Heroes Unlimited: The Rise of King Sphinx IC thread

For all of your Play-By-Post games.
User avatar
Kaisius
Posts: 140
Joined: Fri Nov 04, 2016 8:30 pm

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Kaisius » Fri Sep 28, 2018 2:18 am

Magus Errant
Thomas Flynn
Hp 1


As the Peregrine banked over the scene, Thomas shifted into his Ephemeral Form. "I'll cover anyone caught out in the open, then re-enforce the building itself. It can't much more of this pounding." With that, he faded through the fuselage and descended, landing next to a badly damaged squad car. One officer was injured and pinned inside, her partner trying in vain to help, even as the robot returned its attention to them, its 50mm cannon spinning up to fire. "Ah. Yes. Hello.", He said, turning to the officers. "Magus Errant. No time to explain. This is going to be Weird." With that, Thomas grasped both officers by the shoulder and shifted all three of them in an Ephemeral state. As the cannon spit death at them, he flew them through the ruined vehicle and the resultant explosion. Finding shelter behind a more durable APC, he shifted them back and called for a medic. "She's got a dislocated shoulder and two broken ribs.", he told the EMT quickly. "Multiple lacerations on both, but not obvious wounds. They're also suffering transition shock, I had to get them out in hurry." Seeing the puzzled look on the medic's face, he quickly explained. "They are conscious and aware, but won't be able to speak for a few minutes. Go!"

Returning to the front line, Thomas saw a break in the action: a new player, clad in blue, stepped (or floated, rather) into the scene, drawing the attackers attention. Seizing the opportunity, Thomas began casting the Sumimura Barrier. On their side, the assembled police saw a shimmering blue wall, 100' on a side, framing a complex shield-like sigil sprang into existence between them and the AX-11. From the other side, the walls appearance was almost wisp-like. Unless that thing has some very esoteric sensors, Thomas thought to himself, he may not even realize the Barrier is there...I hope...
OoC" wrote:I'll use Conjuration to create the barrier. Initiative 1d20+6=26
"I'm not a big, fat panda. I'm THE big, fat panda!" - Po, Kung Fu Panda
My Character Page
Jonathan Spectre in New FORCE Ops
Magus Errant in Heroes Unlimited

Prof Weird
Posts: 198
Joined: Mon Nov 07, 2016 9:36 pm
Location: Pittsburgh

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Prof Weird » Fri Sep 28, 2018 2:31 am

Lithos
HP : 2
Condition : normal

Lithos thought for a moment - the first responders and other life saving crew will not approach until the scene is secure (that is, no giant robot unleashing massive firepower at anything that moves). Which means she and the rest of the supers that are undoubtedly arriving will need to take this thing down fast; every minute the rescue workers are delayed puts the injured that much closer to greater harm or death.

But how DO you knock down a gigantic robot quickly and safely ?

She heard a familiar voice, and looked to the sky. Gladius had arrived ! His power to nullify explosions should be a big help against someone using missiles and conventional weaponry.

Well, at least that seems to be all that the pilot has been unleashing thus far.

User avatar
Tattooedman
Posts: 1008
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Tattooedman » Wed Oct 03, 2018 1:59 am

Hornet:
[Kirk McGlothlin]
HP: 2


Kirk watched as Magus left through the hull of the Peregrine, that was a neat trick he had to admit. Seeing the AX-11 in action quickly ended Kirk's appreciation of his ally's abilities. Thankfully it didn't seem that it was armed with any kind of weapons beyond conventional, though that clearly was enough to make it a serious threat.

Landing the Peregrine Hornet shrunk down to his "fighting size" as he rose from his seat, his flight harness keeping him in the air with an all too familiar "zzzzzz" as he headed for the exit door and quickly made his way to the mounting conflict. Along the way he noticed the blue and yellow clad youngster calling for the attention of the ZX-11's pilot and the large stone woman standing near the border of the mess. He wasn't entirely sure who they were but their intentions were pretty clear, and Hornet was glad for the help given how short-handed the Protectors were at the moment.

Trusting in his small stature to give him a bit of an edge, Hornet moved himself close to the AX-11 in order to help the younger fellow challenging it.


OOC wrote:Stealth Check: _: 1D20+12 = [15]+12 = 27.

User avatar
catsi563
Posts: 1512
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by catsi563 » Thu Oct 11, 2018 7:35 pm

Everyone

A number of events coalesce into action very quickly. First Thomas makes a magical entrance and saves two officers mere seconds before the Robot turns their upended car into scrap. the EMTs rush to aid the wounded officers and Thomas with a quick round of concentration and focus creates a shimmering barrier that fold into place between the civilians and the beleaguered officers and the Warmahcine trampling all over them.

