The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
Updated my last IC post with proper descriptions of what he`s doing.
Although it fits RAW and with the concept of the character, dropping Precog like that feels cheap.
Although it fits RAW and with the concept of the character, dropping Precog like that feels cheap.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers (Interest)
I agree that powerstunting feels a bit cheap. What can you do with the powers as designed?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
That's just it - I put a Variable 2 for senses. Didn't flaw it. The rest is fine and was the intention, but the precog fits the concept.
NOT doing it though. Using the aura sense and the insight roll. I think the aura sense should give some kind of bonus, 19 is no slouch. Especially since we should technically be adding Teamwork bonuses.
NOT doing it though. Using the aura sense and the insight roll. I think the aura sense should give some kind of bonus, 19 is no slouch. Especially since we should technically be adding Teamwork bonuses.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Dunno how much my character can help though. When the dice start acting up, I tend to tank skill rolls.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents & Powers (Interest)
Ah. Cool. If Neo agrees then I see no problem with it. Applying the limit of [whatever situation I'm currently in] is a little bit... I dunno... stretchy of RAI.Bladewind wrote: ↑Tue Oct 30, 2018 1:55 am That's just it - I put a Variable 2 for senses. Didn't flaw it. The rest is fine and was the intention, but the precog fits the concept.
NOT doing it though. Using the aura sense and the insight roll. I think the aura sense should give some kind of bonus, 19 is no slouch. Especially since we should technically be adding Teamwork bonuses.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Which is why I paid full price.
I put a descriptor limit of "senses" though. Still not doing it though.
I put a descriptor limit of "senses" though. Still not doing it though.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
It's all good to me. Aislynn's sense array isn't really suited to this particular scene. She'll do her best to help though, however little that might be
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
All seems okay to me
Oh, and happy Halloween...
Oh, and happy Halloween...
Re: The Merge: Agents & Powers (Interest)
Sugar overload from Wednesday.
I owe posts in several places.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Poke's him with a steek.
No A1 sauce for you!
No A1 sauce for you!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Guys...do you need any additional info to go on?
Re: The Merge: Agents & Powers (Interest)
Yeah, that might help. Aislynn is a bit out of her depth on this one, so she's mostly been aiding the others so to speak.
Right now, Long is bidding up some items just to make life more difficult for the other guys I think.
Right now, Long is bidding up some items just to make life more difficult for the other guys I think.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Alrighty, what do you need?
Re: The Merge: Agents & Powers (Interest)
Right now? I think the original plan was buying some stuff and seeing if we can get our original perp to take the bait. Barring that, we're taking pics of all the bad guys and filing them away so we can follow up and hopefully thwart whatever nefarious plans they might have going.
Information on the various things for sale and who's bidding on what might help. There is also the fact that our guy might have proxies set up just so his, her or it's face won't be on our radar.
Information on the various things for sale and who's bidding on what might help. There is also the fact that our guy might have proxies set up just so his, her or it's face won't be on our radar.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Also judging reactions to our purchase and bidding.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document