The Merge: Agents & Powers (Interest)

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kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Mon Sep 18, 2017 8:06 pm

LOL. Well if there are any rolls to be made, I'll probably need soembody to do that.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1791
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Sat Sep 30, 2017 9:58 pm

Wait, so... Hannibal is sabotaging our mission here?
"Something pithy this way comes."

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sat Sep 30, 2017 9:59 pm

Hrm. I'd say not really, he's just being impulsive. :roll:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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StarGuard
Posts: 848
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Sat Sep 30, 2017 10:03 pm

Hey unless someone has an exorcism spell :) No ones grabbing Torque for a ride along unless it's us :ugeek:


... and the likely hood his pistols do anything noteworthy is up to Neo ... Hannibal being Hannibal is shoot first and let Lynn ask the dead later ;)

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sat Sep 30, 2017 10:31 pm

Lol. What happens if they're dead already?! :lol:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

User avatar
StarGuard
Posts: 848
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Sun Oct 01, 2017 3:14 am

If wraith count as ghost? ... I think Sam and Dean said rock salt and cold iron ;)

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sun Oct 01, 2017 7:26 pm

Lol. Unfortunantly I don't think the cold Iron counts. I mean, they are machine Wraiths after all. They must interact with cold iron quite a bit.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

User avatar
StarGuard
Posts: 848
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Mon Oct 02, 2017 8:47 pm

If these are anything like the Cryxx ones Aislynn is our only hope. Maybe I could swap King and Kal for this one? No? ;) lol

Neo-Paladin
Posts: 438
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Tue Oct 03, 2017 5:54 am

...or you could try and get creative.

Initiative order is:

Hannibal: 21
Long: 19
Machine Wraiths: 19
Torque: 14
Aislynn: 14

Hannibal's turn.

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StarGuard
Posts: 848
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Tue Oct 03, 2017 12:16 pm

Kirinke is our Picasso ... me I'm more John Henry, if you get that reference ;)


Closes I got for creative from what we got is to throw green goo like monkey poo and hope it sticks lol

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Oct 04, 2017 12:12 am

Would this work?

Solid Air: Create 6 (Alternate; Volume: 60 cft., DC 16; Increased Duration: continuous, Precise)

As far as keeping them away if it comes down to it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1791
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Oct 04, 2017 4:46 am

Wouldn't you need two ranks of Affects Insubstantial?
"Something pithy this way comes."

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Oct 04, 2017 11:12 am

She might be able to powerstunt it. Air is sort of insubstantial anyway though.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1791
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Oct 04, 2017 8:13 pm

Right, cuz ghosts blow in the wind all the time.
"Something pithy this way comes."

kirinke
Posts: 1131
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Oct 04, 2017 11:20 pm

Ha, hero point it is, unless the GM says otherwise.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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