The Merge: Agents & Powers (OOC for chapter 2)

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Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

DC25 on an Aid gives +5 I think. Awesome!
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Natursl 20 too! whoot!

As a personal observation, diplomacy/persausion is probably the most useful skill to have.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Just an FYI, this Sunday I leave on a cruise. My internet connection/time for PbP will be spotty or non-existent. I return May 6th. Feel free to autopilot or skip my characters' turns/interactions.
"Something pithy this way comes."
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Kirinke, where is Lynn?

We stashed the dad in a side room. Did Lynn take the daughter to see dad in that chamber or is she in the main room with the exploded chambers, the scientists, Cliff, Morgan [locked in psychic rapport with each other, but we don't know that], Long who's filming, etc.. ?
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Lynn is with dad/daughter. Good thing too, otherwise he'd be toast.

Ahh, it's been a few days, I see why you're asking. I deleted that post.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Sorry for being absent, my health took a dive and while I rarely get sick, anything that does get past my immune system usually knocks me down pretty good...:(
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

I know that feeling ! Glad you`re better !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

It happens. Especially this time of year.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

I'm a little lost... is Morgan still trapped in the mindscape ?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Ack! Too soon for a crossover thread!
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Yes, Morgan is still trapped.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Thank you,

and

Image

Thanks for posting for me in the right place....
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

I'm thinking about powerstunting this:
Cold Blast: Shapeable Area Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Shapeable Area: 30 cft., DC 16, Increased Range: ranged)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
Posts: 6800
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Who is Morgan telling to leave?

If tattletale, she's over comms, not in the room. If the creatrure we might not want it breaking containment, if Ms. Finch, she's not down in the lab.
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

dang.

This was my line of thought... Neo mentioning open comms being available and then Tattletale saying the Thinker needed to leave so she could help us...

Did I oops ? I can edit...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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