The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Yeah, I would take a hero point for that.
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Consider it done! :)

Before I do though, is it day or night?

Also, I noticed I have both Air Control and Aerokinesis, which is pretty much the same power. When the battle is over, I'd like to take one of them away and do something with the extra point.
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
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Adeleth: 14
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

You're probably right. But I figured even a Machine Wraith might have a survival instinct. Having play both 40K and Warmachine, I cannot tell you how embarrassed I am not to have put that connection together earlier. :oops:
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Hannibal? Torque? Your turn...
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

This afternoon, trying to time a simultaneous attack with Torque
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

So what are your thoughts on that double team? A Teamwork effect?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Yep simple' "team attack". Not sure how gets what on circumstance bonus but Hannibal will power attack +4 with his uv pulse pistols. Hopefully the sucker has been chipped away enough we can end this. :)
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Suffice to say that Torque assists the King then, providing a teamwork bonus to his rolls and (logically) adding the descriptor from his weapons to Kings if that helps.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

I'll post for Hannibal in an hour or so then :)

(The King? Ok cue the Elvis impressions lol)
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

If you guys want, I can also have Aislynn add to the team work thing.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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StarGuard
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Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

If her attack defends with Toughness then heck yeah
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

@Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

I'm good. Aislynn is literally just hanging out.

In mid-air. :lol:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
StarGuard
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Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Bladewind wrote: Fri Nov 24, 2017 7:53 pm @Neo - RE: Doing anything while waiting for the priest: I'm retooling Torque a little if that's alright. I had an idea about how to make him a little more fun to play. You okay with that? We can say it was a result of the brush with the Machine Wraith and the jolt from the defib that rewired him a bit.
So it's Hannibal's fault ;)


Speaking of characters. If there is any recruiting done for this game, I'd like to propose a character build/change. I think the team should have its own science/technology specialist. I was thinking a college age Hiro Okamura might be a good addition to the team. Keeping his hero worship, and infatuation with Power Girl but trying (not totally successfully) to leave the toy obsession he had as a "kid" in his past.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Yes it is. :lol:

And... oh gawd no. :mrgreen:
He'd be trying to tinker with Torque all the time ! :mrgreen:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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