The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
No vampires please. It's just a personal twitch. In my book the only good vampire is a dusted one.
Kirinke's Compendium of Wondrous Creatures
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Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
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Angrboda: 15
Adeleth: 14
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Re: The Merge: Agents & Powers (Interest)
Bladewind, if you want to, feel free to hijack the Merge for your own game.
Re: The Merge: Agents & Powers (Interest)
I would imagine DARPA to start withBladewind wrote:So now I 'm wondering how whatever agency got ahold of a T800 to reprogram...
Now, now, don't be a speciesistkirinke wrote:No vampires please. It's just a personal twitch. In my book the only good vampire is a dusted one.
Warehouse 13-ishBladewind wrote:Some other ideas that came to mind for this one:
I actually have an idea for a story/ game of my own based in this world... this PL, the team would be assigned to determine if certain artefacts, relics and items of power have Merged... and if so, which version. Their mission would be to secure or otherwise neutralize said items. The first ones that came to mind were the Swords from Saberhagen's books of Swords and specifically ARDNEH...
Then I wondered if the Tablet of Ahkmenrah crossed over...
Chuck
Re: The Merge: Agents & Powers (Interest)
Thanks! If I do, it'll be in the New Year... For now, it's more of an idea than anything else...Neo-Paladin wrote:Bladewind, if you want to, feel free to hijack the Merge for your own game.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
kirinke wrote:No vampires please. It's just a personal twitch. In my book the only good vampire is a dusted one.
Agreed.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers (Interest)
Besides, regarding vampires,,,see the setting notes. There are quite a few kinds out there...and it's pretty much impossible for any vampire not to get drawn into the Night War at the moment.
On a darker note...even in the Merge universe, Trump won the election. Given the upheavals of the Merge, it was actually much easier for him. Despite the presence of heroes, people are afraid of what they do not know. And with the Merge came actual monsters to our world. In the Merge, the slogan he used was not just" Make America Great Again" but also" Clean up our home." Which basically means get rid of anyone not human.
He already announced that he will also do everything in his power to finally see the " True Faith Act" go into legislation. This law has been hotly debated for a year now and would seriously infringe upon religious freedom in the US by making certain new religions illegal, among them Chaos worship and the worship of certain eldritch abominations. Critics are afraid of the repercussions of such a law being put into place. After all, yes, Chaos worship is dangerous, but the law sets a dangerous precedence...
On a darker note...even in the Merge universe, Trump won the election. Given the upheavals of the Merge, it was actually much easier for him. Despite the presence of heroes, people are afraid of what they do not know. And with the Merge came actual monsters to our world. In the Merge, the slogan he used was not just" Make America Great Again" but also" Clean up our home." Which basically means get rid of anyone not human.
He already announced that he will also do everything in his power to finally see the " True Faith Act" go into legislation. This law has been hotly debated for a year now and would seriously infringe upon religious freedom in the US by making certain new religions illegal, among them Chaos worship and the worship of certain eldritch abominations. Critics are afraid of the repercussions of such a law being put into place. After all, yes, Chaos worship is dangerous, but the law sets a dangerous precedence...
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Re: The Merge: Agents & Powers (Interest)
Blargh, I can't escape from the election even in my RP'ing.
Anywho working on pulling a sheet together.
Anywho working on pulling a sheet together.
Games
Imago in New Vindicators Academy of Europe
Imago in New Vindicators Academy of Europe
Re: The Merge: Agents & Powers (Interest)
He's only half-vampire. My main problem with full vampires is simple. They think everything not them is food. How could you trust something like that as an ally?Bladewind wrote:kirinke wrote:No vampires please. It's just a personal twitch. In my book the only good vampire is a dusted one.
Agreed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
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Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
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Adeleth: 14
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Re: The Merge: Agents & Powers (Interest)
And those are the kinds of assumptions that lead to speciesism. You can't know what *every* vampire out there is thinking.kirinke wrote:They think everything not them is food. How could you trust something like that as an ally?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
It's a safe bet.
I mean think about in the Buffy Verse alone, there are what, two vampires with souls and they're jail-bait chasers. To put it mildly. So yeah. No real fan of 'friendly vampires'. Let's not even get started with the messed up world of the Anita-Verse. Brrr.
Really, in just about every case of 'friendly vampire', they're usually creepy, messed up stalkers who put the charm on equally messed up teens.
Monster High might be an exception to the rule, but that's mostly aimed at little kids.
I always have great enjoyment poking fun at those vampire romances (my mom and sister love em) and say, you do realize, you're basically reading about necrophilla right? Those kids are mooning over a corpse. A pretty corpse, but a corpse all the same. One that wants them for dinner.
And not in a good way.
I know. It's a silly, personal, irrational twitch of mine.
Anyway, thread derailment done. At least on my part.
I mean think about in the Buffy Verse alone, there are what, two vampires with souls and they're jail-bait chasers. To put it mildly. So yeah. No real fan of 'friendly vampires'. Let's not even get started with the messed up world of the Anita-Verse. Brrr.
Really, in just about every case of 'friendly vampire', they're usually creepy, messed up stalkers who put the charm on equally messed up teens.
Monster High might be an exception to the rule, but that's mostly aimed at little kids.
I always have great enjoyment poking fun at those vampire romances (my mom and sister love em) and say, you do realize, you're basically reading about necrophilla right? Those kids are mooning over a corpse. A pretty corpse, but a corpse all the same. One that wants them for dinner.
And not in a good way.
I know. It's a silly, personal, irrational twitch of mine.
Anyway, thread derailment done. At least on my part.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
My only rule on Vampires, they burn in sunlight not sparkle unless the Vampire is Dracula. ;P
Agents of Shield hmmmm I do have a devil man concept I could use. A merged entity with a host from the world trying to figure out what his role is now.
Agents of Shield hmmmm I do have a devil man concept I could use. A merged entity with a host from the world trying to figure out what his role is now.
Re: The Merge: Agents & Powers (Interest)
Double post
Last edited by kirinke on Thu Dec 15, 2016 12:17 pm, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
double post
Last edited by kirinke on Thu Dec 15, 2016 12:17 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Why the double repost?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Musta hit the wrong button.
And it won't let me delete it.
And it won't let me delete it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5