The Merge: Agents & Powers (Interest)

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Neo-Paladin
Posts: 441
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Sat May 26, 2018 7:48 am

kirinke...please remember that, unless you declare an active dodge (and that would preclude an attack from you) that dodge is a FIXED VALUE. You do NOT roll for it.

Please keep it in mind this time, ok?

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sat May 26, 2018 1:56 pm

Thanks.

You know what's funny? When I rerolled for toughness instead of dodge the rolls were pretty much the same! Within 2 points of each other Lol. :roll:
If you want I can go with the original rolls and just say they're for toughness. There isn't that much difference between the two and the results would be the same.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sun Jun 10, 2018 4:01 am

*Pokes Neo with a stick. Allooo?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
Posts: 441
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin » Tue Jun 12, 2018 5:31 pm

Nah, it's okay...but it's, as you well know, a pet peeve of mine in 3e.

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Tue Jun 12, 2018 11:26 pm

Heh. Like I said, there wouldn't have been much of a difference anyway.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
Posts: 1820
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Fri Aug 10, 2018 9:33 pm

Long -17
Torque - 16
Aislynn - 15
Guards - 14


Hannibal - ?
Pauly - ?
"Something pithy this way comes."

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Sat Aug 11, 2018 12:56 am

Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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Bladewind
Posts: 1529
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Wed Aug 15, 2018 3:08 am

I'm actually at a loss here. I have no snappy comment to throw and am not sure of what to have Hanni do.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Flynnarrel
Posts: 1820
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Aug 15, 2018 3:30 am

Taking out the guards?
"Something pithy this way comes."

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Aug 15, 2018 11:34 am

That's the rub. Do we want to kill them or take them alive? Out of all of us, only Long and Aislynn have snare/subdue powers.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

User avatar
Bladewind
Posts: 1529
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Wed Aug 15, 2018 1:52 pm

Flynnarrel wrote:
Wed Aug 15, 2018 3:30 am
Taking out the guards?
Thank you.

Will post today !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Flynnarrel
Posts: 1820
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Wed Aug 15, 2018 3:10 pm

Doing damage to knock the guards out but not kill is cool. Hurt them enough and any sane person will surrender. These guys likely aren't fanatics. If you think he'd really be worried he can specifically target the guns and and/or armor to damage it. Take away their protections/weapons and they'll likely surrender.
"Something pithy this way comes."

kirinke
Posts: 1135
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke » Wed Aug 15, 2018 3:33 pm

That is good for me!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

User avatar
Bladewind
Posts: 1529
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Agents & Powers (Interest)

Post by Bladewind » Wed Aug 15, 2018 5:15 pm

Flynnarrel wrote:
Wed Aug 15, 2018 3:10 pm
Doing damage to knock the guards out but not kill is cool. Hurt them enough and any sane person will surrender. These guys likely aren't fanatics. If you think he'd really be worried he can specifically target the guns and and/or armor to damage it. Take away their protections/weapons and they'll likely surrender.
point taken.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Flynnarrel
Posts: 1820
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel » Sat Aug 18, 2018 2:37 am

Hannibal - 21
Long -17
Torque - 16
Aislynn - 15
Guards - 14


Pauly - ?


Is Pauly going to go or is it back to Hannibal?
"Something pithy this way comes."

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