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Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 26, 2018 7:48 am
by Neo-Paladin
kirinke...please remember that, unless you declare an active dodge (and that would preclude an attack from you) that dodge is a FIXED VALUE. You do NOT roll for it.

Please keep it in mind this time, ok?

Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 26, 2018 1:56 pm
by kirinke
Thanks.

You know what's funny? When I rerolled for toughness instead of dodge the rolls were pretty much the same! Within 2 points of each other Lol. :roll:
If you want I can go with the original rolls and just say they're for toughness. There isn't that much difference between the two and the results would be the same.

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Jun 10, 2018 4:01 am
by kirinke
*Pokes Neo with a stick. Allooo?

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Jun 12, 2018 5:31 pm
by Neo-Paladin
Nah, it's okay...but it's, as you well know, a pet peeve of mine in 3e.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Jun 12, 2018 11:26 pm
by kirinke
Heh. Like I said, there wouldn't have been much of a difference anyway.

Re: The Merge: Agents & Powers (Interest)

Posted: Fri Aug 10, 2018 9:33 pm
by Flynnarrel
Long -17
Torque - 16
Aislynn - 15
Guards - 14


Hannibal - ?
Pauly - ?

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Aug 11, 2018 12:56 am
by kirinke

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 3:08 am
by Bladewind
I'm actually at a loss here. I have no snappy comment to throw and am not sure of what to have Hanni do.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 3:30 am
by Flynnarrel
Taking out the guards?

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 11:34 am
by kirinke
That's the rub. Do we want to kill them or take them alive? Out of all of us, only Long and Aislynn have snare/subdue powers.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 1:52 pm
by Bladewind
Flynnarrel wrote: Wed Aug 15, 2018 3:30 am Taking out the guards?
Thank you.

Will post today !

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 3:10 pm
by Flynnarrel
Doing damage to knock the guards out but not kill is cool. Hurt them enough and any sane person will surrender. These guys likely aren't fanatics. If you think he'd really be worried he can specifically target the guns and and/or armor to damage it. Take away their protections/weapons and they'll likely surrender.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 3:33 pm
by kirinke
That is good for me!

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Aug 15, 2018 5:15 pm
by Bladewind
Flynnarrel wrote: Wed Aug 15, 2018 3:10 pm Doing damage to knock the guards out but not kill is cool. Hurt them enough and any sane person will surrender. These guys likely aren't fanatics. If you think he'd really be worried he can specifically target the guns and and/or armor to damage it. Take away their protections/weapons and they'll likely surrender.
point taken.

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Aug 18, 2018 2:37 am
by Flynnarrel
Hannibal - 21
Long -17
Torque - 16
Aislynn - 15
Guards - 14


Pauly - ?


Is Pauly going to go or is it back to Hannibal?