The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
Well with the Jedi, you got some leeway. Some of the buggers are more melee, some are ranged, some are healers etc. So if there is a Jedi in the party, see what they mainly are and build around that. Kinda like in the Omega game. You got 3 different Force Sensitives with wildly different power-sets and abilities.
Also with the Merge games, there is a built in mechanic if you want to try something different. Either they get called for other missions or in the case of teen games, "detention".
Grr. I'm having trouble with the PL 10 version. I put my first stab at it in quotes.
Also with the Merge games, there is a built in mechanic if you want to try something different. Either they get called for other missions or in the case of teen games, "detention".
Grr. I'm having trouble with the PL 10 version. I put my first stab at it in quotes.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Before I look at the deets on that one, I want to make sure Neo is okay with the Holding Back Advantage.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
No worries, it's easily erased if he says no and it frees up more PP for me to play with. I just wanted something in there in case he says yes.
I built it to be a right monster in combat. Hopefully that comes clear.
I built it to be a right monster in combat. Hopefully that comes clear.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents & Powers (Interest)
Cool, did I apply the Holding back advantage correctly?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents & Powers (Interest)
Upon first sight, I see no problem but would like Bladewind to look over it, too.
Re: The Merge: Agents & Powers (Interest)
No problems. It's a new mechanic for me, so I need the extra set of eyes, especially on the maths.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents & Powers (Interest)
When can Holding Back trigger?
Did we ever see the Avatars actually change into an element? Don't think so. https://www.youtube.com/watch?v=0KhBcABRI1c
The closest is when Aang is essentially piloting a Mech made of water.
I don't feel its my place to comment on the nature of the changes you make to your character (I'll comment on rules and build mechanics openly because that is the system that governs our shared 'make believe' sessions and those need to be consistent for us to be playing the same game on equal footing). But what you change, as long as its approved by the GM, isn't my place to judge. I just ask you to consider, however, in your quest for 'versatility', how enjoyable it might be to play alongside you as another character in the game. There's no right or wrong answer here. Just concerns.
Did we ever see the Avatars actually change into an element? Don't think so. https://www.youtube.com/watch?v=0KhBcABRI1c
The closest is when Aang is essentially piloting a Mech made of water.
I don't feel its my place to comment on the nature of the changes you make to your character (I'll comment on rules and build mechanics openly because that is the system that governs our shared 'make believe' sessions and those need to be consistent for us to be playing the same game on equal footing). But what you change, as long as its approved by the GM, isn't my place to judge. I just ask you to consider, however, in your quest for 'versatility', how enjoyable it might be to play alongside you as another character in the game. There's no right or wrong answer here. Just concerns.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Actually - I do think its your place. We're supposed to have fun as a group.
I will look over the build later.
I will look over the build later.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
No worries, I can change it, that's not a problem. I don't want to ruin it for anybody else. Like I said earlier, this is just my first stab at a PL 10 Avatar version. I always expect revisions with this sort of thing. In fact, if you have any suggestions on the build, I'm more than happy to hear them! ^_^
I really don't expect the Avatar state to come up often, if at all. The Feces would really have to hit the fan for it to do so.
Okay, I took in account the previous suggestions and redid the build.
I really don't expect the Avatar state to come up often, if at all. The Feces would really have to hit the fan for it to do so.
Okay, I took in account the previous suggestions and redid the build.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Alrighty...may I gently nudge you folks in the direction of the IC thread....
Re: The Merge: Agents & Powers (Interest)
I will post tonight when I get home from work.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Oh, I found this from the old Atomic Think Tank sight. It's Stars wars for 3e. Figured it might be useful for the games.
https://roninarmy.com/att-forum-archive ... 241a237130
https://roninarmy.com/att-forum-archive ... 241a237130
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Suuuuuurrrre. You put that line in right after I stop playing Hannibal.
I'll post IC (with a cover name) in about an hour.
Last edited by Bladewind on Wed Sep 26, 2018 12:08 am, edited 1 time in total.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
If it does come up, hope the new avatar build is better.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5