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Re: The Merge: Agents & Powers (Interest)

Posted: Fri Oct 06, 2017 5:36 pm
by Neo-Paladin
Yeah, I would take a hero point for that.

Re: The Merge: Agents & Powers (Interest)

Posted: Fri Oct 06, 2017 11:55 pm
by kirinke
Consider it done! :)

Before I do though, is it day or night?

Also, I noticed I have both Air Control and Aerokinesis, which is pretty much the same power. When the battle is over, I'd like to take one of them away and do something with the extra point.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Oct 16, 2017 1:28 am
by StarGuard
You're probably right. But I figured even a Machine Wraith might have a survival instinct. Having play both 40K and Warmachine, I cannot tell you how embarrassed I am not to have put that connection together earlier. :oops:

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Nov 05, 2017 7:48 am
by Neo-Paladin
Hannibal? Torque? Your turn...

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Nov 05, 2017 3:58 pm
by StarGuard
This afternoon, trying to time a simultaneous attack with Torque

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Nov 06, 2017 11:13 pm
by Bladewind
So what are your thoughts on that double team? A Teamwork effect?

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 07, 2017 12:02 am
by StarGuard
Yep simple' "team attack". Not sure how gets what on circumstance bonus but Hannibal will power attack +4 with his uv pulse pistols. Hopefully the sucker has been chipped away enough we can end this. :)

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 07, 2017 12:18 am
by Bladewind
Suffice to say that Torque assists the King then, providing a teamwork bonus to his rolls and (logically) adding the descriptor from his weapons to Kings if that helps.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 07, 2017 12:20 am
by StarGuard
I'll post for Hannibal in an hour or so then :)

(The King? Ok cue the Elvis impressions lol)

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 07, 2017 2:29 am
by kirinke
If you guys want, I can also have Aislynn add to the team work thing.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Nov 07, 2017 3:58 am
by StarGuard
If her attack defends with Toughness then heck yeah

Re: The Merge: Agents & Powers (Interest)

Posted: Fri Nov 24, 2017 7:53 pm
by Bladewind
@Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.

Re: The Merge: Agents & Powers (Interest)

Posted: Fri Nov 24, 2017 9:16 pm
by kirinke
I'm good. Aislynn is literally just hanging out.

In mid-air. :lol:

Re: The Merge: Agents & Powers (Interest)

Posted: Fri Nov 24, 2017 11:11 pm
by StarGuard
Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
So it's Hannibal's fault ;)


Speaking of characters. If there is any recruiting done for this game, I'd like to propose a character build/change. I think the team should have its own science/technology specialist. I was thinking a college age Hiro Okamura might be a good addition to the team. Keeping his hero worship, and infatuation with Power Girl but trying (not totally successfully) to leave the toy obsession he had as a "kid" in his past.

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Nov 25, 2017 5:00 am
by Bladewind
Yes it is. :lol:

And... oh gawd no. :mrgreen:
He'd be trying to tinker with Torque all the time ! :mrgreen: