Heroes Unlimited: OOC thread

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catsi563
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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Wed Apr 04, 2018 4:10 am

Aw dammit I'm sorry Shock I didn't mean to slip up like this. If you get a fresh idea let me know ok. It was great having you though either way.
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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Fri Apr 06, 2018 9:35 pm

for Ken and Tman no issues with the proposed improvments please feel free to update the roleCall thread for me.

that just leaves Dragonfure Prysm and Magus.

Also Shock if you have a new character youd like to try wed be happy to have you back anytime.
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Re: Heroes Unlimited: OOC thread

Post by Tattooedman » Fri Apr 06, 2018 11:46 pm

Cool, already done when I had free moment.

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kenseido
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Re: Heroes Unlimited: OOC thread

Post by kenseido » Sat Apr 07, 2018 1:28 am

Also done

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Kaisius
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Re: Heroes Unlimited: OOC thread

Post by Kaisius » Mon Apr 09, 2018 2:28 am

Upped Exp: Magic to 10 (+16)
Upped Exp: Science to 6 (+12)
Added Innate to Conjuration
Added Acute (Magical Awareness) to Everwatchful Eye

I'll have an interlude up in IC Monday night. I'm sorry for the delay.
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catsi563
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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Mon Apr 09, 2018 4:17 am

Kaisius wrote:
Mon Apr 09, 2018 2:28 am
Upped Exp: Magic to 10 (+16)
Upped Exp: Science to 6 (+12)
Added Innate to Conjuration
Added Acute (Magical Awareness) to Everwatchful Eye

I'll have an interlude up in IC Monday night. I'm sorry for the delay.
No worries kas all changes approved.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Tue Apr 24, 2018 8:55 pm

putting the new chapter into effect soon guys I know its been crazy for everyone.

I'm also debating opening up for a sixth member, with Shocks absence our little group is missing an investigator and mook sweeper. and someone to banter with Hornet :lol:
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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Wed Apr 25, 2018 1:35 am

catsi563 wrote:
Tue Apr 24, 2018 8:55 pm
putting the new chapter into effect soon guys I know its been crazy for everyone.

I'm also debating opening up for a sixth member, with Shocks absence our little group is missing an investigator and mook sweeper. and someone to banter with Hornet :lol:
What's required for the PC?I may have just the person(i made him up for the Palladium version,but i can re-adjust him for this)......

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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Sun Apr 29, 2018 2:23 am

I'll have my Sub up for checks by tomorrow/Monday at the latest(i have to do a lot of binge reading to catch up)....

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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Thu May 03, 2018 3:45 pm

Ok,after all the irl junk finally got taken care of,here's my submission the School Teacher turned Urban Crimefighter Vigilante
Image
Image
replace the Nunchuks with a Police Baton&get rid of the Symbol on his chest
NAME:Vigilante ID:Jack Hammer PL-10 PP-150
STR-3 STA-3 AGL-6 DEX-6 FGT-12 INT-4 AWE-4 PRE-4

Skills: 39pp
Acrobatics 6(+12) Athletics 6(+9) Close Combat:unarmed 2(+14) Deception 6(+10) Expertise:Teacher 4(+8)-Streetwise 4(+8)-Police 4(+8) Insight 6(+10) Intimidation 8(+12) Investigation 8(+12) Perception 6(+10) Ranged Combat:Thrown 8(+14) Stealth 8(+14) Technology 2(+6) Persuasion 4(+8)

Advantages: 27pp
Defensive Roll 3,Equipment 8,Uncanny Dodge ,Contacts ,Hide In Plain Sight ,All-Out Attack ,Defensive Attack ,Improved Critical(Unarmed) ,Power Attack ,Takedown 2, Redirect, Agile Feint, Startle, Interpose ,Assessment ,Well-Informed ,Diehard

Powers/Equipment: 31pp
Armored Costume(Protection 2)-2pp
Grappling Hook Launcher(Movement 1:Swinging)-2pp
Police Batons(Str-Based Damage 2,Ranged 4)-2pp
Combat Pouches(Array=25 points
Flash Bangs:Burst Area Dazzle 3 (Visual and Auditory)- 12 points
Riot Gas(Tear gas):Ranged Cloud Area Affliction 4(Resisted by Fort;Dazed and Vision Impaired,Stunned and Vision Disabled,Incapacitated)-1 point
Pepper Spray:Close Visual Dazzle 4,chemical - 1point
Police Stun Gun:Affliction 5,electrical- 1 point
)-25 points

Offense:
Initiative+6 ,Police Batons(Thrown)+14(Ranged,Damage 4) ,Unarmed+14(Close Damage 3)

Defenses: 15pp
Dodge-12/17(w/Defensive Attack) Parry-12/17(w/Defensive Attack) Will-10 Fortitude-6 Toughness-8/5*(w/out defensive roll)

