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Re: The Merge: Agents & Powers (Interest)

Posted: Mon Sep 18, 2017 8:06 pm
by kirinke
LOL. Well if there are any rolls to be made, I'll probably need soembody to do that.

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Sep 30, 2017 9:58 pm
by Flynnarrel
Wait, so... Hannibal is sabotaging our mission here?

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Sep 30, 2017 9:59 pm
by kirinke
Hrm. I'd say not really, he's just being impulsive. :roll:

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Sep 30, 2017 10:03 pm
by StarGuard
Hey unless someone has an exorcism spell :) No ones grabbing Torque for a ride along unless it's us :ugeek:


... and the likely hood his pistols do anything noteworthy is up to Neo ... Hannibal being Hannibal is shoot first and let Lynn ask the dead later ;)

Re: The Merge: Agents & Powers (Interest)

Posted: Sat Sep 30, 2017 10:31 pm
by kirinke
Lol. What happens if they're dead already?! :lol:

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Oct 01, 2017 3:14 am
by StarGuard
If wraith count as ghost? ... I think Sam and Dean said rock salt and cold iron ;)

Re: The Merge: Agents & Powers (Interest)

Posted: Sun Oct 01, 2017 7:26 pm
by kirinke
Lol. Unfortunantly I don't think the cold Iron counts. I mean, they are machine Wraiths after all. They must interact with cold iron quite a bit.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon Oct 02, 2017 8:47 pm
by StarGuard
If these are anything like the Cryxx ones Aislynn is our only hope. Maybe I could swap King and Kal for this one? No? ;) lol

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Oct 03, 2017 5:54 am
by Neo-Paladin
...or you could try and get creative.

Initiative order is:

Hannibal: 21
Long: 19
Machine Wraiths: 19
Torque: 14
Aislynn: 14

Hannibal's turn.

Re: The Merge: Agents & Powers (Interest)

Posted: Tue Oct 03, 2017 12:16 pm
by StarGuard
Kirinke is our Picasso ... me I'm more John Henry, if you get that reference ;)


Closes I got for creative from what we got is to throw green goo like monkey poo and hope it sticks lol

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Oct 04, 2017 12:12 am
by kirinke
Would this work?

Solid Air: Create 6 (Alternate; Volume: 60 cft., DC 16; Increased Duration: continuous, Precise)

As far as keeping them away if it comes down to it.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Oct 04, 2017 4:46 am
by Flynnarrel
Wouldn't you need two ranks of Affects Insubstantial?

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Oct 04, 2017 11:12 am
by kirinke
She might be able to powerstunt it. Air is sort of insubstantial anyway though.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Oct 04, 2017 8:13 pm
by Flynnarrel
Right, cuz ghosts blow in the wind all the time.

Re: The Merge: Agents & Powers (Interest)

Posted: Wed Oct 04, 2017 11:20 pm
by kirinke
Ha, hero point it is, unless the GM says otherwise.