The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
still checking that.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
i posted it in the original build and erased that instance of it.
http://www.echoesofthemultiverse.com/vi ... =186#p8082
http://www.echoesofthemultiverse.com/vi ... =186#p8082
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Wanna make a small change to Galahad.
His name.
Since he has no established rep, I would like to use Morgan Koran as his real name and have him simply use it for this mission.
Two reasons. Galahad, beyond cheesy, was a result of me watching the Golden Circle while building him without realizing it and that’s not actually what I wanted to do. Two, Morgan Koral was the name of one of my favourite characters fro ages ago and deserves a reuse.
Besides. It sounds better.
That ok boss?
His name.
Since he has no established rep, I would like to use Morgan Koran as his real name and have him simply use it for this mission.
Two reasons. Galahad, beyond cheesy, was a result of me watching the Golden Circle while building him without realizing it and that’s not actually what I wanted to do. Two, Morgan Koral was the name of one of my favourite characters fro ages ago and deserves a reuse.
Besides. It sounds better.
That ok boss?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers (Interest)
Ayup, sure.
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Re: The Merge: Agents & Powers (Interest)
Might want to pick a different name for the Mercenary persona... We are putting out that they are doing things that you wouldn't want associated to a DXDO agent.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
true that
Tovas Li ?
Tovas Li ?
Last edited by Bladewind on Fri Oct 19, 2018 6:18 pm, edited 1 time in total.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Alrighty, guys...where are you headed? Enhancement auction? Mingle with the people and things outside? The slave pens?
Re: The Merge: Agents & Powers (Interest)
Enhancement auction, then slave pens. We're more after the enhancements after all.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Did we get an indication of when the auctions were going to start?
"Something pithy this way comes."
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
I highly recommend the Web Series, Worm.
https://parahumans.wordpress.com/table-of-contents/
It's Amazing and has kept me up late nights on more than one occasion.
https://parahumans.wordpress.com/table-of-contents/
It's Amazing and has kept me up late nights on more than one occasion.
"Something pithy this way comes."
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Yes it is. Guess where I got Cauldron from?
Fortunately, neither Scion nor the Endbringers appear to have crossed over - it seems.
Fortunately, neither Scion nor the Endbringers appear to have crossed over - it seems.
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Re: The Merge: Agents & Powers (Interest)
That's what made me think of it. I'm at chapter 28.4. It's been my addiction.Neo-Paladin wrote: ↑Fri Oct 19, 2018 4:40 pm Yes it is. Guess where I got Cauldron from?
Fortunately, neither Scion nor the Endbringers appear to have crossed over - it seems.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
I've heard of it. Never got into it. But I understand how you can get into something... 'cough' girl genius 'cough'.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Some more Halloweeny stuff in the setting thread. Bladewind, would you mind?
Re: The Merge: Agents & Powers (Interest)
Replied in the main thread, but for the sake of completeness - Done !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document