The Merge: Agents & Powers (Interest)

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Wed Sep 12, 2018 11:07 pm

I don`t have an issue doing it, but prefer not to (as I said, I thought it would be temporary).

Neo - what do you need for your story? You left it up to us. I'm craving iHop it seems - I'm waffling.

I agree with Flynn - we seem to be waiting on a decision. A decision I'll make based on your need for the story.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
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Bladewind's 3ed M&M Builds

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Thu Sep 13, 2018 8:30 am

I can work with three for now.

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Thu Sep 13, 2018 11:31 am

Excellent.

So Flynn - official answer. I'm just playing Galahad. :lol:
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Thu Sep 13, 2018 11:41 am

Cue Bladewind doing the Snoopy Dance for not having to play 2 characters anymore.

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Fri Sep 14, 2018 4:47 am

Alrighty...does anyone want to do anything else or shall I move things forward?

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Fri Sep 14, 2018 1:41 pm

I vote move forward
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sat Sep 15, 2018 2:38 am

Grrr. Deviant art is being cranky with me. I'm trying to find an appropriate grungy look, and all I'm getting is knockouts.

This might work sans the birds.

Image

Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Tue Sep 18, 2018 5:50 pm

Okay, after having written my post, I now want to play as a member of the Sunset Mercenary Company in a Merge world.
"Something pithy this way comes."

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Tue Sep 18, 2018 8:25 pm

Yeah...the idea is kinda...awesome :)

Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Tue Sep 18, 2018 8:32 pm

Lead by an ex-clone trooper, grizzled and tired of seeing his own reflection; a Grey Jedi, struggling to fit in a world whether neither the Light nor the Dark sides work; and a morally-ambiguous air bender with moods as mercurial as the air itself - a gentle breeze one moment and a tornado the next.
"Something pithy this way comes."

kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Sep 19, 2018 12:04 am

And the air bender might just be the new avatar of a brand new world.

Did we get any power points from the last mission?

Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Sep 19, 2018 3:04 am

I didn’t think this was one of the advancement games. We’ve never talked about it. Did you think it was Kir?
"Something pithy this way comes."

kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Sep 19, 2018 3:24 am

Usually, even if we don't advance in level, we do get power points to play with though. At least that's how the Merge games I've played in have gone. But the leveling question is a good one too.

Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Sep 19, 2018 5:15 am

I’d hate to put that pressure on the GM if they hadn’t planned for that in their game. But it’s a good question.
"Something pithy this way comes."

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Wed Sep 19, 2018 6:54 am

Yes, sorry. 4 PP and a HP

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