The Merge: Agents & Powers IC

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kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"I can solidify the air, maybe walls or something, but the biggest I can go is like 60 cubic feet. Dunno if that'll help any." Aislynn offered. "I also have a snare, can purify the air and move things with the air like telekinesis." she said wryly. "My whole stickt is air and wind."
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

Hannibal

"Crap, Lynn, I thought you were a sorceress like Stephanie."
Praying for luck, Hannibal fires into the Wraith, as he positions himself close to one of the green pools of goo.
Pulse Pistol (UV rounds) 19, DC20
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Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

One of the spirits is actually struck by the bullet, screeching as the UV light actually seems to hurt it more than the bullet does. Still, it only takes out a small portion of it...
A hit and it actually manages to get it to -1 toughness. Long's turn
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Seeing the Wraiths about to move Long forms his body into a narrow dome over Torque of his own body substance. They'll have to get through that if they wanted to possess the tin man. (which, they may easily be able to do.)

[And if worst came to worst, a possessed Torque would have to break out before he could hurt others.
Create 8, Moveable, flaw: Feedback, Range-Close, Precise, Accurate 3, innate, Subtle 1, Tether
And Interpose for Torque if need be (and possible).
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Sorry Hannible. Benders can come with related side abilities. Mine is communication and being able to yap to and see spirits." she said cheerfully. "I'm no sorceress in the least."
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

X
Last edited by StarGuard on Sun Oct 15, 2017 9:01 pm, edited 2 times in total.
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

The girl considered her options and grinned. "How about blowing a hole in the roof?"
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

The two wraiths howl, a sound interspersed with mechanical screeching. One of them dives downward, into the turbine...which immediately begins to power up and tremble as parts begin to shake themselves loose. The other rushes towards Torque, completely ignoring Long completely!

With a triumphant shriek, it flies right into the Cybertronian's body!
Torque, please resist possession.
Affliction 18, Resisted by Will (Dazed, Stunned, Controlled)
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: Getting there...
HP: 1

Will: 1d20+8 21

Torque twists and shifts, his arm transforming to their weapons mode and swinging around and then back to normal appendages. He takes motorcycle form, and the sound of his engine revving fills the air as he takes vehicle form.

OOC: I don`t believe it. I must have run out of points because I actually like to put headlights on my Transformers. I can spend a HP to stunt A cone area light (Environment 2, Cone Area)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

The wraith shrieks as it is physically pushed out of Torque's body by the Cybertronian's will!
Torque, your turn!
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

I think Torque is powerstunting an area Light.
What did Agent Long feel when the wraith passed through him to get to Torque? [Interpose].
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

A deep, soul-shaking cold....and a hatred for all life that is horrifying. These things are in perpetual agony simply from being around living things and seek to vent their pain until everything around them is cold and dead.
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: Getting there...
HP: 0

OOC: Yes Power stunting - Spend a HP to stunt A cone area light (Environment 2, Cone Area - at 2 points per rank, that`s bright enough for sunlight at midday. Changing area from radius to cone, he would only need a rank to reach 30 feet.)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//Power Level of the attack?
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: Getting there...
HP: 0

OOC - Enviroment doesn`t really have an attack rank. However, if we stunt off his blaster that`s rank 7, DC 22
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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