes have broken no laws, they only work for the bad guy. It's only if they obstruct us that they'll be labelled criminals, even terrorist conspirators. I think we have to give them the chance to get out of our way, even turn witness against their employer."
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
"Okay, now that we know some of who we're dealing with we need to see if we can find a time to deliver our message. We can check traffic cam footage in this area to see if any leave the mansion on a regular schedule - live off-site, or go for drinks on their regular night off, that sort of thing. I can keep watching to see if there's any supers we missed and try to get a count of human guards they have on site and maybe verify our guy's on scene."
"It'd be embarrassing to raid the compound and no one's there." Long says.
"It'd be embarrassing to raid the compound and no one's there." Long says.
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
Aislynn
"Sounds good to me." she affirmed. Let's do it "
"Sounds good to me." she affirmed. Let's do it "
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5