A moment later as the Ax turns to pick a new target, a car impacts the side of the machine rocking it slightly The giant cyclopean head turns towards Gladius who taunts the pilot who responds violently when the six smaller lenses to the sides of the main sensor eye prime with bright blue stars before letting fly with a cascade of ionic energy that slams into Gladius like a freight train with a ferocious impact.

The officers are shocked by Vigs sudden appearance but forced to take cover when the AX fire on Gladius one enterprising officer manages to get a call out to dispatch. "No way to get anyone there right now, this guys got everyone either locking down intersections or evacuating people its chaos right now, even 911s lit up like a Christmas tree."

Ok and away we go with Gladius tossing he car initiatve kicks in

Magus 26
Gladius 24
Vigilante 14
Lithos 14
Hornet no count yet
Dragonfyre _: 1D20+3 = [5]+3 = 8
AX-11 _: 1D20+7 = [5]+7 = 12

Heh looks like even with the Robots Combat computer its going last

So Thomas creates the Barrier between the Police and the AX no effect at this time until he fires on it but a hero point for protecting the officers and civilians behind him good daring do. Also the Pilot does not realize the barrier is there thanks to Gladius

The car gets Marks attention and Marks will fire its Ion beams _: 1D20+10 = [16]+10 = 26
yep solid hit a DC 25 impact

Marks perception check _: 1D20+4 = [2]+4 = 6
GAHAHHAHAHA :lol: yeah enhanced sensors or not hes not seeing Hornet in that mess Kirk cna get as close to the Ax-11 as he dares

Viglante and Lithos are up Vig goes first for any acts that might conflict with each other due to hgiher agility
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Prof Weird
Posts: 198
Joined: Mon Nov 07, 2016 9:36 pm
Location: Pittsburgh

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Prof Weird » Fri Oct 12, 2018 3:06 am

Lithos
HP : 2, then 0
Condition : normal

Lithos winced when the mech blasted Gladius, but figured as long as he's firing at tough opponents like her and Gladius, he's NOT firing on civilians.

"Well, he got him distracted. Now, what to do ..." Lithos mused for a moment before coming up with an idea.

That mech looked a bit top heavy (probably from all the weapons packed inside).

So she decided to turn that to her advantage with a quick hop to get in close enough to grab one of the legs, then simply toss the giant robot face down into the ground !
ooc : Using Accurate Attack for +2 to bring basic Grab to +8.
Burning an HP to temporarily gain 'Improved Trip'
Attempting grab _: 1D20+8 = [4]+8 = 12
- pretty sure that would fail against all but a stationary object. Burning a HP to try again.
Re-attempting grab _: 1D20+8 = [10]+8 = 18
- with the +10 for being less than 11, the total becomes 28.
If that manages to connect, she'll use her Athletics +12 vs the lesser of the mech's Acrobatics (which shouldn't be that high) or Athletics.
Last edited by Prof Weird on Fri Oct 12, 2018 6:48 pm, edited 1 time in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by MacynSnow » Fri Oct 12, 2018 4:36 am

Vigilante
HP- 1/0 Condition-Bruised?(unsure due to scene change...)

Wincing in sympathy when he saw AX-11 nail Gladius,jack had to make a snap decision: go after Shockwave&her cronies or deal with this thing...Grabbing a box of Flash Bang Grenades from the nearby SWAT van,Jack leapted over the Debris,throwing the Flashers at the AX-11's Sensory Suite as he yelled out to the other heroes and Cop's
"Anyone that can,go for the Sensor Suite! It SHOULD automatically switch to a Diagnostic mode and lock the Pilot out..."
OK,burning a Hero Point for 2 actions this turn : Startle on the Pilot and lobbing Flash Bang Grenades at the AX-11's Visual & Audio Sensors...
7+12=19 (Startle attempt) i'll leave it alone,as it's higher than 11 total...
14+14=28 Flash bang attack DC is 13 Fort. If it hits...

User avatar
Bladewind
Posts: 1718
Joined: Sat Nov 05, 2016 9:26 pm

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Bladewind » Fri Oct 12, 2018 9:07 pm

Gladius
Condition: Bruised -1, Dazed
HP: 1

Toughness: 1d20+12 19

19s a fail by 2 degrees so a bruise and a dazed for Gladius.

