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Re: The Merge: Agents & Powers (Interest)

Posted: Fri May 05, 2017 9:46 pm
by Flynnarrel
I'm traveling next week so I will update when I can if there's stuff to respond to.

Re: The Merge: Agents & Powers (Interest)

Posted: Thu May 11, 2017 5:22 pm
by Neo-Paladin
Okay, folks...if I see things right, we have three(!) players left - that is, if/when Bladewind returns. What shall we do?

Re: The Merge: Agents & Powers (Interest)

Posted: Thu May 11, 2017 8:58 pm
by Flynnarrel
Shucks.

Re: The Merge: Agents & Powers (Interest)

Posted: Thu May 11, 2017 11:42 pm
by kirinke
Who's still in? I'm raring to go. I think the New york thing should be wrapped up.

Re: The Merge: Agents & Powers (Interest)

Posted: Fri May 12, 2017 1:38 pm
by Flynnarrel
I'm here

Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 13, 2017 2:19 am
by kirinke
So we have aliens, some sort of cyborg thingie and spice. Well. With any kind of new drugs in mind, I can think of some places to take this. Miami, New Orleans, Albuquerque (Home to the largest dimensional turnpike West of Cleveland!), Roswell, Sante Fe....

Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 13, 2017 6:17 am
by Neo-Paladin
The plot is not the problem...but we are missing most of the players...

Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 13, 2017 12:19 pm
by kirinke
Maybe open up the game again?

Re: The Merge: Agents & Powers (Interest)

Posted: Sat May 13, 2017 2:46 pm
by StarGuard
My apologies. Life got a bit hectic, still is but lessening I hope.

Re: The Merge: Agents & Powers (Interest)

Posted: Sun May 14, 2017 12:11 am
by kirinke
It happens. :)

And Aislynn gave Hannible plenty to comment on and act on. :twisted:

Re: The Merge: Agents & Powers (Interest)

Posted: Mon May 15, 2017 1:53 pm
by Bladewind
I am back and in fighting form once again. Sorry about that.

As I've said a few times in other threads... apart from needing to pick up my car this week and thus losing my morning, I think I am back on track. Other than being away with family this weekend.

Re: The Merge: Agents & Powers (Interest)

Posted: Fri May 19, 2017 5:08 am
by Flynnarrel
FYI, I'm traveling this weekend and won't be able to respond until Monday.

Re: The Merge: Agents & Powers (Interest)

Posted: Sun May 21, 2017 9:49 pm
by kirinke
Cool Pic Starguard!

This might give some insight on Air bending and Air benders in general:
http://avatar.wikia.com/wiki/Airbending

Air benders in general are a very spiritual people and very in-tune with the spirit world in general. Aislynn's abilities are a reflection of that and coupled with her own Buddhist background, it would only be natural for her to be able to see and speak with spirits easily.

Plus, most spirits (at least the ones that were once human), generally act the same way as when they were alive (at least in all of the stories one hears about them). So treating them with a bit of kindness/gentleness/politeness goes along, long way to making them cooperative, especially when they're confused and scared. Even the non-human ones react better with kindness/gentleness/politeness than not, I would think, unless they're just really belligerent towards corporeal types or just evil.

In other words, don't poke the bear or needlessly antagonize the dragon, because you are crunchy and taste good rare. :lol:

That's my thinking on the subject of ghosts/spirits anyway.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon May 22, 2017 1:25 am
by StarGuard
Actually that is very interesting. I think I might introduce some internal dialogue where we see Hannibal is worried about if he still has his soul. Wondering if his having been a vampire means he no longer has one.

Re: The Merge: Agents & Powers (Interest)

Posted: Mon May 22, 2017 11:40 am
by kirinke
Hmmm. I think it depends on the vampire species and where they come from. For example Buffy type vampires are just demons animating a corpse, in other genres they appear more like fae. In others, it's an infection (which doesn't affect the soul at all) or are turned due to a parasite. In Hannible's case, I think his vampirism was due more to an infection type vampire than anything else, if I remember the movies correctly. Which is how he could be mostly cured of it.

For Aislynn though, I think her seeing/communicating with spirits ability is something all air benders have, she's just a little bit better at it because she has been trained in basic interrogation techniques and has a basic grasp of psychology (Police Sciences I think would cover basic interrogation and maybe even some introductory courses in Psychology). It's also a reason why alot of governments are very, very interested in Air Benders in general, not just because of their martial abilities. I mean, just think of the intelligence boon a solid and genuine medium/spirit talker would bring to any agency or police department! Then coupled with their ability to bend air and martial skills, Air benders would be a 'hot' commodity so to speak.

From what I understand, when interrogating a witness/victim cops use soft-ball techniques, just gentle nudges and letting them remember and talk at their own pace. Which is what I had Aislynn do.