The Merge: Agents & Powers (OOC for chapter 2)

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Updated my last IC post with proper descriptions of what he`s doing.

Although it fits RAW and with the concept of the character, dropping Precog like that feels cheap.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

I agree that powerstunting feels a bit cheap. What can you do with the powers as designed?
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

That's just it - I put a Variable 2 for senses. Didn't flaw it. The rest is fine and was the intention, but the precog fits the concept.

NOT doing it though. Using the aura sense and the insight roll. I think the aura sense should give some kind of bonus, 19 is no slouch. Especially since we should technically be adding Teamwork bonuses.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Dunno how much my character can help though. When the dice start acting up, I tend to tank skill rolls.
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Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

Bladewind wrote: Tue Oct 30, 2018 1:55 am That's just it - I put a Variable 2 for senses. Didn't flaw it. The rest is fine and was the intention, but the precog fits the concept.

NOT doing it though. Using the aura sense and the insight roll. I think the aura sense should give some kind of bonus, 19 is no slouch. Especially since we should technically be adding Teamwork bonuses.
Ah. Cool. If Neo agrees then I see no problem with it. Applying the limit of [whatever situation I'm currently in] is a little bit... I dunno... stretchy of RAI.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Which is why I paid full price. :)
I put a descriptor limit of "senses" though. Still not doing it though. :lol: :P
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

It's all good to me. Aislynn's sense array isn't really suited to this particular scene. She'll do her best to help though, however little that might be :) :lol:
Kirinke's Compendium of Wondrous Creatures
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Battle Init
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Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

All seems okay to me :)
Oh, and happy Halloween...
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Neo-Paladin wrote: Fri Nov 02, 2018 5:45 pm // May I ask...what's the holdup?
Sugar overload from Wednesday. :lol:

I owe posts in several places.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Poke's him with a steek.

No A1 sauce for you! :twisted:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Guys...do you need any additional info to go on?
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Yeah, that might help. Aislynn is a bit out of her depth on this one, so she's mostly been aiding the others so to speak.

Right now, Long is bidding up some items just to make life more difficult for the other guys I think.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Alrighty, what do you need?
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Right now? I think the original plan was buying some stuff and seeing if we can get our original perp to take the bait. Barring that, we're taking pics of all the bad guys and filing them away so we can follow up and hopefully thwart whatever nefarious plans they might have going.

Information on the various things for sale and who's bidding on what might help. There is also the fact that our guy might have proxies set up just so his, her or it's face won't be on our radar.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Also judging reactions to our purchase and bidding.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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