Complications:
Motivation (Doing Good)- After everything Jack has seen in his Life,he refuses to not do something to help anymore..
Identity-Jack doesn't want any of his Students to find out he's doing this,as he's afraid they may try to "Follow His Lead" and get Killed or worse...
Responsibility(Teacher)-Jack feels that he has a "Responsibiity" to his Students to not only Show-up on time,but be awake for class,as well...
Relationship(Teaching staff at John Carver High School)-While Jack has a soft Spot for the rest of the Staff,he can't let them know he's doing this....
Enemy(Lockdown)-Jack managed to not only Soil his Reputation by Keeping his Target alive,but also managed to get him caught&as such now has a Vendetta Sworn on him by the Man...
Relationship(Lady Isabelle "Izzy" Sinclair)-After Being saved by Jack from Lockdown,The Wealthy British Debutaunt has become His Biggest and Loudest Supporter(Which could get her into Trouble Later on,if she's not Careful)...

Background:
Jack Hammer grew up on the Streets,having to scounge Money to help support an Alcholic(?) Mother(His Father,a Middleweight Boxer,Died in the Ring due to a Rigged Match).Jack Grew Bitter,but had the support of his Friends(who later became the Teaching Staff at their Local High School) and decided to due something about the Rampant Gang Problems in both his Neighborhood&the City in General.While the Public(as well as Certain News Outlets)Lauded his Efforts as "The People's Hero",the Police took a rather Dim View of his Activities.Now,he juggles being the Resident Gym/Boxing Teacher at his Old High School while Patrolling at Night as the Armored Vigilante.He recently drew a lot more attention when he managed to stop the Super-Powered Assasin Lockdown by playing a Rather Public game of Tag across half the City,managing to keep both his Target Alive&Capturing him for the Police.He also drew a lot more attention during the VIPER trial,as he managed to keep a Good portion of Their Soldiers away from the Courthouse(though he did eventually fail due to sheer numbers)....

Totals: Abilities 84+Powers 0+Advantages 27+Skills 29+Defenses 15=155pp

Build Notes:
The inspiration for Jack came from 2 places;the thought that Gangbuster was a perfectlt Viable hero if he could get out from Superman's Cape and the need to make a PC for a Heroes Unlimited game my brother was running set in New York(i was also into a Welcome back,Kotter bing and the thought of a Teacher by day,Urban Crimefighter by Night intrigued me).
Last edited by MacynSnow on Mon May 07, 2018 2:05 pm, edited 9 times in total.

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catsi563
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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Fri May 04, 2018 8:14 pm

On a quick check he looks fine

only notes id say is his equipment is off by one equipment point hed need Equipment 2 for that

Skills are off I house rule 3 for 1 skills and 2 for 1 combat

he has 27 pp on skill spent 68 points in skills =23pp and 10 in combat = 5pp

so you have a little room

beyond that hes solid maybe some martial strikes or additional skills might be in the offering
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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Fri May 04, 2018 8:29 pm

catsi563 wrote:
Fri May 04, 2018 8:14 pm
On a quick check he looks fine

only notes id say is his equipment is off by one equipment point hed need Equipment 2 for that

Skills are off I house rule 3 for 1 skills and 2 for 1 combat

he has 27 pp on skill spent 68 points in skills =23pp and 10 in combat = 5pp

so you have a little room

beyond that hes solid maybe some martial strikes or additional skills might be in the offering
Cool,i should be done with new adjustments sometime tomorrow(i like to write my stuff out in pencil first,as he helps both my math&lets me keep track of points better.I am an OLD D&D 2e player,so it's second nature.... ;) )

Btw; i think that leaves me with 25 points right?....

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Re: Heroes Unlimited: OOC thread

Post by catsi563 » Fri May 04, 2018 8:49 pm

11 I think actually you spent 39 on skills

he has 28 spent by house rules so he ahs one free skill point

and 11 pp left over

I think if my math isn't entirely out of whack :?
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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Fri May 04, 2018 9:24 pm

catsi563 wrote:
Fri May 04, 2018 8:49 pm
11 I think actually you spent 39 on skills

he has 28 spent by house rules so he ahs one free skill point

and 11 pp left over

I think if my math isn't entirely out of whack :?
In that case,this won't take long at all&I'll be done by tonight....:)

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Re: Heroes Unlimited: OOC thread

Post by MacynSnow » Fri May 04, 2018 10:13 pm

Ok,i added 7 points to Equipment,which let me get a Utility Belt(Re; Combat Pouches),added Persuasion(it'd fit with both his Teacher theme and with Well-Informed),and added a couple more advantages.

Let me know if the math adds right! ;)

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