The Merge: Agents & Powers (OOC for chapter 2)
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
DC25 on an Aid gives +5 I think. Awesome!
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Natursl 20 too! whoot!
As a personal observation, diplomacy/persausion is probably the most useful skill to have.
As a personal observation, diplomacy/persausion is probably the most useful skill to have.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Just an FYI, this Sunday I leave on a cruise. My internet connection/time for PbP will be spotty or non-existent. I return May 6th. Feel free to autopilot or skip my characters' turns/interactions.
"Something pithy this way comes."
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Kirinke, where is Lynn?
We stashed the dad in a side room. Did Lynn take the daughter to see dad in that chamber or is she in the main room with the exploded chambers, the scientists, Cliff, Morgan [locked in psychic rapport with each other, but we don't know that], Long who's filming, etc.. ?
We stashed the dad in a side room. Did Lynn take the daughter to see dad in that chamber or is she in the main room with the exploded chambers, the scientists, Cliff, Morgan [locked in psychic rapport with each other, but we don't know that], Long who's filming, etc.. ?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Lynn is with dad/daughter. Good thing too, otherwise he'd be toast.
Ahh, it's been a few days, I see why you're asking. I deleted that post.
Ahh, it's been a few days, I see why you're asking. I deleted that post.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Sorry for being absent, my health took a dive and while I rarely get sick, anything that does get past my immune system usually knocks me down pretty good...
Re: The Merge: Agents & Powers (Interest)
I know that feeling ! Glad you`re better !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
It happens. Especially this time of year.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
I'm a little lost... is Morgan still trapped in the mindscape ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Ack! Too soon for a crossover thread!
"Something pithy this way comes."
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Yes, Morgan is still trapped.
Re: The Merge: Agents & Powers (Interest)
Thank you,
and
Thanks for posting for me in the right place....
and
Thanks for posting for me in the right place....
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
I'm thinking about powerstunting this:
Cold Blast: Shapeable Area Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Shapeable Area: 30 cft., DC 16, Increased Range: ranged)
Cold Blast: Shapeable Area Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Shapeable Area: 30 cft., DC 16, Increased Range: ranged)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Who is Morgan telling to leave?
If tattletale, she's over comms, not in the room. If the creatrure we might not want it breaking containment, if Ms. Finch, she's not down in the lab.
If tattletale, she's over comms, not in the room. If the creatrure we might not want it breaking containment, if Ms. Finch, she's not down in the lab.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
dang.
This was my line of thought... Neo mentioning open comms being available and then Tattletale saying the Thinker needed to leave so she could help us...
Did I oops ? I can edit...
This was my line of thought... Neo mentioning open comms being available and then Tattletale saying the Thinker needed to leave so she could help us...
Did I oops ? I can edit...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document