The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Sure thing, go ahead.
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Stupid question. Have we received any PP yet? To lazy tonight to look through last pages :)
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

no PP to my knowledge. wasn't sure we ever getting any.
"Something pithy this way comes."
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Yea. I'm good. Some story arcs run different than others. :D
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Neo-Paladin wrote: Sat Nov 25, 2017 9:35 am
Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Sure thing, go ahead.
Done. Latest IC post has the new build. It's not that far off from the original, its just got a little more Transformer multi-changer goodness to it.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Sorry, forgot...everyone gets 2 pp.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Sweet. I needed 2 PP to make my Holographic Rider a little more substantial.
Going to go with a 1 point Summon with Mental Link. not a lot of PP to work with but something to build on later.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Look, Squirrel!
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Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Extra effort means fatigued. Fatigued means Hindered or an hour of rest. (especially without HP)

Does Torque *need* to know where these things are without the device (that we spent a large chunk of story acquiring)? I'm not seeing the reasoning.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Good question. And thanks for pointing it out.

Knee jerk reaction to a crappy roll on my part. :lol:
Good idea to not do it, unless Neo rules that already posted so already done.

I think worst case without the reroll, Torque simply suggests to not split up.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

There was going to be no great way to split up anyway. Long may 'look' like and even move like a monocycle but he doesn't have the strength to carry a passenger. Our team is also two agents down and Long would argue against splitting up with those very tough biomechanoids in our enemy's employ.
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

If it comes down to it, Aislynn can fly, she just prefers not to show off that way. It kinda gives her an edge with opponents who think she's just earthbound.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Small problem. Starguard has been away from the boards for several weeks. We were planning on banking that he pass himself off as Ryan Reynolds.

You want to ghost him ? Or one of us to ghost him ?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

I trust you, Bladewind. Feel free to ghost him.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Sounds good.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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