The Merge: Agents & Powers IC
Re: The Merge: Agents & Powers IC
Aislynn
"I can solidify the air, maybe walls or something, but the biggest I can go is like 60 cubic feet. Dunno if that'll help any." Aislynn offered. "I also have a snare, can purify the air and move things with the air like telekinesis." she said wryly. "My whole stickt is air and wind."
"I can solidify the air, maybe walls or something, but the biggest I can go is like 60 cubic feet. Dunno if that'll help any." Aislynn offered. "I also have a snare, can purify the air and move things with the air like telekinesis." she said wryly. "My whole stickt is air and wind."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
Hannibal
"Crap, Lynn, I thought you were a sorceress like Stephanie."
Praying for luck, Hannibal fires into the Wraith, as he positions himself close to one of the green pools of goo.
"Crap, Lynn, I thought you were a sorceress like Stephanie."
Praying for luck, Hannibal fires into the Wraith, as he positions himself close to one of the green pools of goo.
Pulse Pistol (UV rounds) 19, DC20
http://orokos.com/roll/555455
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Re: The Merge: Agents & Powers IC
One of the spirits is actually struck by the bullet, screeching as the UV light actually seems to hurt it more than the bullet does. Still, it only takes out a small portion of it...
A hit and it actually manages to get it to -1 toughness. Long's turn
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Re: The Merge: Agents & Powers IC
Seeing the Wraiths about to move Long forms his body into a narrow dome over Torque of his own body substance. They'll have to get through that if they wanted to possess the tin man. (which, they may easily be able to do.)
[And if worst came to worst, a possessed Torque would have to break out before he could hurt others.
[And if worst came to worst, a possessed Torque would have to break out before he could hurt others.
Create 8, Moveable, flaw: Feedback, Range-Close, Precise, Accurate 3, innate, Subtle 1, Tether
And Interpose for Torque if need be (and possible).
"Something pithy this way comes."
Re: The Merge: Agents & Powers IC
AISLYNN
"Sorry Hannible. Benders can come with related side abilities. Mine is communication and being able to yap to and see spirits." she said cheerfully. "I'm no sorceress in the least."
"Sorry Hannible. Benders can come with related side abilities. Mine is communication and being able to yap to and see spirits." she said cheerfully. "I'm no sorceress in the least."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers IC
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Last edited by StarGuard on Sun Oct 15, 2017 9:01 pm, edited 2 times in total.
Re: The Merge: Agents & Powers IC
Aislynn
The girl considered her options and grinned. "How about blowing a hole in the roof?"
The girl considered her options and grinned. "How about blowing a hole in the roof?"
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers IC
The two wraiths howl, a sound interspersed with mechanical screeching. One of them dives downward, into the turbine...which immediately begins to power up and tremble as parts begin to shake themselves loose. The other rushes towards Torque, completely ignoring Long completely!
With a triumphant shriek, it flies right into the Cybertronian's body!
With a triumphant shriek, it flies right into the Cybertronian's body!
Torque, please resist possession.
Affliction 18, Resisted by Will (Dazed, Stunned, Controlled)
Re: The Merge: Agents & Powers IC
Torque
Condition: Getting there...
HP: 1
Will: 1d20+8 21
Torque twists and shifts, his arm transforming to their weapons mode and swinging around and then back to normal appendages. He takes motorcycle form, and the sound of his engine revving fills the air as he takes vehicle form.
OOC: I don`t believe it. I must have run out of points because I actually like to put headlights on my Transformers. I can spend a HP to stunt A cone area light (Environment 2, Cone Area)
Condition: Getting there...
HP: 1
Will: 1d20+8 21
Torque twists and shifts, his arm transforming to their weapons mode and swinging around and then back to normal appendages. He takes motorcycle form, and the sound of his engine revving fills the air as he takes vehicle form.
OOC: I don`t believe it. I must have run out of points because I actually like to put headlights on my Transformers. I can spend a HP to stunt A cone area light (Environment 2, Cone Area)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
The wraith shrieks as it is physically pushed out of Torque's body by the Cybertronian's will!
Torque, your turn!
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers IC
What did Agent Long feel when the wraith passed through him to get to Torque? [Interpose].I think Torque is powerstunting an area Light.
"Something pithy this way comes."
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Re: The Merge: Agents & Powers IC
A deep, soul-shaking cold....and a hatred for all life that is horrifying. These things are in perpetual agony simply from being around living things and seek to vent their pain until everything around them is cold and dead.
Re: The Merge: Agents & Powers IC
Torque
Condition: Getting there...
HP: 0
OOC: Yes Power stunting - Spend a HP to stunt A cone area light (Environment 2, Cone Area - at 2 points per rank, that`s bright enough for sunlight at midday. Changing area from radius to cone, he would only need a rank to reach 30 feet.)
Condition: Getting there...
HP: 0
OOC: Yes Power stunting - Spend a HP to stunt A cone area light (Environment 2, Cone Area - at 2 points per rank, that`s bright enough for sunlight at midday. Changing area from radius to cone, he would only need a rank to reach 30 feet.)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers IC
//Power Level of the attack?
Re: The Merge: Agents & Powers IC
Torque
Condition: Getting there...
HP: 0
OOC - Enviroment doesn`t really have an attack rank. However, if we stunt off his blaster that`s rank 7, DC 22
Condition: Getting there...
HP: 0
OOC - Enviroment doesn`t really have an attack rank. However, if we stunt off his blaster that`s rank 7, DC 22
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document