The Merge: Agents & Powers IC

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Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Thu Jul 12, 2018 5:43 pm

“Feed me, Seymour.” Long says under his breath.

Long looks around for the camera they saw this bay through and looks for any alarms to trip to lure their enemies here.
"Something pithy this way comes."

kirinke
Posts: 1136
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Thu Jul 12, 2018 11:48 pm

Aislynn

"I'd hazard that some of the plants could be dangerous, probably most of them. So, let's try not to disturb them. Especially the hooded plant over there." she nodded to the snoring thing in the pot.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 444
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Fri Jul 13, 2018 5:02 pm

There are several tables to the side that are stacked with that seems a bizarre mixture of chemical..and alchemical instruments...as well as several plastic bags filled with dried plant material.

The thing under the sheet keeps snoring, but it appears to become more active...

kirinke
Posts: 1136
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Mon Jul 16, 2018 11:28 am

Aislynn

"Right...." she looked at the thing with a gimlet eye. "I have two ideas. Well, three actually." she hrmmed. "One I can move it away from the door with my Aerokinesis, two move it and encase it in solid air or just incase it in solid air. That's if we don't want to damage it." she looked at the others. "If it gets cranky, we slice and dice it."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Mon Jul 16, 2018 5:33 pm

Long is taking pictures of the different plants and looking at the bags of material. Do any of them look like the Spice packet recovered in their investigation?

"I'd say encase it. And layer the air on thick. The Japanese have these... uh... 'cartoons' involving viney tentacles... It never ends well." Long says, blushing a bit.
"Something pithy this way comes."

Neo-Paladin
Posts: 444
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Mon Jul 16, 2018 7:13 pm

Nope...nothing like the spice packages. There are two that are filled with what could possibly be pot...one that is filled with dried fungus...another filled with vines that still seem to move...and several bags filled with powders of various shades.

Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Mon Jul 16, 2018 7:32 pm

Long looks at the plants and the distillation process.

"It'll take a whole forensics and evidence team to process this entire operation. Until then, can anyone think of a good way to lure those armored soldiers here? Maybe even turn Aubrey II on them?"
Just to see if his chemistry knowledge can shine any light on these drugs or the process
Chemistry: 1D20+5 = [20]+5 = 25
I, umm.... wow.
Anything useful?
"Something pithy this way comes."

Neo-Paladin
Posts: 444
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Mon Jul 16, 2018 7:44 pm

There is definitely pot in one of the packages and the dried mushrooms would be psychoactive as well. Several mundane plants that can be used for drug production can be found here, from cacti, to poppy, to certain roots...but none of them in any quantity that would make drug production viable. As for the rest...they seem to be XD-Plants.
And thus would require an Expertise: Popular Culture roll to identify.

Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Mon Jul 16, 2018 8:06 pm

[Long wishes he could go back in time, Pre-Merge. Everytime his Mom told him to stop watching TV and go study he could tell her that he 'was' studying.]

How close is this place to the garage where they saw the soldiers?
"Something pithy this way comes."

kirinke
Posts: 1136
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Mon Jul 16, 2018 11:55 pm

Aislynn

"Right." She said and encased the plant in Air, keeping it far enough away that it doesn't notice anything.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 444
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Jul 17, 2018 4:56 pm

Does that mean its immobilized?

Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue Jul 17, 2018 7:34 pm

[Create just makes a dome over it right? Entrap vs. Snare.]
"Something pithy this way comes."

Neo-Paladin
Posts: 444
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Wed Jul 18, 2018 10:15 am

A brisk jog would probably take one from the plant area to the garage in less than a minute.

//sorry if that is too unprecise...my discalculia makes me horrible at judging measurements and distances.

kirinke
Posts: 1136
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Sat Jul 21, 2018 5:16 pm

Aislynn

"That's done. Now it can flail about without a worry. Unless of course it's stronger than the barrier." she looked at her compatriots.

"I suggest we don't dally."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1832
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Sat Jul 21, 2018 5:53 pm

"Well, I was hoping this place would be a good, defensible location to take on the forces we saw in the garage, but now I'm not so sure." Long eyes the encased plant suspiciously.

"Thoughts?"
"Something pithy this way comes."

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