The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
I don`t have an issue doing it, but prefer not to (as I said, I thought it would be temporary).
Neo - what do you need for your story? You left it up to us. I'm craving iHop it seems - I'm waffling.
I agree with Flynn - we seem to be waiting on a decision. A decision I'll make based on your need for the story.
Neo - what do you need for your story? You left it up to us. I'm craving iHop it seems - I'm waffling.
I agree with Flynn - we seem to be waiting on a decision. A decision I'll make based on your need for the story.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers (Interest)
I can work with three for now.
Re: The Merge: Agents & Powers (Interest)
Excellent.
So Flynn - official answer. I'm just playing Galahad.
So Flynn - official answer. I'm just playing Galahad.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Cue Bladewind doing the Snoopy Dance for not having to play 2 characters anymore.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Alrighty...does anyone want to do anything else or shall I move things forward?
Re: The Merge: Agents & Powers (Interest)
I vote move forward
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Grrr. Deviant art is being cranky with me. I'm trying to find an appropriate grungy look, and all I'm getting is knockouts.
This might work sans the birds.
This might work sans the birds.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Okay, after having written my post, I now want to play as a member of the Sunset Mercenary Company in a Merge world.
"Something pithy this way comes."
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Re: The Merge: Agents & Powers (Interest)
Yeah...the idea is kinda...awesome
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Re: The Merge: Agents & Powers (Interest)
Lead by an ex-clone trooper, grizzled and tired of seeing his own reflection; a Grey Jedi, struggling to fit in a world whether neither the Light nor the Dark sides work; and a morally-ambiguous air bender with moods as mercurial as the air itself - a gentle breeze one moment and a tornado the next.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
And the air bender might just be the new avatar of a brand new world.
Did we get any power points from the last mission?
Did we get any power points from the last mission?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
I didn’t think this was one of the advancement games. We’ve never talked about it. Did you think it was Kir?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Usually, even if we don't advance in level, we do get power points to play with though. At least that's how the Merge games I've played in have gone. But the leveling question is a good one too.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
I’d hate to put that pressure on the GM if they hadn’t planned for that in their game. But it’s a good question.
"Something pithy this way comes."
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Yes, sorry. 4 PP and a HP