The Merge: Agents & Powers (Interest)

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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Fri Oct 06, 2017 5:36 pm

Yeah, I would take a hero point for that.

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Fri Oct 06, 2017 11:55 pm

Consider it done! :)

Before I do though, is it day or night?

Also, I noticed I have both Air Control and Aerokinesis, which is pretty much the same power. When the battle is over, I'd like to take one of them away and do something with the extra point.

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Mon Oct 16, 2017 1:28 am

You're probably right. But I figured even a Machine Wraith might have a survival instinct. Having play both 40K and Warmachine, I cannot tell you how embarrassed I am not to have put that connection together earlier. :oops:

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Sun Nov 05, 2017 7:48 am

Hannibal? Torque? Your turn...

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Sun Nov 05, 2017 3:58 pm

This afternoon, trying to time a simultaneous attack with Torque

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Mon Nov 06, 2017 11:13 pm

So what are your thoughts on that double team? A Teamwork effect?
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Tue Nov 07, 2017 12:02 am

Yep simple' "team attack". Not sure how gets what on circumstance bonus but Hannibal will power attack +4 with his uv pulse pistols. Hopefully the sucker has been chipped away enough we can end this. :)

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Tue Nov 07, 2017 12:18 am

Suffice to say that Torque assists the King then, providing a teamwork bonus to his rolls and (logically) adding the descriptor from his weapons to Kings if that helps.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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StarGuard
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Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Tue Nov 07, 2017 12:20 am

I'll post for Hannibal in an hour or so then :)

(The King? Ok cue the Elvis impressions lol)

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Tue Nov 07, 2017 2:29 am

If you guys want, I can also have Aislynn add to the team work thing.

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Tue Nov 07, 2017 3:58 am

If her attack defends with Toughness then heck yeah

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Fri Nov 24, 2017 7:53 pm

@Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
Posts: 1020
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Fri Nov 24, 2017 9:16 pm

I'm good. Aislynn is literally just hanging out.

In mid-air. :lol:

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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard » Fri Nov 24, 2017 11:11 pm

Bladewind wrote:
Fri Nov 24, 2017 7:53 pm
@Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
So it's Hannibal's fault ;)


Speaking of characters. If there is any recruiting done for this game, I'd like to propose a character build/change. I think the team should have its own science/technology specialist. I was thinking a college age Hiro Okamura might be a good addition to the team. Keeping his hero worship, and infatuation with Power Girl but trying (not totally successfully) to leave the toy obsession he had as a "kid" in his past.

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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Sat Nov 25, 2017 5:00 am

Yes it is. :lol:

And... oh gawd no. :mrgreen:
He'd be trying to tinker with Torque all the time ! :mrgreen:
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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