Despite the solid hit, Gladius had succeeded in getting the mech's attention. He shook his head, that calm look of confidence that he normally wore momentarily shaken.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

User avatar
Tattooedman
Posts: 1008
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Tattooedman » Tue Oct 16, 2018 2:36 am

Hornet:
[Kirk McGlothlin]
HP: 2

Seeing that the AX-11 hadn't noticed him yet in all the chaos it was causing, Hornet moved in even closer to take advantage of its massive size and his less than massive size - easily finding a way into the inner workings of the machine where his technical expertise could be put to good use as he seeks out the power system to disable.


OOC wrote:Technology Check to disable the AX-11: _: 1D20+16 = [5]+16 = 21.

User avatar
catsi563
Posts: 1512
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by catsi563 » Fri Oct 19, 2018 6:27 pm

Everyone

The action heats up in rapid fire succession as the disparate heroes leap into action. Magus Errant quickly shields the civilians and uses his well earned knowledge to aid rescuers in saving lives.

Gladius takes a hard hit from the Robots impressive arsenal. But before he can take any more Vigilante makes a move by hurling a crate full of flashbangs at the robots ""head"" the resultant explosion of light and sound overloads the AX-11s sensors momentarily bringing a string of curses from the pilot who fires blindly in Jacks direction but only hits the street where he was at.

Lithos takes a more direct action and gets herself a handful of armored leg initially she has trouble as the machines moving around causes difficulties but she soon manages to dig her fingers into the metal plates and begins to apply her enormous strength against he massive mechas weight, the mechas computers squawk warnings at its pilot of the mecha becoming unstable and Marks quickly tries to compensate, the mechas internal gyro system aiding him in this fashion.

Meanwhile Hornet attempts to find a point of entry for the mecha so he can do what hes done so well in the past Enter and Break. However he recognizes a few tricks the Army and AEGIS have been using lately, even seeing some of his own work darnit turned against him as the machine is tightly sealed even the venting system is too hot for him to enter without better protection then he has. He does however realize that if he can get a breach he knows where he can hit to do some serious damage to the metal behemoth.


Ok actions in order

Thomas is currently defending the civilians and cops for this round and aids the paramedics in saving the life of one of the officers

Gladius gets the robots attention and takes hit

Vigilante ill ignore the startle attempt as that would be a standard action and hes in a big honking robot so no biggy there the flashbangs do hit hes effectively immune to fort effects but the attempt to blind the sensors is a sound one. Ill rule hes visually impaired for one round till the sensors clear the clutter. Good thinking there.

Lithos he reroll hits and Lthos grabs the massive mecha around one of its oversized ankles and does successfully grab

The Pilot will defend with a pilot roll _: 1D20+8 = [17]+8 = 25
thats a 28 because I forgot his dex on the skill roll youll need to beat the 28 with a strength check since lithos doesn't have athletics

The tech check gives some insight into the Ax-11s systems its hardened against environmental threats and not accessible at this moment youd need a breach have a hero point for the inconvenience BUT the roll does mean you can do some serious damage if you can get inside.

just need Lithos strength check against for the trip result then well see what marks action is




Magus 26
Gladius 24
Vigilante 14
Lithos 14
AX-11 _: 1D20+7 = [5]+7 = 12
Hornet 10 till further notice
Dragonfyre _: 1D20+3 = [5]+3 = 8

Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Prof Weird
Posts: 198
Joined: Mon Nov 07, 2016 9:36 pm
Location: Pittsburgh

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Prof Weird » Sat Oct 20, 2018 3:21 am

Lithos' STR check vs 28 _: 1D20+14 = [10]+14 = 24
- well, at least she had a CHANCE of beating a number that high. Not a good one, but a chance.
"Hmm, apparently these things are more stable than they look ..." Petra noted to herself.

User avatar
Tattooedman
Posts: 1008
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: Heroes Unlimited: The Rise of King Sphinx IC thread

Post by Tattooedman » Sun Oct 21, 2018 11:43 pm

Hornet:
[Kirk McGlothlin]
HP: 2

Hornet bit back a small curse as he saw just how well built the AX-11 was built. Time for some teamwork it seemed and with Magus currently busy protecting the crowd that mean it was going to be one of the newbies. Seeing Lithos hold her own against the mini-mech, Hornet fly near her. "Hi there, Lithos right? I'm Hornet. If possible could you make an opening big enough for me to fit through? I could likely shut this bad boy down fairly quickly."




OOC wrote:Crap I forgot to roll my Initiative. Oh well, I'll just go with the base 10 there and not worry about it.

A quick post otherwise, just a little something to introduce myself to one of the new PCs.

Post Reply