The Merge: Agents & Powers (OOC for chapter 2)

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Not quite as dark an urge, but yeah.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Yeah, either they're being really clever in masquerading as the MIB or something else entirely.

So, I had Aislynn swallow the laughter and think on a more measured reply.
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Battle Init
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

I contemplated adding a "wave of the hand" to my own statement, but decided to see how they`d respond willingly...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Sorry, holiday crazy. still here. Thanks for proceeding. Long is stymied as to what to do and will follow along.
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

No worries.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Should we give her a brief rundown on what we're looking for?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Yeah - being proactive instead of reactive sounds like a plan !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Hey guys - I am indeed returned, still catching up and doing laundry. Proper posting is scheduled for this evening.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

YAY! Aislynn is in a bit of a pinch and could use some help.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

And I'll be there asap... having some connectivity issues at the moment...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

How's your connectivity now?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Better - eating and posting.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Your mind trick is only one target, right?
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Correct

Don’t think I’ve ever seen an in movie example f multiple targets at once. Usually the leader first...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
User avatar
Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Guess my next PP will go into a rank or two of Benefit: DXDO/ security clearance and Benefit: Licensed Telepath :lol: :lol: :lol:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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