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Re: The Merge: Agents & Powers (Interest)

Posted: Sat Nov 25, 2017 9:35 am
by Neo-Paladin
Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Sure thing, go ahead.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Nov 27, 2017 2:33 am
by StarGuard
Stupid question. Have we received any PP yet? To lazy tonight to look through last pages :)

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Nov 27, 2017 3:06 am
by Flynnarrel
no PP to my knowledge. wasn't sure we ever getting any.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Nov 27, 2017 3:10 am
by StarGuard
Yea. I'm good. Some story arcs run different than others. :D

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Nov 27, 2017 3:27 am
by Bladewind
Neo-Paladin wrote: Sat Nov 25, 2017 9:35 am
Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Sure thing, go ahead.
Done. Latest IC post has the new build. It's not that far off from the original, its just got a little more Transformer multi-changer goodness to it.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 28, 2017 6:01 pm
by Neo-Paladin
Sorry, forgot...everyone gets 2 pp.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 28, 2017 7:26 pm
by Bladewind
Sweet. I needed 2 PP to make my Holographic Rider a little more substantial.
Going to go with a 1 point Summon with Mental Link. not a lot of PP to work with but something to build on later.

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Dec 03, 2017 6:33 pm
by kirinke
Look, Squirrel!

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Dec 18, 2017 9:15 pm
by Flynnarrel
Extra effort means fatigued. Fatigued means Hindered or an hour of rest. (especially without HP)

Does Torque *need* to know where these things are without the device (that we spent a large chunk of story acquiring)? I'm not seeing the reasoning.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Dec 18, 2017 11:39 pm
by Bladewind
Good question. And thanks for pointing it out.

Knee jerk reaction to a crappy roll on my part. :lol:
Good idea to not do it, unless Neo rules that already posted so already done.

I think worst case without the reroll, Torque simply suggests to not split up.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Dec 19, 2017 12:33 am
by Flynnarrel
There was going to be no great way to split up anyway. Long may 'look' like and even move like a monocycle but he doesn't have the strength to carry a passenger. Our team is also two agents down and Long would argue against splitting up with those very tough biomechanoids in our enemy's employ.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Dec 19, 2017 2:30 am
by kirinke
If it comes down to it, Aislynn can fly, she just prefers not to show off that way. It kinda gives her an edge with opponents who think she's just earthbound.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Jan 16, 2018 2:43 am
by Bladewind
Small problem. Starguard has been away from the boards for several weeks. We were planning on banking that he pass himself off as Ryan Reynolds.

You want to ghost him ? Or one of us to ghost him ?

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Jan 16, 2018 4:30 pm
by Neo-Paladin
I trust you, Bladewind. Feel free to ghost him.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Jan 16, 2018 6:07 pm
by Bladewind
Sounds good.